1
0
cuberite-2a/src/Protocol/Protocol17x.h
Diusrex 2dbe5033ca Added warning(push) and warning(pop) around all of the inclusions of cryptopp/*.h
I also added a warning(push)/(pop) around crpytlib.cpp because it would go crazy with warnings.

So now, the only warning from cryptopp that is not blocked is 'unreferenced local function has been removed', which also occurs at a single function.
2014-01-05 15:06:17 -07:00

278 lines
12 KiB
C++

// Protocol17x.h
/*
Declares the 1.7.x protocol classes:
- cProtocol172
- release 1.7.2 protocol (#4)
(others may be added later in the future for the 1.7 release series)
*/
#pragma once
#include "Protocol.h"
#include "../ByteBuffer.h"
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4127)
#pragma warning(disable:4244)
#pragma warning(disable:4231)
#pragma warning(disable:4189)
#pragma warning(disable:4702)
#endif
#include "cryptopp/modes.h"
#include "cryptopp/aes.h"
#ifdef _MSC_VER
#pragma warning(pop)
#endif
class cProtocol172 :
public cProtocol // TODO
{
typedef cProtocol super; // TODO
public:
cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
/// Called when client sends some data:
virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
protected:
/// Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed
class cPacketizer
{
public:
cPacketizer(cProtocol172 & a_Protocol, UInt32 a_PacketType) :
m_Protocol(a_Protocol),
m_Out(a_Protocol.m_OutPacketBuffer),
m_Lock(a_Protocol.m_CSPacket)
{
m_Out.WriteVarInt(a_PacketType);
}
~cPacketizer();
void WriteBool(bool a_Value)
{
m_Out.WriteBool(a_Value);
}
void WriteByte(Byte a_Value)
{
m_Out.WriteByte(a_Value);
}
void WriteChar(char a_Value)
{
m_Out.WriteChar(a_Value);
}
void WriteShort(short a_Value)
{
m_Out.WriteBEShort(a_Value);
}
void WriteInt(int a_Value)
{
m_Out.WriteBEInt(a_Value);
}
void WriteInt64(Int64 a_Value)
{
m_Out.WriteBEInt64(a_Value);
}
void WriteFloat(float a_Value)
{
m_Out.WriteBEFloat(a_Value);
}
void WriteDouble(double a_Value)
{
m_Out.WriteBEDouble(a_Value);
}
void WriteVarInt(UInt32 a_Value)
{
m_Out.WriteVarInt(a_Value);
}
void WriteString(const AString & a_Value)
{
m_Out.WriteVarUTF8String(a_Value);
}
void WriteBuf(const char * a_Data, int a_Size)
{
m_Out.Write(a_Data, a_Size);
}
void WriteItem(const cItem & a_Item);
void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte
void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer
void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f
void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob
void WriteEntityProperties(const cEntity & a_Entity); // Writes the entity properties for the specified entity, including the Count field
protected:
cProtocol172 & m_Protocol;
cByteBuffer & m_Out;
cCSLock m_Lock;
} ;
AString m_ServerAddress;
UInt16 m_ServerPort;
AString m_AuthServerID;
/// State of the protocol. 1 = status, 2 = login, 3 = game
UInt32 m_State;
/// Buffer for the received data
cByteBuffer m_ReceivedData;
/// Buffer for composing the outgoing packets, through cPacketizer
cByteBuffer m_OutPacketBuffer;
/// Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer)
cByteBuffer m_OutPacketLenBuffer;
bool m_IsEncrypted;
CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
/// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets
void AddReceivedData(const char * a_Data, int a_Size);
/// Reads and handles the packet. The packet length and type have already been read.
void HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
// Packet handlers while in the Status state (m_State == 1):
void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer);
void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Login state (m_State == 2):
void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
void HandlePacketLoginStart (cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Game state (m_State == 3):
void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
/// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here.
void WritePacket(cByteBuffer & a_Packet);
/// Sends the data to the client, encrypting them if needed.
virtual void SendData(const char * a_Data, int a_Size) override;
void SendCompass(const cWorld & a_World);
/// Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data
bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item);
/// Parses item metadata as read by ReadItem(), into the item enchantments.
void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
} ;