283b9d706c
* Some const and inheritance correctness * Devirtualise SendBlockTo(Vector3i) Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
3610 lines
88 KiB
C++
3610 lines
88 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "World.h"
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#include "BlockInfo.h"
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#include "ClientHandle.h"
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#include "Physics/Explodinator.h"
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#include "Server.h"
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#include "Root.h"
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#include "IniFile.h"
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#include "Generating/ChunkDesc.h"
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#include "Generating/ComposableGenerator.h"
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#include "SetChunkData.h"
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#include "DeadlockDetect.h"
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#include "LineBlockTracer.h"
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#include "UUID.h"
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#include "BlockInServerPluginInterface.h"
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// Serializers
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#include "WorldStorage/ScoreboardSerializer.h"
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// Entities (except mobs):
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#include "Entities/EnderCrystal.h"
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#include "Entities/ExpOrb.h"
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#include "Entities/FallingBlock.h"
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#include "Entities/Minecart.h"
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#include "Entities/Pickup.h"
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#include "Entities/Player.h"
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#include "Entities/TNTEntity.h"
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#include "BlockEntities/CommandBlockEntity.h"
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#include "BlockEntities/BeaconEntity.h"
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// Simulators:
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#include "Simulator/FloodyFluidSimulator.h"
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#include "Simulator/FluidSimulator.h"
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#include "Simulator/FireSimulator.h"
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#include "Simulator/NoopFluidSimulator.h"
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#include "Simulator/NoopRedstoneSimulator.h"
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#include "Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h"
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#include "Simulator/SandSimulator.h"
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#include "Simulator/VanillaFluidSimulator.h"
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#include "Simulator/VaporizeFluidSimulator.h"
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// Mobs:
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#include "Mobs/IncludeAllMonsters.h"
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#include "MobCensus.h"
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#include "MobSpawner.h"
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#include "Generating/Trees.h"
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#include "Bindings/PluginManager.h"
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#include "Blocks/BlockHandler.h"
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#ifndef _WIN32
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#include <stdlib.h>
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#endif
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#include "SpawnPrepare.h"
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#include "FastRandom.h"
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#include "OpaqueWorld.h"
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const int TIME_SUNSET = 12000;
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const int TIME_NIGHT_START = 13187;
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const int TIME_NIGHT_END = 22812;
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const int TIME_SUNRISE = 23999;
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const int TIME_SPAWN_DIVISOR = 148;
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namespace World
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{
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// Implement conversion functions from OpaqueWorld.h
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cBroadcastInterface * GetBroadcastInterface(cWorld * a_World) { return a_World; }
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cForEachChunkProvider * GetFECProvider (cWorld * a_World) { return a_World; }
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cWorldInterface * GetWorldInterface (cWorld * a_World) { return a_World; }
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cChunkInterface GetChunkInterface(cWorld & a_World)
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{
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return { a_World.GetChunkMap() };
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// cWorld::cLock:
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cWorld::cLock::cLock(cWorld & a_World) :
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Super(&(a_World.m_ChunkMap->GetCS()))
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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// cWorld::cTickThread:
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cWorld::cTickThread::cTickThread(cWorld & a_World) :
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Super(Printf("WorldTickThread: %s", a_World.GetName().c_str())),
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m_World(a_World)
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{
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}
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void cWorld::cTickThread::Execute(void)
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{
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auto LastTime = std::chrono::steady_clock::now();
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auto TickTime = std::chrono::duration_cast<std::chrono::milliseconds>(cTickTime(1));
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while (!m_ShouldTerminate)
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{
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auto NowTime = std::chrono::steady_clock::now();
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auto WaitTime = std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime);
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m_World.Tick(WaitTime, TickTime);
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TickTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - NowTime);
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if (TickTime < cTickTime(1))
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{
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// Stretch tick time until it's at least 1 tick
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std::this_thread::sleep_for(cTickTime(1) - TickTime);
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}
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LastTime = NowTime;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// cWorld:
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cWorld::cWorld(
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const AString & a_WorldName, const AString & a_DataPath,
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cDeadlockDetect & a_DeadlockDetect, const AStringVector & a_WorldNames,
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eDimension a_Dimension, const AString & a_LinkedOverworldName
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):
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m_WorldName(a_WorldName),
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m_DataPath(a_DataPath),
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m_LinkedOverworldName(a_LinkedOverworldName),
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m_IniFileName(m_DataPath + "/world.ini"),
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m_StorageSchema("Default"),
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#ifdef __arm__
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m_StorageCompressionFactor(0),
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#else
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m_StorageCompressionFactor(6),
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#endif
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m_IsSavingEnabled(true),
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m_Dimension(a_Dimension),
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m_IsSpawnExplicitlySet(false),
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m_SpawnX(0),
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m_SpawnY(cChunkDef::Height),
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m_SpawnZ(0),
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m_BroadcastDeathMessages(true),
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m_BroadcastAchievementMessages(true),
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m_IsDaylightCycleEnabled(true),
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m_WorldAge(0),
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m_TimeOfDay(0),
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m_LastTimeUpdate(0),
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m_LastChunkCheck(0),
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m_LastSave(0),
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m_SkyDarkness(0),
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m_GameMode(gmSurvival),
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m_bEnabledPVP(false),
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m_IsDeepSnowEnabled(false),
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m_ShouldLavaSpawnFire(true),
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m_VillagersShouldHarvestCrops(true),
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m_SimulatorManager(),
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m_SandSimulator(),
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m_WaterSimulator(nullptr),
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m_LavaSimulator(nullptr),
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m_FireSimulator(),
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m_RedstoneSimulator(nullptr),
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m_MaxPlayers(10),
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m_ChunkMap(),
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m_bAnimals(true),
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m_Weather(eWeather_Sunny),
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m_WeatherInterval(24000), // Guaranteed 1 game-day of sunshine at server start :)
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m_MaxSunnyTicks(180000), // 150 real-world minutes -+
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m_MinSunnyTicks(12000), // 10 real-world minutes |
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m_MaxRainTicks(24000), // 20 real-world minutes +- all values adapted from Vanilla 1.7.2
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m_MinRainTicks(12000), // 10 real-world minutes |
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m_MaxThunderStormTicks(15600), // 13 real-world minutes |
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m_MinThunderStormTicks(3600), // 3 real-world minutes -+
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m_MaxCactusHeight(3),
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m_MaxSugarcaneHeight(4),
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/* TODO: Enable when functionality exists again
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m_IsBeetrootsBonemealable(true),
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m_IsCactusBonemealable(false),
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m_IsCarrotsBonemealable(true),
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m_IsCropsBonemealable(true),
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m_IsGrassBonemealable(true),
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m_IsMelonStemBonemealable(true),
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m_IsMelonBonemealable(true),
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m_IsPotatoesBonemealable(true),
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m_IsPumpkinStemBonemealable(true),
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m_IsPumpkinBonemealable(true),
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m_IsSaplingBonemealable(true),
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m_IsSugarcaneBonemealable(false),
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m_IsBigFlowerBonemealable(true),
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m_IsTallGrassBonemealable(true),
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*/
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m_bCommandBlocksEnabled(true),
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m_bUseChatPrefixes(false),
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m_TNTShrapnelLevel(slNone),
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m_MaxViewDistance(12),
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m_Scoreboard(this),
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m_MapManager(this),
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m_GeneratorCallbacks(*this),
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m_ChunkSender(*this),
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m_Lighting(*this),
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m_TickThread(*this)
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{
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LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
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cFile::CreateFolderRecursive(m_DataPath);
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// TODO: unique ptr unnecessary
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m_ChunkMap = std::make_unique<cChunkMap>(this);
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m_ChunkMap->TrackInDeadlockDetect(a_DeadlockDetect, m_WorldName);
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// Load the scoreboard
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cScoreboardSerializer Serializer(m_DataPath, &m_Scoreboard);
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Serializer.Load();
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// Track the CSs used by this world in the deadlock detector:
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a_DeadlockDetect.TrackCriticalSection(m_CSClients, Printf("World %s clients", m_WorldName.c_str()));
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a_DeadlockDetect.TrackCriticalSection(m_CSTasks, Printf("World %s tasks", m_WorldName.c_str()));
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// Load world settings from the ini file
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cIniFile IniFile;
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if (!IniFile.ReadFile(m_IniFileName))
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{
