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cuberite-2a/src/Bindings/PluginLua.cpp
Mattes D 38d666432d Fixed plugin hook calls when unloading plugins.
If a plugin installs any hooks in its Initialize method and then causes the Lua runtime to abort, the server asserted because the hooks were called while the plugin was being unloaded.
2015-04-10 22:31:23 +02:00

2125 lines
51 KiB
C++

// PluginLua.cpp
// Implements the cPluginLua class representing a plugin written in Lua
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#ifdef __APPLE__
#define LUA_USE_MACOSX
#else
#define LUA_USE_POSIX
#endif
#include "PluginLua.h"
#include "../CommandOutput.h"
#include "PluginManager.h"
#include "../Item.h"
extern "C"
{
#include "lua/src/lauxlib.h"
}
#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"
////////////////////////////////////////////////////////////////////////////////
// cPluginLua:
cPluginLua::cPluginLua(const AString & a_PluginDirectory) :
cPlugin(a_PluginDirectory),
m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str()))
{
}
cPluginLua::~cPluginLua()
{
cCSLock Lock(m_CriticalSection);
Close();
}
void cPluginLua::Close(void)
{
cCSLock Lock(m_CriticalSection);
// If already closed, bail out:
if (!m_LuaState.IsValid())
{
ASSERT(m_Resettables.empty());
ASSERT(m_HookMap.empty());
return;
}
// Notify and remove all m_Resettables (unlock the m_CriticalSection while resetting them):
cResettablePtrs resettables;
std::swap(m_Resettables, resettables);
{
cCSUnlock Unlock(Lock);
for (auto resettable: resettables)
{
resettable->Reset();
}
m_Resettables.clear();
} // cCSUnlock (m_CriticalSection)
// Release all the references in the hook map:
for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH)
{
for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR)
{
delete *itrR;
} // for itrR - itrH->second[]
} // for itrH - m_HookMap[]
m_HookMap.clear();
// Close the Lua engine:
m_LuaState.Close();
}
bool cPluginLua::Initialize(void)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
m_LuaState.Create();
m_LuaState.RegisterAPILibs();
// Inject the identification global variables into the state:
lua_pushlightuserdata(m_LuaState, this);
lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME);
lua_pushstring(m_LuaState, GetName().c_str());
lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);
// Add the plugin's folder to the package.path and package.cpath variables (#693):
m_LuaState.AddPackagePath("path", FILE_IO_PREFIX + GetLocalFolder() + "/?.lua");
#ifdef _WIN32
m_LuaState.AddPackagePath("cpath", GetLocalFolder() + "\\?.dll");
#else
m_LuaState.AddPackagePath("cpath", FILE_IO_PREFIX + GetLocalFolder() + "/?.so");
#endif
tolua_pushusertype(m_LuaState, this, "cPluginLua");
lua_setglobal(m_LuaState, "g_Plugin");
}
std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/";
// List all Lua files for this plugin. Info.lua has a special handling - make it the last to load:
AStringVector Files = cFile::GetFolderContents(PluginPath.c_str());
AStringVector LuaFiles;
bool HasInfoLua = false;
for (AStringVector::const_iterator itr = Files.begin(), end = Files.end(); itr != end; ++itr)
{
if (itr->rfind(".lua") != AString::npos)
{
if (*itr == "Info.lua")
{
HasInfoLua = true;
}
else
{
LuaFiles.push_back(*itr);
}
}
}
std::sort(LuaFiles.begin(), LuaFiles.end());
// Warn if there are no Lua files in the plugin folder:
if (LuaFiles.empty())
{
LOGWARNING("No lua files found: plugin %s is missing.", GetName().c_str());
Close();
return false;
}
// Load all files in the list, including the Info.lua as last, if it exists:
for (AStringVector::const_iterator itr = LuaFiles.begin(), end = LuaFiles.end(); itr != end; ++itr)
{
AString Path = PluginPath + *itr;
if (!m_LuaState.LoadFile(Path))
{
Close();
return false;
}
} // for itr - Files[]
if (HasInfoLua)
{
AString Path = PluginPath + "Info.lua";
if (!m_LuaState.LoadFile(Path))
{
Close();
return false;
}
}
// Call the Initialize function:
bool res = false;
if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res))
{
LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str());
Close();
return false;
}
if (!res)
{
LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str());
Close();
return false;
}
return true;
}
void cPluginLua::OnDisable(void)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.HasFunction("OnDisable"))
{
return;
}
m_LuaState.Call("OnDisable");
}
void cPluginLua::Tick(float a_Dt)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return;
}
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TICK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), a_Dt);
}
}
bool cPluginLua::OnBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_SPREAD];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnBlockToPickups(cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnChat(cPlayer & a_Player, AString & a_Message)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_Message, cLuaState::Return, res, a_Message);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, &a_Pickup, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnDisconnect(cClientHandle & a_Client, const AString & a_Reason)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Client, a_Reason, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_ADD_EFFECT];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), a_Player, a_Split, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
switch (a_Source)
{
case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break;
case esMonster: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cMonster *)a_SourceData, cLuaState::Return, res); break;
case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
case esWitherSkullBlack:
case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
default:
{
ASSERT(!"Unhandled ExplosionSource");
return false;
}
}
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
switch (a_Source)
{
case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esMonster: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cMonster *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esWitherSkullBlack:
case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
default:
{
ASSERT(!"Unhandled ExplosionSource");
return false;
}
}
