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cuberite-2a/src/Items/ItemHandler.cpp
Damián Imrich 4f3b699b27
End crystal placement (#5112)
* End crystal placement

* End crystal placement - fixed error and added some comments

* Removed unused includes

* Update src/Items/ItemEndCrystal.h

Co-authored-by: Alexander Harkness <me@bearbin.net>

* End Crystal placement, early-return pattern enforcement

* End crystal Item finish?

* Small changes

Fixed a crashbug in ender crystal destruction.
According to vanilla 1.16 testing, end crystals don't place if any entity intersects the box, not just other end crystals.
Check return value of SpawnEnderCrystal.
Add header in SeeMake.
Cafe Stile Redux.

* The stylechecker relies on CMakeLists

* There is another

Co-authored-by: Alexander Harkness <me@bearbin.net>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2021-01-22 17:06:26 +00:00

873 lines
26 KiB
C++

#include "Globals.h"
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../FastRandom.h"
#include "../BlockInServerPluginInterface.h"
#include "../Chunk.h"
// Handlers:
#include "ItemArmor.h"
#include "ItemAxe.h"
#include "ItemBed.h"
#include "ItemBigFlower.h"
#include "ItemBoat.h"
#include "ItemBottle.h"
#include "ItemBow.h"
#include "ItemBucket.h"
#include "ItemChest.h"
#include "ItemCloth.h"
#include "ItemComparator.h"
#include "ItemCookedFish.h"
#include "ItemDoor.h"
#include "ItemDye.h"
#include "ItemEmptyMap.h"
#include "ItemEnchantingTable.h"
#include "ItemEndCrystal.h"
#include "ItemEyeOfEnder.h"
#include "ItemFishingRod.h"
#include "ItemFood.h"
#include "ItemFoodSeeds.h"
#include "ItemGoldenApple.h"
#include "ItemHoe.h"
#include "ItemItemFrame.h"
#include "ItemLeaves.h"
#include "ItemLighter.h"
#include "ItemLilypad.h"
#include "ItemMap.h"
#include "ItemMilk.h"
#include "ItemMinecart.h"
#include "ItemMobHead.h"
#include "ItemNetherWart.h"
#include "ItemPainting.h"
#include "ItemPickaxe.h"
#include "ItemPoisonousPotato.h"
#include "ItemPotion.h"
#include "ItemPumpkin.h"
#include "ItemRawChicken.h"
#include "ItemRawFish.h"
#include "ItemRedstoneDust.h"
#include "ItemRedstoneRepeater.h"
#include "ItemRottenFlesh.h"
#include "ItemSapling.h"
#include "ItemSeeds.h"
#include "ItemShears.h"
#include "ItemShovel.h"
#include "ItemSign.h"
#include "ItemSlab.h"
#include "ItemSoup.h"
#include "ItemSpawnEgg.h"
#include "ItemSpiderEye.h"
#include "ItemSword.h"
#include "ItemThrowable.h"
#include "../Blocks/BlockHandler.h"
#include "SimplePlaceableItemHandler.h"
bool cItemHandler::m_HandlerInitialized = false;
cItemHandler * cItemHandler::m_ItemHandler[2268];
cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
{
if ((a_ItemType < 0) || (static_cast<size_t>(a_ItemType) >= ARRAYCOUNT(m_ItemHandler)))
{
// Either nothing (-1), or bad value, both cases should return the air handler
if (a_ItemType < -1)
{
ASSERT(!"Bad item type");
}
a_ItemType = 0;
}
if (!m_HandlerInitialized)
{
// We need to initialize
memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
m_HandlerInitialized = true;
}
if (m_ItemHandler[a_ItemType] == nullptr)
{
m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType);
}
return m_ItemHandler[a_ItemType];
}
cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