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LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
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// TODO: More descriptions for each key
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IniFile.AddHeaderComment(" This is the per-world configuration file, managing settings such as generators, simulators, and spawn points");
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IniFile.AddKeyComment(" LinkedWorlds", "This section governs portal world linkage; leave a value blank to disabled that associated method of teleportation");
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}
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// The presence of a configuration value overrides everything
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// If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value
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m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension())));
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int UnusedDirtyChunksCap = IniFile.GetValueSetI("General", "UnusedChunkCap", 1000);
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if (UnusedDirtyChunksCap < 0)
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{
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UnusedDirtyChunksCap *= -1;
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IniFile.SetValueI("General", "UnusedChunkCap", UnusedDirtyChunksCap);
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}
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m_UnusedDirtyChunksCap = static_cast<size_t>(UnusedDirtyChunksCap);
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m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true);
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m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true);
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SetMaxViewDistance(IniFile.GetValueSetI("SpawnPosition", "MaxViewDistance", 12));
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// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
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int KeyNum = IniFile.FindKey("SpawnPosition");
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m_IsSpawnExplicitlySet =
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(
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(KeyNum >= 0) &&
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(
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(IniFile.FindValue(KeyNum, "X") >= 0) &&
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(IniFile.FindValue(KeyNum, "Y") >= 0) &&
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(IniFile.FindValue(KeyNum, "Z") >= 0)
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)
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);
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if (m_IsSpawnExplicitlySet)
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{
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LOGD("Spawnpoint explicitly set!");
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m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX);
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m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY);
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m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ);
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}
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m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
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m_StorageCompressionFactor = IniFile.GetValueSetI("Storage", "CompressionFactor", m_StorageCompressionFactor);
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m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
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m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
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/* TODO: Enable when functionality exists again
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m_IsBeetrootsBonemealable = IniFile.GetValueSetB("Plants", "IsBeetrootsBonemealable", true);
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m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
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m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
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m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
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m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
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m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
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m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
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m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
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m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
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m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
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m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
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m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
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m_IsBigFlowerBonemealable = IniFile.GetValueSetB("Plants", "IsBigFlowerBonemealable", true);
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m_IsTallGrassBonemealable = IniFile.GetValueSetB("Plants", "IsTallGrassBonemealable", true);
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*/
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m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
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m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
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int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", static_cast<int>(slAll));
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m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
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m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
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m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
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m_MinNetherPortalWidth = IniFile.GetValueSetI("Mechanics", "MinNetherPortalWidth", 2);
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m_MaxNetherPortalWidth = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalWidth", 21);
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m_MinNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MinNetherPortalHeight", 3);
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m_MaxNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalHeight", 21);
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m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
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m_IsDaylightCycleEnabled = IniFile.GetValueSetB("General", "IsDaylightCycleEnabled", true);
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int GameMode = IniFile.GetValueSetI("General", "Gamemode", static_cast<int>(m_GameMode));
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int Weather = IniFile.GetValueSetI("General", "Weather", static_cast<int>(m_Weather));
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m_WorldAge = std::chrono::milliseconds(IniFile.GetValueSetI("General", "WorldAgeMS", 0LL));
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// Load the weather frequency data:
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if (m_Dimension == dimOverworld)
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{
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m_MaxSunnyTicks = IniFile.GetValueSetI("Weather", "MaxSunnyTicks", m_MaxSunnyTicks);
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m_MinSunnyTicks = IniFile.GetValueSetI("Weather", "MinSunnyTicks", m_MinSunnyTicks);
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m_MaxRainTicks = IniFile.GetValueSetI("Weather", "MaxRainTicks", m_MaxRainTicks);
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m_MinRainTicks = IniFile.GetValueSetI("Weather", "MinRainTicks", m_MinRainTicks);
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m_MaxThunderStormTicks = IniFile.GetValueSetI("Weather", "MaxThunderStormTicks", m_MaxThunderStormTicks);
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m_MinThunderStormTicks = IniFile.GetValueSetI("Weather", "MinThunderStormTicks", m_MinThunderStormTicks);
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if (m_MaxSunnyTicks < m_MinSunnyTicks)
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{
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std::swap(m_MaxSunnyTicks, m_MinSunnyTicks);
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}
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if (m_MaxRainTicks < m_MinRainTicks)
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{
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std::swap(m_MaxRainTicks, m_MinRainTicks);
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}
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if (m_MaxThunderStormTicks < m_MinThunderStormTicks)
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{
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std::swap(m_MaxThunderStormTicks, m_MinThunderStormTicks);
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}
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}
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auto WorldExists = [&](const AString & a_CheckWorldName)
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{
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return (std::find(a_WorldNames.begin(), a_WorldNames.end(), a_CheckWorldName) != a_WorldNames.end());
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};
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if (a_Dimension == dimOverworld)
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{
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AString MyNetherName = GetName() + "_nether";
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AString MyEndName = GetName() + "_the_end";
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if (!WorldExists(MyNetherName))
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{
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MyNetherName.clear();
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}
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if (!WorldExists(MyEndName))
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{
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MyEndName = GetName() + "_end";
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if (!WorldExists(MyEndName))
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{
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MyEndName.clear();
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}
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}
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m_LinkedNetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", MyNetherName);
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m_LinkedEndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", MyEndName);
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}
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else
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{
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m_LinkedOverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName());
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}
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// If we are linked to one or more worlds that do not exist, unlink them
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if (a_Dimension == dimOverworld)
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{
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if (!m_LinkedNetherWorldName.empty() && !WorldExists(m_LinkedNetherWorldName))
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{
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IniFile.SetValue("LinkedWorlds", "NetherWorldName", "");
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LOG("%s Is linked to a nonexisting nether world called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
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GetName().c_str(), m_LinkedNetherWorldName.c_str(), GetName().c_str());
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m_LinkedNetherWorldName.clear();
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}
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if (!m_LinkedEndWorldName.empty() && !WorldExists(m_LinkedEndWorldName))
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{
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IniFile.SetValue("LinkedWorlds", "EndWorldName", "");
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LOG("%s Is linked to a nonexisting end world called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
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GetName().c_str(), m_LinkedEndWorldName.c_str(), GetName().c_str());
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m_LinkedEndWorldName.clear();
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}
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}
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else
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{
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if (!m_LinkedOverworldName.empty() && !WorldExists(m_LinkedOverworldName))
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{
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IniFile.SetValue("LinkedWorlds", "OverworldName", "");
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LOG("%s Is linked to a nonexisting overworld called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.",
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GetName().c_str(), m_LinkedOverworldName.c_str(), GetName().c_str());
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m_LinkedOverworldName.clear();
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}
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}
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// Adjust the enum-backed variables into their respective bounds:
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m_GameMode = static_cast<eGameMode> (Clamp<int>(GameMode, gmSurvival, gmSpectator));
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m_TNTShrapnelLevel = static_cast<eShrapnelLevel>(Clamp<int>(TNTShrapnelLevel, slNone, slAll));
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m_Weather = static_cast<eWeather> (Clamp<int>(Weather, wSunny, wStorm));
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cComposableGenerator::InitializeGeneratorDefaults(IniFile, m_Dimension);
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|
|
InitializeAndLoadMobSpawningValues(IniFile);
|
|
SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay()));
|
|
|
|
// preallocate some memory for ticking blocks so we don't need to allocate that often
|
|
m_BlockTickQueue.reserve(1000);
|
|
m_BlockTickQueueCopy.reserve(1000);
|
|
|
|
// Simulators:
|
|
m_SimulatorManager = std::make_unique<cSimulatorManager>(*this);
|
|
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
|
|
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
|
|
m_SandSimulator = std::make_unique<cSandSimulator>(*this, IniFile);
|
|
m_FireSimulator = std::make_unique<cFireSimulator>(*this, IniFile);
|
|
m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile);
|
|
|
|
// Water, Lava and Redstone simulators get registered in their initialize function.
