1
0
cuberite-2a/source/cZombiepigman.cpp
cedeel@gmail.com 92c59963f8 Attempt to bring sanity to newlines across systems.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 13:06:06 +00:00

68 lines
1.0 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cZombiepigman.h"
cZombiepigman::cZombiepigman()
{
m_MobType = 57;
GetMonsterConfig("Zombiepigman");
}
cZombiepigman::~cZombiepigman()
{
}
bool cZombiepigman::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cZombiepigman::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cZombiepigman::KilledBy(cEntity * a_Killer)
{
cItems Drops;
AddRandomDropItem(Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
AddRandomDropItem(Drops, 0, 1, E_ITEM_GOLD_NUGGET);
// TODO: Rare drops
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
}