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cuberite-2a/source/cPlugin_Squirrel.h
lapayo94@gmail.com 083228a10d Squirrel Plugins
I worked a little bit on the squirrel Bindings
They work now on linux and windows :) (OSX is untested, but should work also) but they are very limited at the moment. (Only made OnChat working)
I also fixed some small bugs.


git-svn-id: http://mc-server.googlecode.com/svn/trunk@648 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-08 21:01:08 +00:00

42 lines
2.3 KiB
C++

#pragma once
#include "cPlugin.h"
#include <sqrat.h>
#include "squirrelbindings/SquirrelObject.h"
class cPlugin_Squirrel : public cPlugin
{
public:
cPlugin_Squirrel(const char* a_PluginName);
~cPlugin_Squirrel();
void OnDisable();
bool Initialize();
void Tick(float a_Dt);
bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player ) override;
bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player ) override;
bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ) override;
bool OnBlockDig (cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) override;
bool OnChat (const char* a_Chat, cPlayer* a_Player ) override;
bool OnLogin (cPacket_Login* a_PacketData ) override;
void OnPlayerSpawn (cPlayer* a_Player ) override;
bool OnPlayerJoin (cPlayer* a_Player ) override;
void OnPlayerMove (cPlayer* a_Player ) override;
void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override;
void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
bool OnWeatherChanged (cWorld * a_World) override;
bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) override;
bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
protected:
const char * m_PluginName;
cCriticalSection m_CriticalSection;
SquirrelObject *m_Plugin;
};