392a3d319c
make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
29 lines
565 B
C++
29 lines
565 B
C++
|
|
#pragma once
|
|
|
|
#include "Monster.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cAggressiveMonster :
|
|
public cMonster
|
|
{
|
|
typedef cMonster super;
|
|
|
|
public:
|
|
|
|
cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
|
|
|
|
virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
|
|
virtual void InStateChasing(std::chrono::milliseconds a_Dt) override;
|
|
|
|
virtual void EventSeePlayer(cEntity *) override;
|
|
virtual bool Attack(std::chrono::milliseconds a_Dt);
|
|
} ;
|
|
|
|
|
|
|
|
|