1
0
Fork 0
cuberite-2a/source/Generating/ChunkDesc.h

192 lines
4.0 KiB
C++

// ChunkDesc.h
// Declares the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
#pragma once
#include "../ChunkDef.h"
class cChunkDesc // tolua_export
{ // tolua_export
public:
cChunkDesc(
cChunkDef::BlockTypes & a_BlockTypes,
cChunkDef::BlockNibbles & a_BlockNibbles ,
cChunkDef::HeightMap & a_HeightMap,
cChunkDef::BiomeMap & a_BiomeMap
)
: m_BiomeMap(a_BiomeMap)
, m_BlockTypes(a_BlockTypes)
, m_BlockMeta(a_BlockNibbles)
, m_HeightMap(a_HeightMap)
, m_bUseDefaultBiomes(true)
, m_bUseDefaultHeight(true)
, m_bUseDefaultComposition(true)
, m_bUseDefaultStructures(true)
, m_bUseDefaultFinish(true)
{
memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles));
memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap));
memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap));
}
~cChunkDesc()
{}
// tolua_begin
// Block functions:
void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4;
memset(m_BlockTypes, a_BlockType, sizeof(cChunkDef::BlockTypes));
memset(m_BlockMeta, CompressedMeta, sizeof(cChunkDef::BlockNibbles));
}
void SetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockType );
cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta );
}
BLOCKTYPE GetBlock( int a_X, int a_Y, int a_Z )
{
return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z );
}
NIBBLETYPE GetBlockMeta( int a_X, int a_Y, int a_Z )
{
return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z );
}
// Biome functinos
void SetBiome( int a_X, int a_Z, int a_BiomeID )
{
cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID );
}
int GetBiome( int a_X, int a_Z )
{
return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z );
}
// Height functions
void SetHeight( int a_X, int a_Z, int a_Height )
{
cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height );
}
int GetHeight( int a_X, int a_Z )
{
return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z );
}
// Functions to explicitly tell the server to use default behavior for certain parts of generating terrain
void SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
{
m_bUseDefaultBiomes = a_bUseDefaultBiomes;
}
bool IsUsingDefaultBiomes(void) const
{
return m_bUseDefaultBiomes;
}
void SetUseDefaultHeight(bool a_bUseDefaultHeight)
{
m_bUseDefaultHeight = a_bUseDefaultHeight;
}
bool IsUsingDefaultHeight(void) const
{
return m_bUseDefaultHeight;
}
void SetUseDefaultComposition(bool a_bUseDefaultComposition)
{
m_bUseDefaultComposition = a_bUseDefaultComposition;
}
bool IsUsingDefaultComposition(void) const
{
return m_bUseDefaultComposition;
}
void SetUseDefaultStructures(bool a_bUseDefaultStructures)
{
m_bUseDefaultStructures = a_bUseDefaultStructures;
}
bool IsUsingDefaultStructures(void) const
{
return m_bUseDefaultStructures;
}
void SetUseDefaultFinish(bool a_bUseDefaultFinish)
{
m_bUseDefaultFinish = a_bUseDefaultFinish;
}
bool IsUsingDefaultFinish(void) const
{
return m_bUseDefaultFinish;
}
// tolua_end
// Accessors used by cChunkGenerator::Generator descendants:
cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
cChunkDef::BlockTypes & GetBlockTypes(void) { return m_BlockTypes; }
cChunkDef::BlockNibbles & GetBlockMetas(void) { return m_BlockMeta; }
cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; }
private:
bool m_bUseDefaultBiomes;
bool m_bUseDefaultHeight;
bool m_bUseDefaultComposition;
bool m_bUseDefaultStructures;
bool m_bUseDefaultFinish;
cChunkDef::BiomeMap & m_BiomeMap;
cChunkDef::BlockTypes & m_BlockTypes;
cChunkDef::BlockNibbles & m_BlockMeta;
cChunkDef::HeightMap & m_HeightMap;
} ; // tolua_export