{
switch (a_ItemType)
{
default: return new cItemHandler(a_ItemType);
// Single item per handler, alphabetically sorted:
case E_BLOCK_BIG_FLOWER: return new cItemBigFlowerHandler;
case E_BLOCK_CHEST: return new cItemChestHandler(a_ItemType);
case E_BLOCK_ENCHANTMENT_TABLE: return new cItemEnchantingTableHandler(a_ItemType);
case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
case E_BLOCK_HEAD: return new cItemMobHeadHandler(a_ItemType);
case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType);
case E_BLOCK_PUMPKIN: return new cItemPumpkinHandler;
case E_BLOCK_PURPUR_SLAB: return new cItemSlabHandler(E_BLOCK_PURPUR_SLAB, E_BLOCK_PURPUR_DOUBLE_SLAB);
case E_BLOCK_RED_SANDSTONE_SLAB: return new cItemSlabHandler(E_BLOCK_RED_SANDSTONE_SLAB, E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB);
case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
case E_BLOCK_STONE_SLAB: return new cItemSlabHandler(E_BLOCK_STONE_SLAB, E_BLOCK_DOUBLE_STONE_SLAB);
case E_BLOCK_TRAPPED_CHEST: return new cItemChestHandler(a_ItemType);
case E_BLOCK_WOODEN_SLAB: return new cItemSlabHandler(E_BLOCK_WOODEN_SLAB, E_BLOCK_DOUBLE_WOODEN_SLAB);
case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler();
case E_ITEM_BOW: return new cItemBowHandler();
case E_ITEM_BREWING_STAND: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_BREWING_STAND);
case E_ITEM_CAKE: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_CAKE);
case E_ITEM_CAULDRON: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_CAULDRON);
case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType);
case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
case E_ITEM_EGG: return new cItemEggHandler();
case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
case E_ITEM_END_CRYSTAL: return new cItemEndCrystalHandler(a_ItemType);
case E_ITEM_EYE_OF_ENDER: return new cItemEyeOfEnderHandler();
case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_FLOWER_POT);
case E_ITEM_GLASS_BOTTLE: return new cItemBottleHandler();
case E_ITEM_MAP: return new cItemMapHandler();
case E_ITEM_MILK: return new cItemMilkHandler();
case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
case E_ITEM_POTIONS: return new cItemPotionHandler();
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType);
case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
case E_ITEM_STRING: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_TRIPWIRE);
case E_ITEM_SUGARCANE: return new cSimplePlaceableItemHandler(a_ItemType, E_BLOCK_SUGARCANE);
case E_ITEM_WOODEN_HOE:
case E_ITEM_STONE_HOE:
case E_ITEM_IRON_HOE:
case E_ITEM_GOLD_HOE:
case E_ITEM_DIAMOND_HOE:
{
return new cItemHoeHandler(a_ItemType);
}
case E_ITEM_WOODEN_PICKAXE:
case E_ITEM_STONE_PICKAXE:
case E_ITEM_IRON_PICKAXE:
case E_ITEM_GOLD_PICKAXE:
case E_ITEM_DIAMOND_PICKAXE:
{
return new cItemPickaxeHandler(a_ItemType);
}
case E_ITEM_WOODEN_SHOVEL:
case E_ITEM_STONE_SHOVEL:
case E_ITEM_IRON_SHOVEL:
case E_ITEM_GOLD_SHOVEL:
case E_ITEM_DIAMOND_SHOVEL:
{
return new cItemShovelHandler(a_ItemType);
}
case E_ITEM_WOODEN_AXE:
case E_ITEM_STONE_AXE:
case E_ITEM_IRON_AXE:
case E_ITEM_GOLD_AXE:
case E_ITEM_DIAMOND_AXE:
{
return new cItemAxeHandler(a_ItemType);
}
case E_ITEM_WOODEN_SWORD:
case E_ITEM_STONE_SWORD:
case E_ITEM_IRON_SWORD:
case E_ITEM_GOLD_SWORD:
case E_ITEM_DIAMOND_SWORD:
{
return new cItemSwordHandler(a_ItemType);
}
case E_ITEM_BUCKET:
case E_ITEM_WATER_BUCKET:
case E_ITEM_LAVA_BUCKET:
{
return new cItemBucketHandler(a_ItemType);
}
case E_ITEM_BEETROOT_SEEDS:
case E_ITEM_MELON_SEEDS:
case E_ITEM_PUMPKIN_SEEDS:
case E_ITEM_SEEDS:
{
return new cItemSeedsHandler(a_ItemType);
}
case E_ITEM_POTATO: return new cItemFoodSeedsHandler(a_ItemType, FoodInfo(1, 0.6));
case E_ITEM_CARROT: return new cItemFoodSeedsHandler(a_ItemType, FoodInfo(3, 6.6));
case E_ITEM_ACACIA_DOOR:
case E_ITEM_BIRCH_DOOR:
case E_ITEM_DARK_OAK_DOOR:
case E_ITEM_JUNGLE_DOOR:
case E_ITEM_SPRUCE_DOOR:
case E_ITEM_IRON_DOOR:
case E_ITEM_WOODEN_DOOR:
{
return new cItemDoorHandler(a_ItemType);
}
case E_ITEM_MINECART:
case E_ITEM_CHEST_MINECART:
case E_ITEM_FURNACE_MINECART:
case E_ITEM_MINECART_WITH_TNT:
case E_ITEM_MINECART_WITH_HOPPER:
{
return new cItemMinecartHandler(a_ItemType);
}
// Food (please keep alpha-sorted):
case E_ITEM_BAKED_POTATO: return new cItemFoodHandler(a_ItemType, FoodInfo(5, 6));
case E_ITEM_BEETROOT: return new cItemFoodHandler(a_ItemType, FoodInfo(1, 1.2));
case E_ITEM_BREAD: return new cItemFoodHandler(a_ItemType, FoodInfo(5, 6));
case E_ITEM_CHORUS_FRUIT: return new cItemFoodHandler(a_ItemType, FoodInfo(4, 2.4));
case E_ITEM_COOKED_CHICKEN: return new cItemFoodHandler(a_ItemType, FoodInfo(6, 7.2));
case E_ITEM_COOKED_MUTTON: return new cItemFoodHandler(a_ItemType, FoodInfo(6, 9.6));
case E_ITEM_COOKED_PORKCHOP: return new cItemFoodHandler(a_ItemType, FoodInfo(8, 12.8));
case E_ITEM_COOKED_RABBIT: return new cItemFoodHandler(a_ItemType, FoodInfo(5, 6));
case E_ITEM_COOKIE: return new cItemFoodHandler(a_ItemType, FoodInfo(2, 0.5));
case E_ITEM_GOLDEN_CARROT: return new cItemFoodHandler(a_ItemType, FoodInfo(6, 14.4));
case E_ITEM_MELON_SLICE: return new cItemFoodHandler(a_ItemType, FoodInfo(2, 1.2));
case E_ITEM_PUMPKIN_PIE: return new cItemFoodHandler(a_ItemType, FoodInfo(8, 4.8));
case E_ITEM_RED_APPLE: return new cItemFoodHandler(a_ItemType, FoodInfo(4, 2.4));
case E_ITEM_RAW_BEEF: return new cItemFoodHandler(a_ItemType, FoodInfo(3, 1.8));
case E_ITEM_RAW_MUTTON: return new cItemFoodHandler(a_ItemType, FoodInfo(2, 1.2));
case E_ITEM_RAW_PORKCHOP: return new cItemFoodHandler(a_ItemType, FoodInfo(3, 1.8));
case E_ITEM_RAW_RABBIT: return new cItemFoodHandler(a_ItemType, FoodInfo(3, 1.8));
case E_ITEM_STEAK: return new cItemFoodHandler(a_ItemType, FoodInfo(8, 12.8));
// Special-case food with their own handler
case E_ITEM_COOKED_FISH: return new cItemCookedFishHandler();
case E_ITEM_GOLDEN_APPLE: return new cItemGoldenAppleHandler();
case E_ITEM_POISONOUS_POTATO: return new cItemPoisonousPotatoHandler();
case E_ITEM_RAW_CHICKEN: return new cItemRawChickenHandler();
case E_ITEM_RAW_FISH: return new cItemRawFishHandler();
case E_ITEM_ROTTEN_FLESH: return new cItemRottenFleshHandler();
case E_ITEM_SPIDER_EYE: return new cItemSpiderEyeHandler();
// Soup:
case E_ITEM_BEETROOT_SOUP: return new cItemSoupHandler(a_ItemType, FoodInfo(6, 7.2));
case E_ITEM_MUSHROOM_SOUP: return new cItemSoupHandler(a_ItemType, FoodInfo(6, 7.2));
