68cced73af
* BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
71 lines
1.1 KiB
C++
71 lines
1.1 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "BlockSlab.h"
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class cBlockRedstoneHandler:
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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using Super::Super;
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private:
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
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{
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if (a_RelPos.y <= 0)
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{
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return false;
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}
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BLOCKTYPE BelowBlock;
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NIBBLETYPE BelowBlockMeta;
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a_Chunk.GetBlockTypeMeta(a_RelPos.addedY(-1), BelowBlock, BelowBlockMeta);
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if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
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{
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return true;
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}
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else if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
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{
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// Check if the slab is turned up side down
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if ((BelowBlockMeta & 0x08) == 0x08)
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{
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return true;
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}
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}
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return false;
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}
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
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{
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return cItem(E_ITEM_REDSTONE_DUST, 1, 0);
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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return 0;
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}
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} ;
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