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clean.bat
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
Converter.vcxproj
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Updated denotch map converter to work in windows. Still has memory leak though.
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2011-11-05 00:23:32 +00:00 |
Converter.vcxproj.filters
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Updated denotch map converter to work in windows. Still has memory leak though.
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2011-11-05 00:23:32 +00:00 |
Converter.vcxproj.user
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Changed long to long long so it works fine on 32bit systems
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2011-10-30 11:41:18 +00:00 |
icon.ico
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
JsonCpp.vcxproj
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
JsonCpp.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
JsonCpp.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
lua-5.1.4.vcxproj
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
lua-5.1.4.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
lua-5.1.4.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
MCServer.rc
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
MCServer.sln
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Updated denotch map converter to work in windows. Still has memory leak though.
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2011-11-05 00:23:32 +00:00 |
MCServer.vcxproj
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
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2011-11-06 09:23:20 +00:00 |
MCServer.vcxproj.filters
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
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2011-11-06 09:23:20 +00:00 |
MCServer.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
resource.h
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
tolua++-1.0.93.vcxproj
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
tolua++-1.0.93.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
tolua++-1.0.93.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
WebServer.vcxproj
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
WebServer.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
WebServer.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
ZLib.vcxproj
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
ZLib.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
ZLib.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |