487f9a2aa9
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
182 lines
3.1 KiB
C++
182 lines
3.1 KiB
C++
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// Declares the itemhandlers for throwable items: eggs, snowballs, ender pearls, and eyes of ender.
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#pragma once
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class cItemThrowableHandler:
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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cItemThrowableHandler(int a_ItemType, cProjectileEntity::eKind a_ProjectileKind, double a_SpeedCoeff):
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Super(a_ItemType),
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m_ProjectileKind(a_ProjectileKind),
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m_SpeedCoeff(a_SpeedCoeff)
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{
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}
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virtual bool OnItemUse(
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cWorld * a_World,
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cPlayer * a_Player,
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cBlockPluginInterface & a_PluginInterface,
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const cItem & a_HeldItem,
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const Vector3i a_ClickedBlockPos,
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eBlockFace a_ClickedBlockFace
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) override
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{
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auto Pos = a_Player->GetThrowStartPos();
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auto Speed = a_Player->GetLookVector() * m_SpeedCoeff;
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// Create the projectile:
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if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) == cEntity::INVALID_ID)
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{
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return false;
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}
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// Play sound:
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a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosition() - Vector3d(0, a_Player->GetHeight(), 0), 0.5f, 0.4f / GetRandomProvider().RandReal(0.8f, 1.2f));
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// Remove from inventory
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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return true;
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}
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protected:
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/** The kind of projectile to create when shooting */
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cProjectileEntity::eKind m_ProjectileKind;
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/** The speed multiplier (to the player's normalized look vector) to set for the new projectile. */
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double m_SpeedCoeff;
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} ;
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class cItemEggHandler:
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public cItemThrowableHandler
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{
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using Super = cItemThrowableHandler;
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public:
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cItemEggHandler():
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Super(E_ITEM_EGG, cProjectileEntity::pkEgg, 30)
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{
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}
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} ;
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class cItemSnowballHandler:
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public cItemThrowableHandler
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{
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using Super = cItemThrowableHandler;
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public:
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cItemSnowballHandler():
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Super(E_ITEM_SNOWBALL, cProjectileEntity::pkSnowball, 30)
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{
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}
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} ;
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class cItemEnderPearlHandler:
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public cItemThrowableHandler
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{
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using Super = cItemThrowableHandler;
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public:
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cItemEnderPearlHandler():
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Super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30)
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{
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}
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} ;
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class cItemBottleOEnchantingHandler:
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public cItemThrowableHandler
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{
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using Super = cItemThrowableHandler;
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public:
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cItemBottleOEnchantingHandler():
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Super(E_ITEM_BOTTLE_O_ENCHANTING, cProjectileEntity::pkExpBottle, 14)
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{
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}
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};
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class cItemFireworkHandler:
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public cItemThrowableHandler
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{
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using Super = cItemThrowableHandler;
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public:
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cItemFireworkHandler():
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Super(E_ITEM_FIREWORK_ROCKET, cProjectileEntity::pkFirework, 0)
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{
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}
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virtual bool OnItemUse(
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cWorld * a_World,
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cPlayer * a_Player,
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cBlockPluginInterface & a_PluginInterface,
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const cItem & a_HeldItem,
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const Vector3i a_ClickedBlockPos,
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eBlockFace a_ClickedBlockFace
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) override
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{
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if (a_World->GetBlock(a_ClickedBlockPos) == E_BLOCK_AIR)
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{
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return false;
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}
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if (a_World->CreateProjectile(Vector3d(a_ClickedBlockPos) + Vector3d(0.5, 1, 0.5), m_ProjectileKind, a_Player, &a_Player->GetEquippedItem()) == 0)
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{
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return false;
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}
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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return true;
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}
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};
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