132 lines
2.4 KiB
C++
132 lines
2.4 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Pig.h"
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#include "../Entities/Player.h"
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#include "../World.h"
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cPig::cPig(void) :
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Super("Pig", mtPig, "entity.pig.hurt", "entity.pig.death", "entity.pig.ambient", 0.9f, 0.9f),
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m_bIsSaddled(false)
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{
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}
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void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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if (IsBaby())
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{
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return; // Babies don't drop items
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}
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unsigned int LootingLevel = 0;
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if (a_Killer != nullptr)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
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if (m_bIsSaddled)
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{
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a_Drops.emplace_back(E_ITEM_SADDLE, 1);
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}
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}
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void cPig::OnRightClicked(cPlayer & a_Player)
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{
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Super::OnRightClicked(a_Player);
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if (m_bIsSaddled)
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{
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if (m_Attachee != nullptr)
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{
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if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
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{
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// This player is already sitting in, they want out.
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a_Player.Detach();
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return;
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}
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if (m_Attachee->IsPlayer())
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{
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// Another player is already sitting in here, cannot attach
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return;
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}
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// Detach whatever is sitting in this pig now:
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m_Attachee->Detach();
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}
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// Attach the player to this pig
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a_Player.AttachTo(this);
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}
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else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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// Set saddle state & broadcast metadata
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m_bIsSaddled = true;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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void cPig::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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Super::Tick(a_Dt, a_Chunk);
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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// If the attachee player is holding a carrot-on-stick, let them drive this pig:
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if (m_bIsSaddled && (m_Attachee != nullptr))
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{
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if (m_Attachee->IsPlayer() && (m_Attachee->GetEquippedWeapon().m_ItemType == E_ITEM_CARROT_ON_STICK))
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{
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MoveToPosition((m_Attachee->GetPosition()) + (m_Attachee->GetLookVector()*10));
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}
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}
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}
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bool cPig::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (!Super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if (a_TDI.DamageType == dtLightning)
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{
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Destroy();
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m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtZombiePigman, false);
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return true;
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}
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return true;
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}
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