28ff03fcfe
Converted MagicCarpet to the new plugin structure When you fall of the MagicCarpet you teleport back up :D git-svn-id: http://mc-server.googlecode.com/svn/trunk@220 0a769ca7-a7f5-676a-18bf-c427514a06d6
65 lines
1.7 KiB
Lua
65 lines
1.7 KiB
Lua
local PLUGIN = {}
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local Carpets = {}
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function Initialize( Plugin )
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PLUGIN = Plugin
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Plugin:SetName( "MagicCarpet" )
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Plugin:SetVersion( 1 )
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_PLAYER_MOVE)
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PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_DISCONNECT)
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Plugin:AddCommand("/mc", " - Spawns a magical carpet!", "magiccarpet")
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Plugin:BindCommand( "/mc", "magiccarpet", HandleCarpetCommand )
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Log( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
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return true
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end
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function OnDisable()
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Log( PLUGIN:GetName() .. " v." .. PLUGIN:GetVersion() .. " is shutting down..." )
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for i, Carpet in pairs( Carpets ) do
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Carpet:remove()
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end
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end
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function HandleCarpetCommand( Split, Player )
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Carpet = Carpets[ Player ]
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if( Carpet == nil ) then
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Carpets[ Player ] = cCarpet:new()
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Player:SendMessage("You're on a magic carpet!" )
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else
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Carpet:remove()
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Carpets[ Player ] = nil
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Player:SendMessage("The carpet vanished!" )
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end
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return true
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end
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function OnDisconnect( Reason, Player )
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local Carpet = Carpets[ Player ]
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if( Carpet ~= nil ) then
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Carpet:remove()
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end
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Carpets[ Player ] = nil
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end
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function OnPlayerMove( Player )
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local Carpet = Carpets[ Player ]
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if( Carpet == nil ) then
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return
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end
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if( Player:GetPitch() == 90 ) then
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Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY()-1, Player:GetPosZ() ) )
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else
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if( Player:GetPosY() < Carpet:getY() ) then
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LOGINFO("Fell tru mc!")
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Player:TeleportTo( Player:GetPosX(), Carpet:getY(), Player:GetPosZ() )
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end
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Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
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end
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end |