case E_ITEM_RABBIT_STEW: return new cItemSoupHandler(a_ItemType, FoodInfo(10, 12));
// Armor:
case E_ITEM_LEATHER_CAP:
case E_ITEM_GOLD_HELMET:
case E_ITEM_CHAIN_HELMET:
case E_ITEM_IRON_HELMET:
case E_ITEM_DIAMOND_HELMET:
case E_ITEM_LEATHER_TUNIC:
case E_ITEM_GOLD_CHESTPLATE:
case E_ITEM_CHAIN_CHESTPLATE:
case E_ITEM_IRON_CHESTPLATE:
case E_ITEM_DIAMOND_CHESTPLATE:
case E_ITEM_LEATHER_PANTS:
case E_ITEM_GOLD_LEGGINGS:
case E_ITEM_CHAIN_LEGGINGS:
case E_ITEM_IRON_LEGGINGS:
case E_ITEM_DIAMOND_LEGGINGS:
case E_ITEM_LEATHER_BOOTS:
case E_ITEM_GOLD_BOOTS:
case E_ITEM_CHAIN_BOOTS:
case E_ITEM_IRON_BOOTS:
case E_ITEM_DIAMOND_BOOTS:
{
return new cItemArmorHandler(a_ItemType);
}
case E_ITEM_ACACIA_BOAT:
case E_ITEM_BIRCH_BOAT:
case E_ITEM_BOAT:
case E_ITEM_DARK_OAK_BOAT:
case E_ITEM_JUNGLE_BOAT:
case E_ITEM_SPRUCE_BOAT:
{
return new cItemBoatHandler(a_ItemType);
}
}
}
void cItemHandler::Deinit()
{
for (size_t i = 0; i < ARRAYCOUNT(m_ItemHandler); i++)
{
delete m_ItemHandler[i];
m_ItemHandler[i] = nullptr;
}
memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case
m_HandlerInitialized = false;
}
cItemHandler::cItemHandler(int a_ItemType)
{
m_ItemType = a_ItemType;
}
bool cItemHandler::OnPlayerPlace(
cWorld & a_World,
cPlayer & a_Player,
const cItem & a_EquippedItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos
)
{
if (a_ClickedBlockFace == BLOCK_FACE_NONE)
{
// Clicked in the air, no placement possible
return false;
}
if (!cChunkDef::IsValidHeight(a_ClickedBlockPos.y))
{
// The clicked block is outside the world, ignore this call altogether (#128)
return false;
}
BLOCKTYPE ClickedBlockType;
NIBBLETYPE ClickedBlockMeta;
a_World.GetBlockTypeMeta(a_ClickedBlockPos, ClickedBlockType, ClickedBlockMeta);
cChunkInterface ChunkInterface(a_World.GetChunkMap());
// Check if the block ignores build collision (water, grass etc.):
auto PlacedBlockPos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
if (cBlockHandler::For(ClickedBlockType).DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta))
{
// Replace the clicked block:
a_World.DropBlockAsPickups(a_ClickedBlockPos, &a_Player, nullptr);
PlacedBlockPos = a_ClickedBlockPos;
}
else
{
if (!cChunkDef::IsValidHeight(PlacedBlockPos.y))
{
// The block is being placed outside the world, ignore this packet altogether (#128)
return false;
}
NIBBLETYPE PlaceMeta;
BLOCKTYPE PlaceBlock;
a_World.GetBlockTypeMeta(PlacedBlockPos, PlaceBlock, PlaceMeta);
// Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed.
// No need to do combinability (dblslab) checks, client will do that here.
if (!cBlockHandler::For(PlaceBlock).DoesIgnoreBuildCollision(ChunkInterface, PlacedBlockPos, a_Player, PlaceMeta))
{
// Tried to place a block into another?
// Happens when you place a block aiming at side of block with a torch on it or stem beside it
return false;
}
}
// Get all the blocks to place:
sSetBlockVector blocks;
if (!GetBlocksToPlace(a_World, a_Player, a_EquippedItem, PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, blocks))
{
// Handler refused the placement, send that information back to the client:
for (const auto & blk: blocks)
{
const auto & AbsPos = blk.GetAbsolutePos();
a_World.SendBlockTo(AbsPos, a_Player);
}
a_World.SendBlockTo(PlacedBlockPos, a_Player);
