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cuberite-2a/src/Entities/ThrownSnowballEntity.cpp
Tiger Wang 33cc1f2a50 Fixed multiple issues with projectiles
* Fixed arrows not being collectable/not truly hitting a block/not
lodging into blocks/not going in far enough
* Fixed projectiles not playing their block hit animation owning to
being destroyed too quickly
2014-06-22 20:44:01 +01:00

46 lines
933 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownSnowballEntity.h"
#include "../World.h"
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
m_DestroyTimer = 5;
}
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
if (a_EntityHit.IsMob())
{
cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
if (MobType == cMonster::mtBlaze)
{
TotalDamage = 3;
}
}
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
m_DestroyTimer = 5;
}