|
|
m_SimulatorManager->RegisterSimulator(m_SandSimulator.get(), 1);
|
|
m_SimulatorManager->RegisterSimulator(m_FireSimulator.get(), 1);
|
|
|
|
m_Storage.Initialize(*this, m_StorageSchema, m_StorageCompressionFactor);
|
|
m_Generator.Initialize(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
|
|
|
|
m_MapManager.LoadMapData();
|
|
|
|
// Save any changes that the defaults may have done to the ini file:
|
|
if (!IniFile.WriteFile(m_IniFileName))
|
|
{
|
|
LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
|
|
}
|
|
|
|
// Init of the spawn monster time (as they are supposed to have different spawn rate)
|
|
m_LastSpawnMonster.emplace(cMonster::mfHostile, cTickTimeLong(0));
|
|
m_LastSpawnMonster.emplace(cMonster::mfPassive, cTickTimeLong(0));
|
|
m_LastSpawnMonster.emplace(cMonster::mfAmbient, cTickTimeLong(0));
|
|
m_LastSpawnMonster.emplace(cMonster::mfWater, cTickTimeLong(0));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cWorld::~cWorld()
|
|
{
|
|
delete m_WaterSimulator; m_WaterSimulator = nullptr;
|
|
delete m_LavaSimulator; m_LavaSimulator = nullptr;
|
|
delete m_RedstoneSimulator; m_RedstoneSimulator = nullptr;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
{
|
|
LOG("CastThunderbolt(int, int, int) is deprecated, use CastThunderbolt(Vector3i) instead");
|
|
CastThunderbolt({a_BlockX, a_BlockY, a_BlockZ});
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::CastThunderbolt(Vector3i a_Block)
|
|
{
|
|
BroadcastThunderbolt(a_Block);
|
|
BroadcastSoundEffect("entity.lightning.thunder", a_Block, 50, 1);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cWorld::GetDefaultWeatherInterval(eWeather a_Weather) const
|
|
{
|
|
auto & Random = GetRandomProvider();
|
|
switch (a_Weather)
|
|
{
|
|
case eWeather_Sunny:
|
|
{
|
|
return Random.RandInt(m_MinSunnyTicks, m_MaxSunnyTicks);
|
|
}
|
|
case eWeather_Rain:
|
|
{
|
|
return Random.RandInt(m_MinRainTicks, m_MaxRainTicks);
|
|
}
|
|
case eWeather_ThunderStorm:
|
|
{
|
|
return Random.RandInt(m_MinThunderStormTicks, m_MaxThunderStormTicks);
|
|
}
|
|
}
|
|
UNREACHABLE("Unsupported weather");
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SetWeather(eWeather a_NewWeather)
|
|
{
|
|
// Do the plugins agree? Do they want a different weather?
|
|
if (cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather))
|
|
{
|
|
m_WeatherInterval = GetDefaultWeatherInterval(m_Weather);
|
|
return;
|
|
}
|
|
|
|
// Set new period for the selected weather:
|
|
m_WeatherInterval = GetDefaultWeatherInterval(a_NewWeather);
|
|
|
|
// The weather can't be found:
|
|
if (m_WeatherInterval < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_Weather = a_NewWeather;
|
|
BroadcastWeather(m_Weather);
|
|
|
|
// Let the plugins know about the change:
|
|
cPluginManager::Get()->CallHookWeatherChanged(*this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::ChangeWeather(void)
|
|
{
|
|
// In the next tick the weather will be changed
|
|
m_WeatherInterval = 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::IsWeatherWetAtXYZ(Vector3i a_Pos)
|
|
{
|
|
if ((a_Pos.y < 0) || !IsWeatherWetAt(a_Pos.x, a_Pos.z))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (a_Pos.y >= cChunkDef::Height)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
for (int y = GetHeight(a_Pos.x, a_Pos.z); y >= a_Pos.y; y--)
|
|
{
|
|
auto BlockType = GetBlock({a_Pos.x, y, a_Pos.z});
|
|
if (cBlockInfo::IsRainBlocker(BlockType))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SetNextBlockToTick(const Vector3i a_BlockPos)
|
|
{
|
|
return m_ChunkMap->SetNextBlockToTick(a_BlockPos);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::SetSpawn(double a_X, double a_Y, double a_Z)
|
|
{
|
|
cIniFile IniFile;
|
|
|
|
IniFile.ReadFile(m_IniFileName);
|
|
IniFile.SetValueF("SpawnPosition", "X", a_X);
|
|
IniFile.SetValueF("SpawnPosition", "Y", a_Y);
|
|
IniFile.SetValueF("SpawnPosition", "Z", a_Z);
|
|
if (IniFile.WriteFile(m_IniFileName))
|
|
{
|
|
m_SpawnX = a_X;
|
|
m_SpawnY = a_Y;
|
|
m_SpawnZ = a_Z;
|
|
FLOGD("Spawn set at {0}", Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ});
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
LOGWARNING("Couldn't write new spawn settings to \"%s\".", m_IniFileName.c_str());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::InitializeSpawn(void)
|
|
{
|
|
// For the debugging builds, don't make the server build too much world upon start:
|
|
#if defined(_DEBUG) || defined(ANDROID)
|
|
const int DefaultViewDist = 9;
|
|
#else
|
|
const int DefaultViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
|
|
#endif // _DEBUG
|
|
|
|
if (!m_IsSpawnExplicitlySet)
|
|
{
|
|
// Spawn position wasn't already explicitly set, enumerate random solid-land coordinate and then write it to the world configuration:
|
|
GenerateRandomSpawn(DefaultViewDist);
|
|
}
|
|
|
|
cIniFile IniFile;
|
|
IniFile.ReadFile(m_IniFileName);
|
|
int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist);
|
|
IniFile.WriteFile(m_IniFileName);
|
|
|
|
int ChunkX = 0, ChunkZ = 0;
|
|
cChunkDef::BlockToChunk(FloorC(m_SpawnX), FloorC(m_SpawnZ), ChunkX, ChunkZ);
|
|
cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, ViewDist);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::Start()
|
|
{
|
|
m_Lighting.Start();
|
|
m_Storage.Start();
|
|
m_Generator.Start();
|
|
m_ChunkSender.Start();
|
|
m_TickThread.Start();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius)
|
|
{
|
|
LOGD("Generating random spawnpoint...");
|
|
|
|
// Number of checks to make sure we have a valid biome
|
|
// 100 checks will check across 400 chunks, we should have
|
|
// a valid biome by then.
