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cuberite-2a/src/Mobs/AggressiveMonster.h
Gargaj 392a3d319c fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

code style

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

code style

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

Merge branch 'master' into cavespider-attack

Merge branch 'master' into cavespider-attack

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

code style

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

code style

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

Merge branch 'master' into cavespider-attack

Merge branch 'master' into cavespider-attack

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
2015-11-08 21:01:02 +01:00

29 lines
565 B
C++

#pragma once
#include "Monster.h"
class cAggressiveMonster :
public cMonster
{
typedef cMonster super;
public:
cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void InStateChasing(std::chrono::milliseconds a_Dt) override;
virtual void EventSeePlayer(cEntity *) override;
virtual bool Attack(std::chrono::milliseconds a_Dt);
} ;