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cuberite-2a/src/Blocks/BlockCake.h
Tiger Wang 68cced73af
BlockHandler initialisation is a constant expression (#4891)
* BlockHandler initialisation is a constant expression

If we can't make it all namespaces, this is the next best I guess.

+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions

* More constexpr

Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-20 13:50:52 +00:00

77 lines
1.1 KiB
C++

#pragma once
#include "BlockHandler.h"
class cBlockCakeHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
if (!a_Player.Feed(2, 0.4))
{
return false;
}
a_Player.GetStatManager().AddValue(Statistic::EatCakeSlice);
if (Meta >= 5)
{
a_ChunkInterface.DigBlock(a_WorldInterface, a_BlockPos);
}
else
{
a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta + 1);
}
return true;
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// Give nothing
return {};
}
virtual bool IsUseable(void) const override
{
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 14;
}
} ;