a62b2b1be2
* Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
44 lines
884 B
C++
44 lines
884 B
C++
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#pragma once
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#include "ItemHandler.h"
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class cItemTripwireHookHandler :
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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using Super::Super;
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private:
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static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return 0x1;
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case BLOCK_FACE_XP: return 0x3;
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case BLOCK_FACE_ZM: return 0x2;
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case BLOCK_FACE_ZP: return 0x0;
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default: UNREACHABLE("Unsupported block face");
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}
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}
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virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
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{
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if ((a_ClickedBlockFace == BLOCK_FACE_YP) || (a_ClickedBlockFace == BLOCK_FACE_YM))
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{
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return false;
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}
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return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_TRIPWIRE_HOOK, BlockFaceToMetaData(a_ClickedBlockFace));
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}
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};
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