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cuberite-2a/src/UI/ChestWindow.h
Lane Kolbly 30c8470a52 Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)
* Made BroadcastSoundEffect take vector parameters.

* Added docs for new vectored methods

* Removed old code

* Fixed lua warnings

* Made old BroadcastSoundEffect not an override.

* m_Block to m_BlockPos, used Vector3d constructor where prettier.

* a_Block to a_BlockPos

* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00

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// ChestWindow.h
// Representing the UI window for the chest block
#pragma once
#include "Window.h"
class cChestWindow :
public cWindow
{
typedef cWindow super;
public:
cChestWindow(cChestEntity * a_Chest);
cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
virtual ~cChestWindow() override;
virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
virtual void OpenedByPlayer(cPlayer & a_Player) override;
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
protected:
cWorld * m_World;
Vector3i m_BlockPos; // Position of the chest, for the window-close packet
cChestEntity * m_PrimaryChest;
cChestEntity * m_SecondaryChest;
};