106 lines
2.6 KiB
C++
106 lines
2.6 KiB
C++
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#pragma once
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#include "../../Blocks/BlockButton.h"
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#include "../../Blocks/BlockLever.h"
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namespace RedstoneToggleHandler
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{
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static Vector3i GetOffsetAttachedTo(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_LEVER:
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{
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switch (a_Meta & 0x7)
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{
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case 0x0:
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case 0x7: return { 0, 1, 0 };
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case 0x1: return { -1, 0, 0 };
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case 0x2: return { 1, 0, 0 };
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case 0x3: return { 0, 0, -1 };
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case 0x4: return { 0, 0, 1 };
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case 0x5:
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case 0x6: return { 0, -1, 0 };
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default:
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{
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ASSERT(!"Unhandled lever metadata!");
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return { 0, 0, 0 };
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}
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}
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}
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case E_BLOCK_STONE_BUTTON:
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case E_BLOCK_WOODEN_BUTTON:
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{
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switch (a_Meta & 0x7)
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{
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case 0x0: return { 0, 1, 0 };
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case 0x1: return { -1, 0, 0 };
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case 0x2: return { 1, 0, 0 };
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case 0x3: return { 0, 0, -1 };
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case 0x4: return { 0, 0, 1 };
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case 0x5: return { 0, -1, 0 };
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default:
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{
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ASSERT(!"Unhandled button metadata!");
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return { 0, 0, 0 };
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}
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}
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}
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default:
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{
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ASSERT(!"Unexpected block passed to button/lever handler");
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return { 0, 0, 0 };
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}
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}
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}
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static unsigned char GetPowerLevel(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_LEVER: return cBlockLeverHandler::IsLeverOn(a_Meta) ? 15 : 0;
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case E_BLOCK_STONE_BUTTON:
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case E_BLOCK_WOODEN_BUTTON: return cBlockButtonHandler::IsButtonOn(a_Meta) ? 15 : 0;
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default:
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{
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ASSERT(!"Unexpected block passed to button/lever handler");
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return 0;
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}
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}
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}
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static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
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{
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UNUSED(a_QueryBlockType);
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const auto Meta = a_Chunk.GetMeta(a_Position);
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const auto QueryOffset = a_QueryPosition - a_Position;
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if (IsLinked && (QueryOffset != GetOffsetAttachedTo(a_Position, a_BlockType, Meta)))
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{
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return 0;
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}
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return GetPowerLevel(a_BlockType, Meta);
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}
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static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
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{
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// LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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}
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static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
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{
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UNUSED(a_Chunk);
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UNUSED(a_Position);
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UNUSED(a_BlockType);
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UNUSED(a_Meta);
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UNUSED(Callback);
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}
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};
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