|
|
static const int BiomeCheckCount = 100;
|
|
|
|
// Make sure we are in a valid biome
|
|
Vector3i BiomeOffset = Vector3i(0, 0, 0);
|
|
for (int BiomeCheckIndex = 0; BiomeCheckIndex < BiomeCheckCount; ++BiomeCheckIndex)
|
|
{
|
|
EMCSBiome Biome = GetBiomeAt(BiomeOffset.x, BiomeOffset.z);
|
|
if ((Biome == EMCSBiome::biOcean) || (Biome == EMCSBiome::biFrozenOcean))
|
|
{
|
|
BiomeOffset += Vector3d(cChunkDef::Width * 4, 0, 0);
|
|
continue;
|
|
}
|
|
|
|
// Found a usable biome
|
|
// Spawn chunks so we can find a nice spawn.
|
|
int ChunkX = 0, ChunkZ = 0;
|
|
cChunkDef::BlockToChunk(BiomeOffset.x, BiomeOffset.z, ChunkX, ChunkZ);
|
|
cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, a_MaxSpawnRadius);
|
|
break;
|
|
}
|
|
|
|
// Check 0, 0 first.
|
|
double SpawnY = 0.0;
|
|
if (CanSpawnAt(BiomeOffset.x, SpawnY, BiomeOffset.z))
|
|
{
|
|
SetSpawn(BiomeOffset.x + 0.5, SpawnY, BiomeOffset.z + 0.5);
|
|
|
|
FLOGINFO("World \"{0}\": Generated spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ});
|
|
return;
|
|
}
|
|
|
|
// A search grid (searches clockwise around the origin)
|
|
static const int HalfChunk = static_cast<int>(cChunkDef::Width / 2.0f);
|
|
static const Vector3i ChunkOffset[] =
|
|
{
|
|
Vector3i(0, 0, HalfChunk),
|
|
Vector3i(HalfChunk, 0, HalfChunk),
|
|
Vector3i(HalfChunk, 0, 0),
|
|
Vector3i(HalfChunk, 0, -HalfChunk),
|
|
Vector3i(0, 0, -HalfChunk),
|
|
Vector3i(-HalfChunk, 0, -HalfChunk),
|
|
Vector3i(-HalfChunk, 0, 0),
|
|
Vector3i(-HalfChunk, 0, HalfChunk),
|
|
};
|
|
|
|
static const int PerRadiSearchCount = ARRAYCOUNT(ChunkOffset);
|
|
|
|
for (int RadiusOffset = 1; RadiusOffset < (a_MaxSpawnRadius * 2); ++RadiusOffset)
|
|
{
|
|
for (int SearchGridIndex = 0; SearchGridIndex < PerRadiSearchCount; ++SearchGridIndex)
|
|
{
|
|
const Vector3i PotentialSpawn = BiomeOffset + (ChunkOffset[SearchGridIndex] * RadiusOffset);
|
|
|
|
if (CanSpawnAt(PotentialSpawn.x, SpawnY, PotentialSpawn.z))
|
|
{
|
|
SetSpawn(PotentialSpawn.x + 0.5, SpawnY, PotentialSpawn.z + 0.5);
|
|
|
|
int ChunkX, ChunkZ;
|
|
cChunkDef::BlockToChunk(static_cast<int>(m_SpawnX), static_cast<int>(m_SpawnZ), ChunkX, ChunkZ);
|
|
cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, a_MaxSpawnRadius);
|
|
|
|
FLOGINFO("World \"{0}\":Generated spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ});
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_SpawnY = GetHeight(static_cast<int>(m_SpawnX), static_cast<int>(m_SpawnZ));
|
|
FLOGWARNING("World \"{0}\": Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ});
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::CanSpawnAt(double a_X, double & a_Y, double a_Z)
|
|
{
|
|
// All this blocks can only be found above ground.
|
|
// Apart from netherrack (as the Nether is technically a massive cave)
|
|
static const BLOCKTYPE ValidSpawnBlocks[] =
|
|
{
|
|
E_BLOCK_GRASS,
|
|
E_BLOCK_SAND,
|
|
E_BLOCK_SNOW,
|
|
E_BLOCK_SNOW_BLOCK,
|
|
E_BLOCK_NETHERRACK
|
|
};
|
|
|
|
static const int ValidSpawnBlocksCount = ARRAYCOUNT(ValidSpawnBlocks);
|
|
|
|
// Increase this by two, because we need two more blocks for body and head
|
|
static const int HighestSpawnPoint = GetHeight(static_cast<int>(a_X), static_cast<int>(a_Z)) + 2;
|
|
static const int LowestSpawnPoint = static_cast<int>(HighestSpawnPoint / 2.0f);
|
|
|
|
for (int PotentialY = HighestSpawnPoint; PotentialY > LowestSpawnPoint; --PotentialY)
|
|
{
|
|
BLOCKTYPE HeadBlock = GetBlock(static_cast<int>(a_X), PotentialY, static_cast<int>(a_Z));
|
|
|
|
// Is this block safe for spawning
|
|
if (HeadBlock != E_BLOCK_AIR)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
BLOCKTYPE BodyBlock = GetBlock(static_cast<int>(a_X), PotentialY - 1, static_cast<int>(a_Z));
|
|
|
|
// Is this block safe for spawning
|
|
if (BodyBlock != E_BLOCK_AIR)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
BLOCKTYPE FloorBlock = GetBlock(static_cast<int>(a_X), PotentialY - 2, static_cast<int>(a_Z));
|
|
|
|
// Early out - Is the floor block air
|
|
if (FloorBlock == E_BLOCK_AIR)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Is the floor block ok
|
|
bool ValidSpawnBlock = false;
|
|
for (int BlockIndex = 0; BlockIndex < ValidSpawnBlocksCount; ++BlockIndex)
|
|
{
|
|
ValidSpawnBlock |= (ValidSpawnBlocks[BlockIndex] == FloorBlock);
|
|
}
|
|
|
|
if (!ValidSpawnBlock)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!CheckPlayerSpawnPoint(static_cast<int>(a_X), PotentialY - 1, static_cast<int>(a_Z)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
a_Y = PotentialY - 1.0;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ)
|
|
{
|
|
// Check height bounds
|
|
if (!cChunkDef::IsValidHeight(a_PosY))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Check that surrounding blocks are neither solid or liquid
|
|
static const Vector3i SurroundingCoords[] =
|
|
{
|
|
Vector3i(0, 0, 1),
|
|
Vector3i(1, 0, 1),
|
|
Vector3i(1, 0, 0),
|
|
Vector3i(1, 0, -1),
|
|
Vector3i(0, 0, -1),
|
|
Vector3i(-1, 0, -1),
|
|
Vector3i(-1, 0, 0),
|
|
Vector3i(-1, 0, 1),
|
|
};
|
|
|
|
static const int SurroundingCoordsCount = ARRAYCOUNT(SurroundingCoords);
|
|
|
|
for (int CoordIndex = 0; CoordIndex < SurroundingCoordsCount; ++CoordIndex)
|
|
{
|
|
const int XPos = a_PosX + SurroundingCoords[CoordIndex].x;
|
|
const int ZPos = a_PosZ + SurroundingCoords[CoordIndex].z;
|
|
|
|
const BLOCKTYPE BlockType = GetBlock(XPos, a_PosY, ZPos);
|
|
if (cBlockInfo::IsSolid(BlockType) || IsBlockLiquid(BlockType))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
eWeather cWorld::ChooseNewWeather()
|
|
{
|
|
// Pick a new weather. Only reasonable transitions allowed:
|
|
switch (m_Weather)
|
|
{
|
|
case eWeather_Sunny:
|
|
case eWeather_ThunderStorm:
|
|
{
|
|
return eWeather_Rain;
|
|
}
|
|
case eWeather_Rain:
|
|
{
|
|
// 1 / 8 chance of turning into a thunderstorm
|
|
return GetRandomProvider().RandBool(0.125) ? eWeather_ThunderStorm : eWeather_Sunny;
|
|
}
|
|
}
|
|
UNREACHABLE("Unsupported weather");
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::InitializeAndLoadMobSpawningValues(cIniFile & a_IniFile)
|
|
{
|
|
AString DefaultMonsters;
|
|
switch (m_Dimension)
|
|
{
|
|
