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cuberite-2a/source/cLuaCommandBinder.h
cedeel@gmail.com 92c59963f8 Attempt to bring sanity to newlines across systems.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 13:06:06 +00:00

43 lines
953 B
C++

#pragma once
struct lua_State;
class cPlugin;
class cPlayer;
class cLuaCommandBinder
{
public:
cLuaCommandBinder();
~cLuaCommandBinder();
bool HandleCommand( const std::string & a_Command, cPlayer* a_Player );
bool BindCommand( const std::string & a_Command, const std::string & a_Permission, cPlugin* a_Plugin, lua_State * a_LuaState, int a_FunctionReference );
void ClearBindings();
void RemoveBindingsForPlugin( cPlugin* a_Plugin );
private:
struct BoundFunction
{
BoundFunction() : Plugin( 0 ), LuaState( 0 ), Reference( 0 ) {}
BoundFunction( cPlugin* a_Plugin, lua_State * a_LuaState, int a_Reference, const std::string & a_Permission ) : Plugin( a_Plugin ), LuaState( a_LuaState ), Reference( a_Reference ), Permission( a_Permission ) {}
cPlugin* Plugin;
lua_State* LuaState;
int Reference;
std::string Permission;
};
typedef std::map< std::string, BoundFunction > CommandMap;
CommandMap m_BoundCommands;
};