59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Chunk.h"
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#include "SnowGolem.h"
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#include "../BlockInfo.h"
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#include "../World.h"
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cSnowGolem::cSnowGolem(void) :
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Super("SnowGolem", mtSnowGolem, "entity.snowman.hurt", "entity.snowman.death", "entity.snowman.ambient", 0.7f, 1.9f)
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{
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}
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void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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UNUSED(a_Killer);
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AddRandomDropItem(a_Drops, 0, 15, E_ITEM_SNOWBALL);
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}
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void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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Super::Tick(a_Dt, a_Chunk);
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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PREPARE_REL_AND_CHUNK(GetPosition().Floor(), a_Chunk);
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if (!RelSuccess)
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{
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return;
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}
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if (IsBiomeNoDownfall(Chunk->GetBiomeAt(Rel.x, Rel.z)))
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{
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TakeDamage(dtEnvironment, nullptr, GetRawDamageAgainst(*this), GetKnockbackAmountAgainst(*this));
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}
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else if (const auto Below = Rel.addedY(-1); Below.y >= 0)
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{
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if ((Chunk->GetBlock(Rel) == E_BLOCK_AIR) && cBlockInfo::IsSolid(Chunk->GetBlock(Below)))
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{
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Chunk->SetBlock(Rel, E_BLOCK_SNOW, 0);
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}
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}
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}
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