c080f819d2
* added breaking, spawning, animation * checkstyle * added undocumented API symbols * added changes suggested by @peterbell10 * added natural ore like generation * fixed spawning two silverfishes * fixed clang * fixed clang try 2 * updated comment unified offset * final clang fix * added spawning for more silverfishes if one was damaged * fixed spawning on one hit kill * fixed spawning on one hit kill fixed spawning by potion damage * fixed clang * fixed broken build * fixed broken build * I should read the error message properly fixed build now? * added small changes suggested by @peterbell10 Co-authored-by: 12xx12 <12xx12100@gmail.com>
86 lines
1.1 KiB
CMake
86 lines
1.1 KiB
CMake
target_sources(
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${CMAKE_PROJECT_NAME} PRIVATE
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AggressiveMonster.cpp
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Bat.cpp
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Blaze.cpp
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CaveSpider.cpp
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Chicken.cpp
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Cow.cpp
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Creeper.cpp
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EnderDragon.cpp
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Enderman.cpp
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Ghast.cpp
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Giant.cpp
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Guardian.cpp
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Horse.cpp
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IronGolem.cpp
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MagmaCube.cpp
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Monster.cpp
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Mooshroom.cpp
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Ocelot.cpp
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PassiveAggressiveMonster.cpp
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PassiveMonster.cpp
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Path.cpp
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PathFinder.cpp
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Pig.cpp
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Rabbit.cpp
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Sheep.cpp
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Silverfish.cpp
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Skeleton.cpp
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Slime.cpp
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SnowGolem.cpp
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Spider.cpp
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Squid.cpp
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Villager.cpp
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Witch.cpp
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Wither.cpp
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WitherSkeleton.cpp
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Wolf.cpp
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Zombie.cpp
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ZombiePigman.cpp
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ZombieVillager.cpp
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AggressiveMonster.h
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Bat.h
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Blaze.h
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CaveSpider.h
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Chicken.h
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Cow.h
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Creeper.h
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EnderDragon.h
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Enderman.h
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Ghast.h
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Giant.h
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Guardian.h
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Horse.h
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IncludeAllMonsters.h
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IronGolem.h
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MagmaCube.h
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Monster.h
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MonsterTypes.h
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Mooshroom.h
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Ocelot.h
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PassiveAggressiveMonster.h
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PassiveMonster.h
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Path.h
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PathFinder.h
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Pig.h
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Rabbit.h
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Sheep.h
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Silverfish.h
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Skeleton.h
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Slime.h
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SnowGolem.h
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Spider.h
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Squid.h
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Villager.h
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Witch.h
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Wither.h
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WitherSkeleton.h
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Wolf.h
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Zombie.h
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ZombiePigman.h
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ZombieVillager.h
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)
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