44 lines
690 B
C++
44 lines
690 B
C++
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#pragma once
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#include "HangingEntity.h"
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// tolua_begin
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class cPainting :
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public cHangingEntity
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{
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// tolua_end
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using Super = cHangingEntity;
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public: // tolua_export
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CLASS_PROTODEF(cPainting)
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cPainting(const AString & a_Name, eBlockFace a_Direction, Vector3d a_Pos);
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/** Returns the protocol name of the painting */
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const AString & GetName(void) const { return m_Name; } // tolua_export
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private:
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virtual void SpawnOn(cClientHandle & a_Client) override;
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virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
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virtual void KilledBy(TakeDamageInfo & a_TDI) override
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{
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Super::KilledBy(a_TDI);
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Destroy();
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}
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AString m_Name;
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}; // tolua_export
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