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cuberite-2a/src/Blocks/BlockBanner.h
Tiger Wang a62b2b1be2
Move item placement into item handlers (#5184)
* Move item placement into item handlers

+ Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call.
* Partly addresses #5157
* Fixes #4878
* Fixes #2919
* Fixes #4629
* Fixes #4239
* Fixes #4849

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>

* Review fixes

* Update APIDesc.lua

* Rename

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
2021-05-05 13:25:10 +00:00

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747 B
C++

// BlockBanner.h
#pragma once
#include "../BlockInfo.h"
#include "BlockEntity.h"
class cBlockBannerHandler final :
public cBlockEntityHandler
{
using Super = cBlockEntityHandler;
public:
using Super::Super;
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
// Drops handled by the block entity:
return {};
}
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
if (a_Position.y < 1)
{
return false;
}
return cBlockInfo::IsSolid(a_Chunk.GetBlock(a_Position.addedY(-1)));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 0;
}
} ;