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cuberite-2a/source/cPickup.h
lapayo94@gmail.com e45b01ba4a Very alpha water physic for pickups (The swim now)
but there are some problems (get stuck on some positions)
so someone might look at it because I have no idea how to make it better :D

git-svn-id: http://mc-server.googlecode.com/svn/trunk@102 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 01:36:15 +00:00

38 lines
972 B
C++

#pragma once
#include "cEntity.h"
class cPacket_PickupSpawn;
class cPlayer;
class cItem;
class cPickup : public cEntity //tolua_export
{ //tolua_export
public:
CLASS_PROTOTYPE();
cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export
cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket); //tolua_export
~cPickup(); //tolua_export
cItem* GetItem() { return m_Item; } //tolua_export
void SpawnOn( cClientHandle* a_Target );
virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export
void Tick(float a_Dt);
void HandlePhysics(float a_Dt);
private:
Vector3f* m_Speed;
Vector3f* m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
Vector3f* m_WaterSpeed;
bool m_bOnGround;
bool m_bReplicated;
float m_Timer;
cItem* m_Item;
bool m_bCollected;
};//tolua_export