a_Player.GetInventory().SendEquippedSlot();
return false;
}
// Try to place the blocks:
if (!a_Player.PlaceBlocks(blocks))
{
// The placement failed, the blocks have already been re-sent, re-send inventory:
a_Player.GetInventory().SendEquippedSlot();
return false;
}
// Remove the "placed" item:
if (a_Player.IsGameModeSurvival())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
return true;
}
bool cItemHandler::GetBlocksToPlace(
cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
const Vector3i a_PlacedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
sSetBlockVector & a_BlocksToSet
)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (!GetPlacementBlockTypeMeta(&a_World, &a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, BlockType, BlockMeta))
{
return false;
}
a_BlocksToSet.emplace_back(a_PlacedBlockPos, BlockType, BlockMeta);
return true;
}
bool cItemHandler::OnItemUse(
cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace
)
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_PluginInterface);
UNUSED(a_Item);
UNUSED(a_ClickedBlockPos);
UNUSED(a_ClickedBlockFace);
return false;
}
bool cItemHandler::OnDiggingBlock(
cWorld * a_World,
cPlayer * a_Player,
const cItem & a_HeldItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace
)
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_HeldItem);
UNUSED(a_ClickedBlockPos);
UNUSED(a_ClickedBlockFace);
return false;
}
void cItemHandler::OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity)
{
UNUSED(a_AttackedEntity);
a_Attacker->UseEquippedItem(dlaAttackEntity);
}
void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_Item);
}
short cItemHandler::GetDurabilityLossByAction(eDurabilityLostAction a_Action)
{
UNUSED(a_Action);
return 0;
}
char cItemHandler::GetMaxStackSize(void)
{
if (m_ItemType < 256)
{
// All blocks can stack up to 64
return 64;
}
switch (m_ItemType)
{
case E_ITEM_ACACIA_DOOR: return 64;
case E_ITEM_ARMOR_STAND: return 16;
case E_ITEM_ARROW: return 64;
case E_ITEM_BAKED_POTATO: return 64;
case E_ITEM_BANNER: return 16;
case E_ITEM_BEETROOT: return 64;
case E_ITEM_BEETROOT_SEEDS: return 64;
case E_ITEM_BIRCH_DOOR: return 64;
case E_ITEM_BLAZE_POWDER: return 64;
case E_ITEM_BLAZE_ROD: return 64;
case E_ITEM_BONE: return 64;
case E_ITEM_BOOK: return 64;
case E_ITEM_BOTTLE_O_ENCHANTING: return 64;
case E_ITEM_BOWL: return 64;
case E_ITEM_BREAD: return 64;
case E_ITEM_BREWING_STAND: return 64;
case E_ITEM_BUCKET: return 16;
case E_ITEM_CARROT: return 64;
case E_ITEM_CAULDRON: return 64;
case E_ITEM_CHORUS_FRUIT: return 64;
case E_ITEM_CLAY: return 64;
case E_ITEM_CLAY_BRICK: return 64;
case E_ITEM_CLOCK: return 64;
case E_ITEM_COAL: return 64;
case E_ITEM_COMPARATOR: return 64;
case E_ITEM_COMPASS: return 64;
case E_ITEM_COOKED_CHICKEN: return 64;
case E_ITEM_COOKED_FISH: return 64;
case E_ITEM_COOKED_MUTTON: return 64;
case E_ITEM_COOKED_PORKCHOP: return 64;
case E_ITEM_COOKED_RABBIT: return 64;
case E_ITEM_COOKIE: return 64;
case E_ITEM_DARK_OAK_DOOR: return 64;
case E_ITEM_DIAMOND: return 64;
case E_ITEM_DRAGON_BREATH: return 64;
case E_ITEM_DYE: return 64;
case E_ITEM_EGG: return 16;
case E_ITEM_EMERALD: return 64;
case E_ITEM_EMPTY_MAP: return 64;
case E_ITEM_ENDER_PEARL: return 16;
case E_ITEM_EYE_OF_ENDER: return 64;
case E_ITEM_FEATHER: return 64;
case E_ITEM_FERMENTED_SPIDER_EYE: return 64;
case E_ITEM_FIRE_CHARGE: return 64;
case E_ITEM_FIREWORK_ROCKET: return 64;
case E_ITEM_FIREWORK_STAR: return 64;
case E_ITEM_FLINT: return 64;
case E_ITEM_FLOWER_POT: return 64;
case E_ITEM_GHAST_TEAR: return 64;
case E_ITEM_GLASS_BOTTLE: return 64;
case E_ITEM_GLISTERING_MELON: return 64;
case E_ITEM_GLOWSTONE_DUST: return 64;
case E_ITEM_GOLD: return 64;
case E_ITEM_GOLDEN_APPLE: return 64;
case E_ITEM_GOLDEN_CARROT: return 64;
case E_ITEM_GOLD_NUGGET: return 64;
case E_ITEM_GUNPOWDER: return 64;
case E_ITEM_HEAD: return 64;
case E_ITEM_JUNGLE_DOOR: return 64;
case E_ITEM_IRON: return 64;
case E_ITEM_IRON_DOOR: return 64;
case E_ITEM_IRON_NUGGET: return 64;
case E_ITEM_ITEM_FRAME: return 64;
case E_ITEM_LEAD: return 64;
case E_ITEM_LEATHER: return 64;
case E_ITEM_MAGMA_CREAM: return 64;
case E_ITEM_MAP: return 64;
case E_ITEM_MELON_SEEDS: return 64;
case E_ITEM_MELON_SLICE: return 64;
case E_ITEM_NETHER_BRICK: return 64;
case E_ITEM_NETHER_QUARTZ: return 64;
case E_ITEM_NETHER_WART: return 64;
case E_ITEM_PAINTING: return 64;
case E_ITEM_PAPER: return 64;
case E_ITEM_POISONOUS_POTATO: return 64;
case E_ITEM_POPPED_CHORUS_FRUIT: return 64;
case E_ITEM_POTATO: return 64;
case E_ITEM_PRISMARINE_CRYSTALS: return 64;
case E_ITEM_PRISMARINE_SHARD: return 64;
case E_ITEM_PUMPKIN_PIE: return 64;
case E_ITEM_PUMPKIN_SEEDS: return 64;
case E_ITEM_RABBITS_FOOT: return 64;
case E_ITEM_RABBIT_HIDE: return 64;
case E_ITEM_RAW_BEEF: return 64;
case E_ITEM_RAW_CHICKEN: return 64;
case E_ITEM_RAW_FISH: return 64;
case E_ITEM_RAW_MUTTON: return 64;
case E_ITEM_RAW_PORKCHOP: return 64;
case E_ITEM_RAW_RABBIT: return 64;
case E_ITEM_RED_APPLE: return 64;
case E_ITEM_REDSTONE_DUST: return 64;
case E_ITEM_REDSTONE_REPEATER: return 64;
case E_ITEM_ROTTEN_FLESH: return 64;
case E_ITEM_SEEDS: return 64;
case E_ITEM_SIGN: return 16;
case E_ITEM_SLIMEBALL: return 64;
case E_ITEM_SNOWBALL: return 16;
case E_ITEM_SPAWN_EGG: return 64;
case E_ITEM_SPECTRAL_ARROW: return 64;
case E_ITEM_SPIDER_EYE: return 64;
case E_ITEM_SPRUCE_DOOR: return 64;
case E_ITEM_STEAK: return 64;
case E_ITEM_STICK: return 64;
case E_ITEM_STRING: return 64;
case E_ITEM_SUGAR: return 64;
case E_ITEM_SUGAR_CANE: return 64;
case E_ITEM_TIPPED_ARROW: return 64;
case E_ITEM_WHEAT: return 64;
case E_ITEM_WOODEN_DOOR: return 64;
// By default items don't stack:
default: return 1;
}
}
bool cItemHandler::IsTool()
{
// TODO: Rewrite this to list all tools specifically
return
((m_ItemType >= 256) && (m_ItemType <= 259)) ||
(m_ItemType == 261) ||
((m_ItemType >= 267) && (m_ItemType <= 279)) ||
((m_ItemType >= 283) && (m_ItemType <= 286)) ||
((m_ItemType >= 290) && (m_ItemType <= 294)) ||
(m_ItemType == 325) ||
(m_ItemType == 346);
}
bool cItemHandler::IsFood(void)
{
return false;
}
bool cItemHandler::IsDrinkable(short a_ItemDamage)
{
UNUSED(a_ItemDamage);
return false;
}
bool cItemHandler::IsPlaceable(void)
{
// We can place any block that has a corresponding E_BLOCK_TYPE:
return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID);
}
bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType)
{
