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cuberite-2a/source/ListenThread.h
madmaxoft@gmail.com 28d8d8419a Moved client socket accepting into a separate thread object, cListenThread
MCServer can now listen on multiple ports
FS #312

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1252 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-04 21:13:08 +00:00

76 lines
1.4 KiB
C++

// ListenThread.h
// Declares the cListenThread class representing the thread that listens for client connections
#pragma once
#include "OSSupport/IsThread.h"
#include "OSSupport/Socket.h"
// fwd:
class cServer;
class cListenThread :
public cIsThread
{
typedef cIsThread super;
public:
/// Used as the callback for connection events
class cCallback
{
public:
/// This callback is called whenever a socket connection is accepted
virtual void OnConnectionAccepted(cSocket & a_Socket) = 0;
} ;
cListenThread(cCallback & a_Callback);
~cListenThread();
/// Creates all the sockets, returns trus if successful, false if not.
bool Initialize(const AString & a_PortsString);
bool Start(void);
void Stop(void);
/// Call before Initialize() to set the "reuse" flag on the sockets
void SetReuseAddr(bool a_Reuse = true);
protected:
typedef std::vector<cSocket> cSockets;
/// The callback which to notify of incoming connections
cCallback & m_Callback;
/// Sockets that are being monitored
cSockets m_Sockets;
bool m_ShouldReuseAddr;
/** Fills in m_Sockets with individual sockets, each for one port specified in a_PortsString.
Returns true if successful and at least one socket has been created
*/
bool CreateSockets(const AString & a_PortsString);
// cIsThread override:
virtual void Execute(void) override;
} ;