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnHandshake(cClientHandle & a_Client, const AString & a_Username)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Client, a_Username, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PULLING_ITEM];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PUSHING_ITEM];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, &a_TDI, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnLogin(cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BREAKING_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BROKEN_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerDestroyed(cPlayer & a_Player)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_DESTROYED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_EATING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FOOD_LEVEL_CHANGE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, &a_Reward, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_JOINED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_LEFT_CLICK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_OldPosition, a_NewPosition, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_TELEPORT];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Entity, a_OldPosition, a_NewPosition, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player,
a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(),
a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta,
cLuaState::Return,
res
);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player,
a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(),
a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta,
cLuaState::Return,
res
);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, &a_Entity, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerShooting(cPlayer & a_Player)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SHOOTING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SPAWNED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_TOSSING_ITEM];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_ITEM];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_ITEM];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGIN_MESSAGE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPluginsLoaded(void)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGINS_LOADED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
bool ret = false;
m_LuaState.Call((int)(**itr), cLuaState::Return, ret);
res = res || ret;
}
return res;
}
bool cPluginLua::OnPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_ENTITY];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Projectile, &a_HitEntity, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SERVER_PING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_ENTITY];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_MONSTER];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_ENTITY];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_MONSTER];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TAKE_DAMAGE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnUpdatedSign(
cWorld & a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
cPlayer * a_Player
)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnUpdatingSign(
cWorld & a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
cPlayer * a_Player
)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnWeatherChanged(cWorld & a_World)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, a_NewWeather, cLuaState::Return, res, a_NewWeather);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnWorldStarted(cWorld & a_World)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_STARTED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World);
}
return false;
}
bool cPluginLua::OnWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_World, a_Dt, a_LastTickDurationMSec);
}
return false;
}
bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand)
{
ASSERT(!a_Split.empty());
CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
if (cmd == m_Commands.end())
{
LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
return false;
}
cCSLock Lock(m_CriticalSection);
bool res = false;
m_LuaState.Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res);
return res;
}
bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand)
{
ASSERT(!a_Split.empty());
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
if (cmd == m_ConsoleCommands.end())
{
LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
a_Split[0].c_str(), GetName().c_str()
);
return false;
}
cCSLock Lock(m_CriticalSection);
bool res = false;
AString str;
m_LuaState.Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str);
if (res && !str.empty())
{
a_Output.Out(str);
}
return res;
}
void cPluginLua::ClearCommands(void)
{
cCSLock Lock(m_CriticalSection);
// Unreference the bound functions so that Lua can GC them
if (m_LuaState != nullptr)
{
for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
{
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
}
}
m_Commands.clear();
}
void cPluginLua::ClearConsoleCommands(void)
{
cCSLock Lock(m_CriticalSection);
// Unreference the bound functions so that Lua can GC them
if (m_LuaState != nullptr)
{
for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
{
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
}
}
m_ConsoleCommands.clear();
}
bool cPluginLua::CanAddOldStyleHook(int a_HookType)
{
const char * FnName = GetHookFnName(a_HookType);
if (FnName == nullptr)
{
// Unknown hook ID
LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.",
GetName().c_str(), a_HookType
);
m_LuaState.LogStackTrace();
return false;
}
// Check if the function is available
if (m_LuaState.HasFunction(FnName))
{
return true;
}
LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
GetName().c_str(), a_HookType, FnName
);
m_LuaState.LogStackTrace();
return false;
}
const char * cPluginLua::GetHookFnName(int a_HookType)
{
switch (a_HookType)
{
case cPluginManager::HOOK_BLOCK_SPREAD: return "OnBlockSpread";
case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
case cPluginManager::HOOK_CHAT: return "OnChat";
case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
case cPluginManager::HOOK_ENTITY_ADD_EFFECT: return "OnEntityAddEffect";
case cPluginManager::HOOK_ENTITY_TELEPORT: return "OnEntityTeleport";
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
case cPluginManager::HOOK_KILLING: return "OnKilling";
case cPluginManager::HOOK_LOGIN: return "OnLogin";
case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity";
case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
case cPluginManager::HOOK_PLUGIN_MESSAGE: return "OnPluginMessage";
case cPluginManager::HOOK_PLUGINS_LOADED: return "OnPluginsLoaded";
case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
case cPluginManager::HOOK_SERVER_PING: return "OnServerPing";
case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster";
case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity";
case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster";
case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
case cPluginManager::HOOK_TICK: return "OnTick";
case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick";
case cPluginManager::HOOK_NUM_HOOKS:
{
// Satisfy a warning that all enum values should be used in a switch
// but don't want a default branch, so that we catch new hooks missing from this list.
