a145980795
Construct paths relative to the Cuberite sources with PROJECT_SOURCE_DIR, instead of wherever the first CMakeLists.txt file happened to be with CMAKE_SOURCE_DIR. In Android's case, the latter was in a folder called android/ but that's not the root of the source tree, so any file path built off that root was wrong. This caused file-specific warnings exclusions to fail to apply.
100 lines
3.3 KiB
CMake
100 lines
3.3 KiB
CMake
include_directories(${PROJECT_SOURCE_DIR}/src/)
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include_directories(SYSTEM ${PROJECT_SOURCE_DIR}/lib/)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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set (SHARED_SRCS
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${PROJECT_SOURCE_DIR}/src/BiomeDef.cpp
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${PROJECT_SOURCE_DIR}/src/BlockArea.cpp
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${PROJECT_SOURCE_DIR}/src/Cuboid.cpp
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${PROJECT_SOURCE_DIR}/src/ChunkData.cpp
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${PROJECT_SOURCE_DIR}/src/StringCompression.cpp
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${PROJECT_SOURCE_DIR}/src/StringUtils.cpp
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${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/Prefab.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp
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${PROJECT_SOURCE_DIR}/src/Noise/Noise.cpp
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${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp
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${PROJECT_SOURCE_DIR}/src/OSSupport/Event.cpp
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${PROJECT_SOURCE_DIR}/src/OSSupport/File.cpp
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${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.cpp
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${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.cpp
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${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp
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${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp
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)
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set (SHARED_HDRS
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${PROJECT_SOURCE_DIR}/src/BiomeDef.h
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${PROJECT_SOURCE_DIR}/src/BlockArea.h
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${PROJECT_SOURCE_DIR}/src/Cuboid.h
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${PROJECT_SOURCE_DIR}/src/ChunkData.h
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${PROJECT_SOURCE_DIR}/src/Globals.h
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${PROJECT_SOURCE_DIR}/src/StringCompression.h
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${PROJECT_SOURCE_DIR}/src/StringUtils.h
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${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.h
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${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.h
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${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.h
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${PROJECT_SOURCE_DIR}/src/Generating/Prefab.h
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${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.h
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${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.h
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${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.h
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${PROJECT_SOURCE_DIR}/src/Noise/Noise.h
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${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.h
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${PROJECT_SOURCE_DIR}/src/OSSupport/Event.h
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${PROJECT_SOURCE_DIR}/src/OSSupport/File.h
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${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.h
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${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.h
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${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.h
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${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
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)
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set (SRCS
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LoadablePieces.cpp
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Stubs.cpp
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LuaState_Typedefs.inc
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LuaState_Declaration.inc
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Bindings.h
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)
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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add_compile_options("-Wno-error=global-constructors")
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add_compile_options("-Wno-error=switch-enum")
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endif()
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if (MSVC)
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# Add the MSVC-specific LeakFinder sources:
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list (APPEND SHARED_SRCS ${PROJECT_SOURCE_DIR}/src/LeakFinder.cpp ${PROJECT_SOURCE_DIR}/src/StackWalker.cpp)
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list (APPEND SHARED_HDRS ${PROJECT_SOURCE_DIR}/src/LeakFinder.h ${PROJECT_SOURCE_DIR}/src/StackWalker.h)
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endif()
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source_group("Shared" FILES ${SHARED_SRCS} ${SHARED_HDRS})
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source_group("Sources" FILES ${SRCS})
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source_group("Data files" FILES Test.cubeset Test1.schematic)
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add_executable(LoadablePieces ${SRCS} ${SHARED_SRCS} ${SHARED_HDRS} Test.cubeset Test1.schematic)
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target_link_libraries(LoadablePieces tolualib zlib)
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add_test(NAME LoadablePieces-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND LoadablePieces)
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# Put the projects into solution folders (MSVC):
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set_target_properties(
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LoadablePieces
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PROPERTIES FOLDER Tests
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)
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