37276a4430
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
39 lines
762 B
C++
39 lines
762 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "PassiveAggressiveMonster.h"
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#include "../Player.h"
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cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
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super(a_ConfigName, a_ProtocolMobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
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{
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m_EMPersonality = PASSIVE;
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}
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void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if ((m_Target != NULL) && (m_Target->IsPlayer()))
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{
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cPlayer * Player = (cPlayer *) m_Target;
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if (Player->GetGameMode() != 1)
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{
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m_EMState = CHASING;
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}
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}
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}
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