8be1dd54bb
* Fixed issue #5166 Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
62 lines
837 B
C++
62 lines
837 B
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../UI/CraftingWindow.h"
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#include "../Entities/Player.h"
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class cBlockWorkbenchHandler final :
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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using Super::Super;
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private:
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virtual bool OnUse(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace,
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const Vector3i a_CursorPos
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) const override
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{
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a_Player.GetStatistics().Custom[CustomStatistic::InteractWithCraftingTable]++;
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cWindow * Window = new cCraftingWindow();
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a_Player.OpenWindow(*Window);
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return true;
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}
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virtual bool IsUseable(void) const override
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{
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return true;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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return 13;
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}
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} ;
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