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cuberite-2a/src/Blocks/BlockDropSpenser.h
Tiger Wang 68cced73af
BlockHandler initialisation is a constant expression (#4891)
* BlockHandler initialisation is a constant expression

If we can't make it all namespaces, this is the next best I guess.

+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions

* More constexpr

Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-20 13:50:52 +00:00

52 lines
988 B
C++

// BlockDropSpenser.h
// Declares the cBlockDropSpenserHandler class representing the BlockHandler for Dropper and Dispenser blocks
#pragma once
#include "../Blocks/BlockPiston.h"
#include "../BlockEntities/DropSpenserEntity.h"
#include "Mixins.h"
class cBlockDropSpenserHandler :
public cPitchYawRotator<cBlockEntityHandler, 0x07, 0x03, 0x04, 0x02, 0x05, 0x01, 0x00>
{
using Super = cPitchYawRotator<cBlockEntityHandler, 0x07, 0x03, 0x04, 0x02, 0x05, 0x01, 0x00>;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
{
cItems res(cItem(m_BlockType, 1));
if (a_BlockEntity != nullptr)
{
auto be = static_cast<cDropSpenserEntity *>(a_BlockEntity);
res.AddItemGrid(be->GetContents());
}
return res;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 11;
}
} ;