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cuberite-2a/src/Entities/ItemFrame.cpp

101 lines
1.9 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ItemFrame.h"
#include "Player.h"
#include "../ClientHandle.h"
cItemFrame::cItemFrame(eBlockFace a_BlockFace, Vector3d a_Pos):
Super(etItemFrame, a_BlockFace, a_Pos),
m_Item(E_BLOCK_AIR),
m_ItemRotation(0)
{
}
void cItemFrame::OnRightClicked(cPlayer & a_Player)
{
Super::OnRightClicked(a_Player);
if (!m_Item.IsEmpty())
{
// Item not empty, rotate, clipping values to zero to three inclusive
m_ItemRotation++;
if (m_ItemRotation >= 8)
{
m_ItemRotation = 0;
}
}
else if (!a_Player.GetEquippedItem().IsEmpty())
{
// Item empty, and player held item not empty - add this item to self
m_Item = a_Player.GetEquippedItem();
m_Item.m_ItemCount = 1;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
GetWorld()->BroadcastEntityMetadata(*this); // Update clients
}
void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
{
if (m_Item.IsEmpty())
{
Super::KilledBy(a_TDI);
Destroy();
return;
}
if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer() && !static_cast<cPlayer *>(a_TDI.Attacker)->IsGameModeCreative())
{
cItems Item;
Item.push_back(m_Item);
GetWorld()->SpawnItemPickups(Item, GetPosX(), GetPosY(), GetPosZ());
}
SetHealth(GetMaxHealth());
m_Item.Empty();
m_ItemRotation = 0;
SetInvulnerableTicks(0);
GetWorld()->BroadcastEntityMetadata(*this);
}
void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !static_cast<cPlayer *>(a_Killer)->IsGameModeCreative())
{
a_Items.emplace_back(E_ITEM_ITEM_FRAME);
}
}
void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
{
Super::SpawnOn(a_ClientHandle);
a_ClientHandle.SendSpawnEntity(*this);
a_ClientHandle.SendEntityMetadata(*this);
}