case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, guardian, horse, mooshroom, ocelot, pig, rabbit, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; // TODO Re-add Enderman when bugs are fixed
|
|
case dimNether: DefaultMonsters = "blaze, ghast, magmacube, witherskeleton, zombiepigman"; break;
|
|
case dimEnd: DefaultMonsters = ""; break; // TODO Re-add Enderman when bugs are fixed
|
|
case dimNotSet: ASSERT(!"Dimension not set"); break;
|
|
}
|
|
|
|
m_bAnimals = a_IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
|
|
AString AllMonsters = a_IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);
|
|
|
|
if (!m_bAnimals)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AStringVector SplitList = StringSplitAndTrim(AllMonsters, ",");
|
|
for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr)
|
|
{
|
|
eMonsterType ToAdd = cMonster::StringToMobType(*itr);
|
|
if (ToAdd != mtInvalidType)
|
|
{
|
|
m_AllowedMobs.insert(ToAdd);
|
|
LOGD("Allowed mob: %s", itr->c_str());
|
|
}
|
|
else
|
|
{
|
|
LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::Stop(cDeadlockDetect & a_DeadlockDetect)
|
|
{
|
|
// Delete the clients that have been in this world:
|
|
{
|
|
cCSLock Lock(m_CSClients);
|
|
for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
|
{
|
|
(*itr)->Destroy();
|
|
} // for itr - m_Clients[]
|
|
m_Clients.clear();
|
|
}
|
|
|
|
// Write settings to file; these are all plugin changeable values - keep updated!
|
|
cIniFile IniFile;
|
|
IniFile.ReadFile(m_IniFileName);
|
|
if (GetDimension() == dimOverworld)
|
|
{
|
|
IniFile.SetValue("LinkedWorlds", "NetherWorldName", m_LinkedNetherWorldName);
|
|
IniFile.SetValue("LinkedWorlds", "EndWorldName", m_LinkedEndWorldName);
|
|
}
|
|
else
|
|
{
|
|
IniFile.SetValue("LinkedWorlds", "OverworldName", m_LinkedOverworldName);
|
|
}
|
|
IniFile.SetValueI("Physics", "TNTShrapnelLevel", static_cast<int>(m_TNTShrapnelLevel));
|
|
IniFile.SetValueB("Mechanics", "CommandBlocksEnabled", m_bCommandBlocksEnabled);
|
|
IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes);
|
|
IniFile.SetValueB("General", "IsDaylightCycleEnabled", m_IsDaylightCycleEnabled);
|
|
IniFile.SetValueI("General", "Weather", static_cast<int>(m_Weather));
|
|
IniFile.SetValueI("General", "TimeInTicks", GetTimeOfDay());
|
|
IniFile.SetValueI("General", "WorldAgeMS", static_cast<Int64>(m_WorldAge.count()));
|
|
IniFile.WriteFile(m_IniFileName);
|
|
|
|
m_TickThread.Stop();
|
|
m_Lighting.Stop();
|
|
m_Generator.Stop();
|
|
m_ChunkSender.Stop();
|
|
m_Storage.Stop(); // Waits for thread to finish
|
|
|
|
a_DeadlockDetect.UntrackCriticalSection(m_CSClients);
|
|
a_DeadlockDetect.UntrackCriticalSection(m_CSTasks);
|
|
m_ChunkMap->UntrackInDeadlockDetect(a_DeadlockDetect);
|
|
|
|
if (IsSavingEnabled())
|
|
{
|
|
// Unload the scoreboard
|
|
cScoreboardSerializer Serializer(m_DataPath, &m_Scoreboard);
|
|
Serializer.Save();
|
|
|
|
m_MapManager.SaveMapData();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec)
|
|
{
|
|
// Call the plugins
|
|
cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec);
|
|
|
|
// Set any chunk data that has been queued for setting:
|
|
cSetChunkDataPtrs SetChunkDataQueue;
|
|
{
|
|
cCSLock Lock(m_CSSetChunkDataQueue);
|
|
std::swap(SetChunkDataQueue, m_SetChunkDataQueue);
|
|
}
|
|
for (cSetChunkDataPtrs::iterator itr = SetChunkDataQueue.begin(), end = SetChunkDataQueue.end(); itr != end; ++itr)
|
|
{
|
|
SetChunkData(**itr);
|
|
} // for itr - SetChunkDataQueue[]
|
|
|
|
m_WorldAge += a_Dt;
|
|
|
|
if (m_IsDaylightCycleEnabled)
|
|
{
|
|
// We need sub-tick precision here, that's why we store the time in milliseconds and calculate ticks off of it
|
|
m_TimeOfDay += a_Dt;
|
|
|
|
// Wrap time of day each 20 minutes (1200 seconds)
|
|
if (m_TimeOfDay > std::chrono::minutes(20))
|
|
{
|
|
m_TimeOfDay -= std::chrono::minutes(20);
|
|
}
|
|
|
|
// Updates the sky darkness based on current time of day
|
|
UpdateSkyDarkness();
|
|
|
|
// Broadcast time update every 40 ticks (2 seconds)
|
|
if (m_LastTimeUpdate < m_WorldAge - cTickTime(40))
|
|
{
|
|
BroadcastTimeUpdate();
|
|
m_LastTimeUpdate = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
|
|
}
|
|
}
|
|
|
|
// Add entities waiting in the queue to be added:
|
|
cEntityList EntitiesToAdd;
|
|
{
|
|
// Don't access chunkmap while holding lock
|
|
cCSLock Lock(m_CSEntitiesToAdd);
|
|
std::swap(EntitiesToAdd, m_EntitiesToAdd);
|
|
}
|
|
for (auto & Entity : EntitiesToAdd)
|
|
{
|
|
m_ChunkMap->AddEntity(std::move(Entity));
|
|
}
|
|
EntitiesToAdd.clear();
|
|
|
|
// Add players waiting in the queue to be added:
|
|
AddQueuedPlayers();
|
|
|
|
TickClients(static_cast<float>(a_Dt.count()));
|
|
TickQueuedBlocks();
|
|
m_ChunkMap->Tick(a_Dt); // Tick chunk after clients to apply at least one round of queued ticks (e.g. cBlockHandler::Check) this tick
|
|
TickMobs(a_Dt);
|
|
m_MapManager.TickMaps();
|
|
TickQueuedTasks();
|
|
|
|
GetSimulatorManager()->Simulate(static_cast<float>(a_Dt.count()));
|
|
|
|
TickWeather(static_cast<float>(a_Dt.count()));
|
|
|
|
if (m_WorldAge - m_LastChunkCheck > std::chrono::seconds(10))
|
|
{
|
|
// Unload every 10 seconds
|
|
UnloadUnusedChunks();
|
|
|
|
if (m_WorldAge - m_LastSave > std::chrono::minutes(5))
|
|
{
|
|
// Save every 5 minutes
|
|
SaveAllChunks();
|
|
}
|
|
else if (GetNumUnusedDirtyChunks() > m_UnusedDirtyChunksCap)
|
|
{
|
|
// Save if we have too many dirty unused chunks
|
|
SaveAllChunks();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::TickWeather(float a_Dt)
|
|
{
|
|
UNUSED(a_Dt);
|
|
// There are no weather changes anywhere but in the Overworld:
|
|
if (GetDimension() != dimOverworld)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_WeatherInterval > 0)
|
|
{
|
|
// Not yet, wait for the weather period to end
|
|
m_WeatherInterval--;
|
|
}
|
|
else
|
|
{
|
|
// Change weather:
|
|
SetWeather(ChooseNewWeather());
|
|
}
|
|
|
|
if (m_Weather == eWeather_ThunderStorm)
|
|
{
|
|
// 0.5% chance per tick of thunderbolt
|
|
if (GetRandomProvider().RandBool(0.005))
|
|
{
|
|
CastThunderbolt({0, 0, 0}); // TODO: find random positions near players to cast thunderbolts.
