33 lines
851 B
C++
33 lines
851 B
C++
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#pragma once
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#include "Monster.h"
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class cAggressiveMonster :
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public cMonster
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{
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typedef cMonster super;
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public:
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cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
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virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void InStateChasing(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void EventSeePlayer(cEntity * a_Player, cChunk & a_Chunk) override;
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/** Try to perform attack
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returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage
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return false if e.g. the mob is still in cooldown from a previous attack */
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virtual bool Attack(std::chrono::milliseconds a_Dt);
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} ;
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