break;
}
} // switch (a_Hook)
LOGWARNING("Requested name of an unknown hook type function: %d (max is %d)", a_HookType, cPluginManager::HOOK_MAX);
ASSERT(!"Unknown hook requested!");
return nullptr;
}
bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx)
{
ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState?
// Check if the function reference is valid:
cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx);
if ((Ref == nullptr) || !Ref->IsValid())
{
LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType);
m_LuaState.LogStackTrace();
delete Ref;
Ref = nullptr;
return false;
}
m_HookMap[a_HookType].push_back(Ref);
return true;
}
int cPluginLua::CallFunctionFromForeignState(
const AString & a_FunctionName,
cLuaState & a_ForeignState,
int a_ParamStart,
int a_ParamEnd
)
{
cCSLock Lock(m_CriticalSection);
// Call the function:
int NumReturns = m_LuaState.CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd);
if (NumReturns < 0)
{
// The call has failed, an error has already been output to the log, so just silently bail out with the same error
return NumReturns;
}
// Copy all the return values:
int Top = lua_gettop(m_LuaState);
int res = a_ForeignState.CopyStackFrom(m_LuaState, Top - NumReturns + 1, Top);
// Remove the return values off this stack:
if (NumReturns > 0)
{
lua_pop(m_LuaState, NumReturns);
}
return res;
}
void cPluginLua::AddResettable(cPluginLua::cResettablePtr a_Resettable)
{
cCSLock Lock(m_CriticalSection);
m_Resettables.push_back(a_Resettable);
}
AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request)
{
cCSLock Lock(m_CriticalSection);
std::string RetVal = "";
std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request);
std::string SafeTabName = TabName.second;
if (SafeTabName.empty())
{
return "";
}
sWebPluginTab * Tab = 0;
for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
{
if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr
{
Tab = *itr;
break;
}
}
if (Tab != nullptr)
{
AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str());
if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents))
{
return "Lua encountered error while processing the page request";
}
RetVal += Contents;
}
return RetVal;
}
bool cPluginLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference)
{
cCSLock Lock(m_CriticalSection);
if (a_LuaState != m_LuaState)
{
LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!");
return false;
}
sWebPluginTab * Tab = new sWebPluginTab();
Tab->Title = a_Title;
Tab->SafeTitle = SafeString(a_Title);
Tab->UserData = a_FunctionReference;
GetTabs().push_back(Tab);
return true;
}
void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef)
{
ASSERT(m_Commands.find(a_Command) == m_Commands.end());
m_Commands[a_Command] = a_FnRef;
}
void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
{
ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end());
m_ConsoleCommands[a_Command] = a_FnRef;
}
void cPluginLua::Unreference(int a_LuaRef)
{
cCSLock Lock(m_CriticalSection);
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef);
}
bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
{
ASSERT(a_FnRef != LUA_REFNIL);
cCSLock Lock(m_CriticalSection);
bool res = false;
m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
return res;
}
void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum)
{
ASSERT(a_FnRef != LUA_REFNIL);
cCSLock Lock(m_CriticalSection);
m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum);
}
////////////////////////////////////////////////////////////////////////////////
// cPluginLua::cResettable:
cPluginLua::cResettable::cResettable(cPluginLua & a_Plugin):
m_Plugin(&a_Plugin)
{
}
void cPluginLua::cResettable::Reset(void)
{
cCSLock Lock(m_CSPlugin);
m_Plugin = nullptr;
}