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::TickMobs(std::chrono::milliseconds a_Dt)
|
|
{
|
|
// _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs
|
|
cWorld::cLock Lock(*this);
|
|
|
|
// before every Mob action, we have to count them depending on the distance to players, on their family ...
|
|
cMobCensus MobCensus;
|
|
m_ChunkMap->CollectMobCensus(MobCensus);
|
|
if (m_bAnimals)
|
|
{
|
|
// Spawning is enabled, spawn now:
|
|
static const cMonster::eFamily AllFamilies[] =
|
|
{
|
|
cMonster::mfHostile,
|
|
cMonster::mfPassive,
|
|
cMonster::mfAmbient,
|
|
cMonster::mfWater,
|
|
} ;
|
|
for (size_t i = 0; i < ARRAYCOUNT(AllFamilies); i++)
|
|
{
|
|
cMonster::eFamily Family = AllFamilies[i];
|
|
cTickTime SpawnDelay = cTickTime(cMonster::GetSpawnDelay(Family));
|
|
if (
|
|
(m_LastSpawnMonster[Family] > m_WorldAge - SpawnDelay) || // Not reached the needed ticks before the next round
|
|
MobCensus.IsCapped(Family)
|
|
)
|
|
{
|
|
continue;
|
|
}
|
|
m_LastSpawnMonster[Family] = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
|
|
cMobSpawner Spawner(Family, m_AllowedMobs);
|
|
if (Spawner.CanSpawnAnything())
|
|
{
|
|
m_ChunkMap->SpawnMobs(Spawner);
|
|
// do the spawn
|
|
for (auto & Mob : Spawner.getSpawned())
|
|
{
|
|
SpawnMobFinalize(std::move(Mob));
|
|
}
|
|
}
|
|
} // for i - AllFamilies[]
|
|
} // if (Spawning enabled)
|
|
|
|
ForEachEntity([=](cEntity & a_Entity)
|
|
{
|
|
if (!a_Entity.IsMob())
|
|
{
|
|
return false;
|
|
}
|
|
if (!a_Entity.IsTicking())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
auto & Monster = static_cast<cMonster &>(a_Entity);
|
|
ASSERT(Monster.GetParentChunk() != nullptr); // A ticking entity must have a valid parent chunk
|
|
|
|
// Tick close mobs
|
|
if (Monster.GetParentChunk()->HasAnyClients())
|
|
{
|
|
Monster.Tick(a_Dt, *(a_Entity.GetParentChunk()));
|
|
}
|
|
// Destroy far hostile mobs except if last target was a player
|
|
else if ((Monster.GetMobFamily() == cMonster::eFamily::mfHostile) && !Monster.WasLastTargetAPlayer())
|
|
{
|
|
if (Monster.GetMobType() != eMonsterType::mtWolf)
|
|
{
|
|
Monster.Destroy();
|
|
}
|
|
else
|
|
{
|
|
auto & Wolf = static_cast<cWolf &>(Monster);
|
|
if (!Wolf.IsAngry() && !Wolf.IsTame())
|
|
{
|
|
Monster.Destroy();
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::TickQueuedTasks(void)
|
|
{
|
|
// Move the tasks to be executed to a seperate vector to avoid deadlocks on accessing m_Tasks
|
|
decltype(m_Tasks) Tasks;
|
|
{
|
|
cCSLock Lock(m_CSTasks);
|
|
if (m_Tasks.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Partition everything to be executed by returning false to move to end of list if time reached
|
|
auto MoveBeginIterator = std::partition(m_Tasks.begin(), m_Tasks.end(), [this](const decltype(m_Tasks)::value_type & a_Task)
|
|
{
|
|
const auto WorldAgeTicks = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count();
|
|
return (a_Task.first >= WorldAgeTicks);
|
|
}
|
|
);
|
|
|
|
// Cut all the due tasks from m_Tasks into Tasks:
|
|
Tasks.insert(
|
|
Tasks.end(),
|
|
std::make_move_iterator(MoveBeginIterator),
|
|
std::make_move_iterator(m_Tasks.end())
|
|
);
|
|
m_Tasks.erase(MoveBeginIterator, m_Tasks.end());
|
|
}
|
|
|
|
// Execute each task:
|
|
for (const auto & Task : Tasks)
|
|
{
|
|
Task.second(*this);
|
|
} // for itr - m_Tasks[]
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::TickClients(float a_Dt)
|
|
{
|
|
cClientHandlePtrs RemoveClients;
|
|
{
|
|
cCSLock Lock(m_CSClients);
|
|
|
|
// Remove clients scheduled for removal:
|
|
for (auto itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
|
|
{
|
|
for (auto itrC = m_Clients.begin(), endC = m_Clients.end(); itrC != endC; ++itrC)
|
|
{
|
|
if (itrC->get() == *itr)
|
|
{
|
|
m_Clients.erase(itrC);
|
|
break;
|
|
}
|
|
}
|
|
} // for itr - m_ClientsToRemove[]
|
|
m_ClientsToRemove.clear();
|
|
|
|
// Add clients scheduled for adding:
|
|
for (auto itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
|
|
{
|
|
ASSERT(std::find(m_Clients.begin(), m_Clients.end(), *itr) == m_Clients.end());
|
|
m_Clients.push_back(*itr);
|
|
} // for itr - m_ClientsToRemove[]
|
|
m_ClientsToAdd.clear();
|
|
|
|
// Tick the clients, take out those that have been destroyed into RemoveClients
|
|
for (auto itr = m_Clients.begin(); itr != m_Clients.end();)
|
|
{
|
|
if ((*itr)->IsDestroyed())
|
|
{
|
|
// Remove the client later, when CS is not held, to avoid deadlock
|
|
RemoveClients.push_back(*itr);
|
|
itr = m_Clients.erase(itr);
|
|
continue;
|
|
}
|
|
(*itr)->Tick(a_Dt);
|
|
++itr;
|
|
} // for itr - m_Clients[]
|
|
}
|
|
|
|
// Delete the clients queued for removal:
|
|
RemoveClients.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::UpdateSkyDarkness(void)
|
|
{
|
|
int TempTime = std::chrono::duration_cast<cTickTime>(m_TimeOfDay).count();
|
|
if (TempTime <= TIME_SUNSET)
|
|
{
|
|
m_SkyDarkness = 0;
|
|
}
|
|
else if (TempTime <= TIME_NIGHT_START)
|
|
{
|
|
m_SkyDarkness = static_cast<NIBBLETYPE>((TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR);
|
|
}
|
|
else if (TempTime <= TIME_NIGHT_END)
|
|
{
|
|
m_SkyDarkness = 8;
|
|
}
|
|
else
|
|
{
|
|
m_SkyDarkness = static_cast<NIBBLETYPE>((TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::WakeUpSimulators(Vector3i a_Block)
|
|
{
|
|
return m_ChunkMap->WakeUpSimulators(a_Block);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
|
|
{
|
|
LOGWARNING("cWorld::WakeUpSimulatorsInArea(int, int, int) is deprecated, use cWorld::WakeUpSimulatorsInArea(Vector3i) instead.");
|
|
WakeUpSimulatorsInArea(cCuboid({a_MinBlockX, a_MinBlockY, a_MinBlockZ}, {a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ}));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::WakeUpSimulatorsInArea(const cCuboid & a_Area)
|
|
{
|
|
