f7da7c2536
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
41 lines
882 B
C++
41 lines
882 B
C++
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#pragma once
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#include "Simulator.h"
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#include "../BlockEntity.h"
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class cFireSimulator : public cSimulator
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{
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public:
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cFireSimulator( cWorld* a_World );
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~cFireSimulator();
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virtual void Simulate( float a_Dt ) override;
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
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virtual bool IsBurnable( BLOCKTYPE a_BlockType );
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virtual bool IsForeverBurnable( BLOCKTYPE a_BlockType );
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virtual bool FiresForever( BLOCKTYPE a_BlockType );
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
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virtual void _AddBlock(int a_X, int a_Y, int a_Z); // _X 2012_10_13: WTF? what kind of naming is this? Use proper names!
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virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
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virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
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typedef std::list <Vector3i> BlockList;
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BlockList *m_Blocks;
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BlockList *m_Buffer;
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BlockList *m_BurningBlocks;
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};
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