UNUSED(a_ItemType);
return false;
}
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_ANVIL:
case E_BLOCK_BLACK_GLAZED_TERRACOTTA:
case E_BLOCK_BLOCK_OF_COAL:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_BLUE_GLAZED_TERRACOTTA:
case E_BLOCK_BONE_BLOCK:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_BRICK:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_BROWN_GLAZED_TERRACOTTA:
case E_BLOCK_CAULDRON:
case E_BLOCK_COAL_ORE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_COBWEB:
case E_BLOCK_CONCRETE:
case E_BLOCK_CYAN_GLAZED_TERRACOTTA:
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_DISPENSER:
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_DROPPER:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_BRICKS:
case E_BLOCK_END_STONE:
case E_BLOCK_FURNACE:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_GRAY_GLAZED_TERRACOTTA:
case E_BLOCK_GREEN_GLAZED_TERRACOTTA:
case E_BLOCK_HARDENED_CLAY:
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_HOPPER:
case E_BLOCK_IRON_BARS:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_ORE:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_LAPIS_BLOCK:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA:
case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_LIME_GLAZED_TERRACOTTA:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA:
case E_BLOCK_MAGMA:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_NETHERRACK:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_OBSERVER:
case E_BLOCK_OBSIDIAN:
case E_BLOCK_ORANGE_GLAZED_TERRACOTTA:
case E_BLOCK_PINK_GLAZED_TERRACOTTA:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_PURPLE_GLAZED_TERRACOTTA:
case E_BLOCK_PURPUR_BLOCK:
case E_BLOCK_PURPUR_DOUBLE_SLAB:
case E_BLOCK_PURPUR_PILLAR:
case E_BLOCK_PURPUR_SLAB:
case E_BLOCK_PURPUR_STAIRS:
case E_BLOCK_QUARTZ_BLOCK:
case E_BLOCK_QUARTZ_STAIRS:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_RED_GLAZED_TERRACOTTA:
case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_SLAB:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_SNOW:
case E_BLOCK_STONE:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_VINES:
case E_BLOCK_WHITE_GLAZED_TERRACOTTA:
case E_BLOCK_YELLOW_GLAZED_TERRACOTTA:
{
return false;
}
default: return true;
}
}
bool cItemHandler::GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
const Vector3i a_PlacedBlockPos, eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
{
ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers
if (m_ItemType >= 256)
{
LOGERROR("%s: Item %d is not eligible for direct block placement!", __FUNCTION__, m_ItemType);
return false;
}
cChunkInterface ChunkInterface(a_World->GetChunkMap());
return cBlockHandler::For(static_cast<BLOCKTYPE>(m_ItemType)).GetPlacementBlockTypeMeta(
ChunkInterface, *a_Player,
a_PlacedBlockPos, a_ClickedBlockFace,
a_CursorPos,
a_BlockType, a_BlockMeta
);
}
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{
auto FoodInfo = GetFoodInfo(a_Item);
return a_Player->Feed(FoodInfo.FoodLevel, FoodInfo.Saturation);
}
cItemHandler::FoodInfo cItemHandler::GetFoodInfo(const cItem * a_Item)
{
UNUSED(a_Item);
return FoodInfo(0, 0);
}
float cItemHandler::GetBlockBreakingStrength(BLOCKTYPE a_Block)
{
return 1.0f;
}