m_SimulatorManager->WakeUp(a_Area);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachBlockEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachBrewingstandInChunk(a_ChunkX, a_ChunkZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachDispenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachDropperInChunk(a_ChunkX, a_ChunkZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachDropSpenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData)
|
|
{
|
|
cLock Lock(*this);
|
|
if (!cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) && (a_ExplosionSize > 0))
|
|
{
|
|
// TODO: CanCauseFire gets reset to false for some reason, (plugin has ability to change it, might be related)
|
|
|
|
const cEntity * Entity;
|
|
switch (a_Source)
|
|
{
|
|
case eExplosionSource::esEnderCrystal:
|
|
case eExplosionSource::esGhastFireball:
|
|
case eExplosionSource::esMonster:
|
|
case eExplosionSource::esPrimedTNT:
|
|
case eExplosionSource::esWitherBirth:
|
|
case eExplosionSource::esWitherSkull:
|
|
{
|
|
Entity = static_cast<const cEntity *>(a_SourceData);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
Entity = nullptr;
|
|
}
|
|
}
|
|
|
|
Explodinator::Kaboom(*this, Vector3d(a_BlockX, a_BlockY, a_BlockZ), FloorC<unsigned>(a_ExplosionSize), a_CanCauseFire, Entity);
|
|
cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithBeaconAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithBrewingstandAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithHopperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithNoteBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithFlowerPotAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
|
|
{
|
|
return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithChunkAt(Vector3i a_BlockPos, cChunkCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->DoWithChunkAt(a_BlockPos, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GrowTree(const Vector3i a_BlockPos)
|
|
{
|
|
if (GetBlock(a_BlockPos) == E_BLOCK_SAPLING)
|
|
{
|
|
// There is a sapling here, grow a tree according to its type:
|
|
return GrowTreeFromSapling(a_BlockPos);
|
|
}
|
|
else
|
|
{
|
|
// There is nothing here, grow a tree based on the current biome here:
|
|
return GrowTreeByBiome(a_BlockPos);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GrowTreeFromSapling(Vector3i a_BlockPos)
|
|
{
|
|
cNoise Noise(m_Generator.GetSeed());
|
|
sSetBlockVector Logs, Other;
|
|
auto WorldAge = static_cast<int>(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff);
|
|
auto SaplingMeta = GetBlockMeta(a_BlockPos);
|
|
switch (SaplingMeta & 0x07)
|
|
{
|
|
case E_META_SAPLING_APPLE: GetAppleTreeImage (a_BlockPos, Noise, WorldAge, Logs, Other); break;
|
|
case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_BlockPos, Noise, WorldAge, Logs, Other); break;
|
|
case E_META_SAPLING_CONIFER:
|
|
{
|
|
bool IsLarge = GetLargeTreeAdjustment(a_BlockPos, SaplingMeta);
|
|
GetConiferTreeImage(a_BlockPos, Noise, WorldAge, Logs, Other, IsLarge);
|
|
break;
|
|
}
|
|
case E_META_SAPLING_ACACIA: GetAcaciaTreeImage (a_BlockPos, Noise, WorldAge, Logs, Other); break;
|
|
case E_META_SAPLING_JUNGLE:
|
|
{
|
|
bool IsLarge = GetLargeTreeAdjustment(a_BlockPos, SaplingMeta);
|
|
GetJungleTreeImage(a_BlockPos, Noise, WorldAge, Logs, Other, IsLarge);
|
|
break;
|
|
}
|
|
case E_META_SAPLING_DARK_OAK:
|
|
{
|
|
if (!GetLargeTreeAdjustment(a_BlockPos, SaplingMeta))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
GetDarkoakTreeImage(a_BlockPos, Noise, WorldAge, Logs, Other);
|
|
break;
|
|
}
|
|
}
|
|
Other.insert(Other.begin(), Logs.begin(), Logs.end());
|
|
Logs.clear();
|
|
return GrowTreeImage(Other);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GetLargeTreeAdjustment(Vector3i & a_BlockPos, NIBBLETYPE a_Meta)
|
|
{
|
|
bool IsLarge = true;
|
|
a_Meta = a_Meta & 0x07;
|
|
|
|
// Check to see if we are the northwest corner
|
|
for (int x = 0; x < 2; ++x)
|
|
{
|
|
for (int z = 0; z < 2; ++z)
|
|
{
|
|
NIBBLETYPE meta;
|
|
BLOCKTYPE type;
|
|
GetBlockTypeMeta(a_BlockPos.addedXZ(x, z), type, meta);
|
|
IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((meta & 0x07) == a_Meta);
|
|
}
|
|
}
|
|
|
|
if (IsLarge)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
IsLarge = true;
|
|
// Check to see if we are the southwest corner
|
|
for (int x = 0; x < 2; ++x)
|
|
{
|
|
for (int z = 0; z > -2; --z)
|
|
{
|
|
NIBBLETYPE meta;
|
|
BLOCKTYPE type;
|
|
GetBlockTypeMeta(a_BlockPos.addedXZ(x, z), type, meta);
|
|
IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((meta & 0x07) == a_Meta);
|
|
}
|
|
}
|
|
|
|
if (IsLarge)
|
|
{
|
|
--a_BlockPos.z;
|
|
return true;
|
|
}
|
|
|
|
IsLarge = true;
|
|
// Check to see if we are the southeast corner
|
|
for (int x = 0; x > -2; --x)
|
|
{
|
|
for (int z = 0; z > -2; --z)
|
|
{
|
|
NIBBLETYPE meta;
|
|
BLOCKTYPE type;
|
|
GetBlockTypeMeta(a_BlockPos.addedXZ(x, z), type, meta);
|
|
IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((meta & 0x07) == a_Meta);
|
|
}
|
|
}
|
|
|
|
if (IsLarge)
|
|
{
|
|
--a_BlockPos.x;
|
|
--a_BlockPos.z;
|
|
return true;
|
|
}
|
|
|
|
IsLarge = true;
|
|
// Check to see if we are the northeast corner
|
|
for (int x = 0; x > -2; --x)
|
|
{
|
|
for (int z = 0; z < 2; ++z)
|
|
{
|
|
NIBBLETYPE meta;
|
|
BLOCKTYPE type;
|
|
GetBlockTypeMeta(a_BlockPos.addedXZ(x, z), type, meta);
|
|
IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((meta & 0x07) == a_Meta);
|
|
}
|
|
}
|
|
|
|
if (IsLarge)
|
|
{
|
|
--a_BlockPos.x;
|
|
}
|
|
|
|
return IsLarge;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GrowTreeByBiome(const Vector3i a_BlockPos)
|
|
{
|
|
cNoise Noise(m_Generator.GetSeed());
|
|
sSetBlockVector Logs, Other;
|
|
auto seq = static_cast<int>(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff);
|
|
GetTreeImageByBiome(a_BlockPos, Noise, seq, GetBiomeAt(a_BlockPos.x, a_BlockPos.z), Logs, Other);
|
|
Other.insert(Other.begin(), Logs.begin(), Logs.end());
|
|
Logs.clear();
|
|
return GrowTreeImage(Other);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks)
|
|
{
|
|
// Check that the tree has place to grow
|
|
|
|
// Make a copy of the log blocks:
|
|
