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cuberite-2a/src/Items/ItemGoldenApple.h
Alexander Harkness 2b9474f171
Remove switch statements from cItemFoodHandler (#4610)
* Remove switch statements from cItemFoodHandler

* Alpha-sort and add comment

* Relocate golden apple handler
2020-04-04 15:13:41 +00:00

47 lines
1020 B
C++

#pragma once
#include "ItemFood.h"
class cItemGoldenAppleHandler :
public cItemFoodHandler
{
typedef cItemFoodHandler super;
public:
cItemGoldenAppleHandler()
: super(E_ITEM_GOLDEN_APPLE, FoodInfo(4, 9.6))
{
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
cItemHandler::EatItem(a_Player, a_Item);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
// Enchanted golden apples have stronger effects:
if (a_Item->m_ItemDamage >= E_META_GOLDEN_APPLE_ENCHANTED)
{
a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 3);
a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 400, 1);
a_Player->AddEntityEffect(cEntityEffect::effResistance, 6000, 0);
a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0);
return true;
}
a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 0);
a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 100, 1);
return true;
}
};