sSetBlockVector b2;
|
|
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
|
|
{
|
|
if (itr->m_BlockType == E_BLOCK_LOG)
|
|
{
|
|
b2.push_back(*itr);
|
|
}
|
|
} // for itr - a_Blocks[]
|
|
|
|
// Query blocktypes and metas at those log blocks:
|
|
if (!GetBlocks(b2, false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Check that at each log's coord there's an block allowed to be overwritten:
|
|
for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr)
|
|
{
|
|
switch (itr->m_BlockType)
|
|
{
|
|
CASE_TREE_ALLOWED_BLOCKS:
|
|
{
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
} // for itr - b2[]
|
|
|
|
// All ok, replace blocks with the tree image:
|
|
m_ChunkMap->ReplaceTreeBlocks(a_Blocks);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cWorld::GrowPlantAt(Vector3i a_BlockPos, int a_NumStages)
|
|
{
|
|
return m_ChunkMap->GrowPlantAt(a_BlockPos, a_NumStages);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GrowRipePlant(Vector3i a_BlockPos)
|
|
{
|
|
return (GrowPlantAt(a_BlockPos, 16) > 0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EMCSBiome cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
|
|
{
|
|
return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome)
|
|
{
|
|
return m_ChunkMap->SetBiomeAt(a_BlockX, a_BlockZ, a_Biome);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome)
|
|
{
|
|
return m_ChunkMap->SetAreaBiome(a_MinX, a_MaxX, a_MinZ, a_MaxZ, a_Biome);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome)
|
|
{
|
|
return SetAreaBiome(
|
|
std::min(a_Area.p1.x, a_Area.p2.x), std::max(a_Area.p1.x, a_Area.p2.x),
|
|
std::min(a_Area.p1.z, a_Area.p2.z), std::max(a_Area.p1.z, a_Area.p2.z),
|
|
a_Biome
|
|
);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SetMaxViewDistance(int a_MaxViewDistance)
|
|
{
|
|
m_MaxViewDistance = Clamp(a_MaxViewDistance, cClientHandle::MIN_VIEW_DISTANCE, cClientHandle::MAX_VIEW_DISTANCE);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
m_ChunkMap->SetBlock(a_BlockPos, a_BlockType, a_BlockMeta);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SetBlockMeta(Vector3i a_BlockPos, NIBBLETYPE a_MetaData)
|
|
{
|
|
m_ChunkMap->SetBlockMeta(a_BlockPos, a_MetaData);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
NIBBLETYPE cWorld::GetBlockSkyLight(Vector3i a_BlockPos)
|
|
{
|
|
return m_ChunkMap->GetBlockSkyLight(a_BlockPos);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
NIBBLETYPE cWorld::GetBlockBlockLight(Vector3i a_BlockPos)
|
|
{
|
|
return m_ChunkMap->GetBlockBlockLight(a_BlockPos);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GetBlockTypeMeta(Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
|
|
{
|
|
return m_ChunkMap->GetBlockTypeMeta(a_BlockPos, a_BlockType, a_BlockMeta);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GetBlockInfo(Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
|
|
{
|
|
return m_ChunkMap->GetBlockInfo(a_BlockPos, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
|
|
{
|
|
return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SpawnItemPickups(const cItems & a_Pickups, Vector3i a_BlockPos, double a_FlyAwaySpeed, bool a_IsPlayerCreated)
|
|
{
|
|
auto & random = GetRandomProvider();
|
|
auto microX = random.RandReal<double>(0, 1);
|
|
auto microZ = random.RandReal<double>(0, 1);
|
|
return SpawnItemPickups(a_Pickups, Vector3d(microX, 0, microZ) + a_BlockPos, a_FlyAwaySpeed, a_IsPlayerCreated);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SpawnItemPickups(const cItems & a_Pickups, Vector3d a_Pos, double a_FlyAwaySpeed, bool a_IsPlayerCreated)
|
|
{
|
|
auto & Random = GetRandomProvider();
|
|
a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop
|
|
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
|
|
{
|
|
if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR))
|
|
{
|
|
// Don't spawn pickup if item isn't even valid; should prevent client crashing too
|
|
continue;
|
|
}
|
|
|
|
float SpeedX = static_cast<float>(a_FlyAwaySpeed * Random.RandInt(-10, 10));
|
|
float SpeedY = static_cast<float>(a_FlyAwaySpeed * Random.RandInt(40, 50));
|
|
float SpeedZ = static_cast<float>(a_FlyAwaySpeed * Random.RandInt(-10, 10));
|
|
|
|
auto Pickup = std::make_unique<cPickup>(a_Pos, *itr, a_IsPlayerCreated, Vector3f{SpeedX, SpeedY, SpeedZ});
|
|
auto PickupPtr = Pickup.get();
|
|
PickupPtr->Initialize(std::move(Pickup), *this);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SpawnItemPickups(const cItems & a_Pickups, Vector3d a_Pos, Vector3d a_Speed, bool a_IsPlayerCreated)
|
|
{
|
|
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
|
|
{
|
|
if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
auto pickup = std::make_unique<cPickup>(a_Pos, *itr, a_IsPlayerCreated, a_Speed);
|
|
auto pickupPtr = pickup.get();
|
|
pickupPtr->Initialize(std::move(pickup), *this);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UInt32 cWorld::SpawnItemPickup(Vector3d a_Pos, const cItem & a_Item, Vector3f a_Speed, int a_LifetimeTicks, bool a_CanCombine)
|
|
{
|
|
auto pickup = std::make_unique<cPickup>(a_Pos, a_Item, false, a_Speed, a_LifetimeTicks, a_CanCombine);
|
|
auto pickupPtr = pickup.get();
|
|
if (!pickupPtr->Initialize(std::move(pickup), *this))
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
return pickupPtr->GetUniqueID();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UInt32 cWorld::SpawnFallingBlock(Vector3d a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
auto fallingBlock = std::make_unique<cFallingBlock>(a_Pos, a_BlockType, a_BlockMeta);
|
|
auto fallingBlockPtr = fallingBlock.get();
|
|
auto ID = fallingBlock->GetUniqueID();
|
|
if (!fallingBlockPtr->Initialize(std::move(fallingBlock), *this))
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
return ID;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UInt32 cWorld::SpawnExperienceOrb(Vector3d a_Pos, int a_Reward)
|
|
{
|
|
if (a_Reward < 1)
|
|
{
|
|
LOGWARNING("%s: Attempting to create an experience orb with non-positive reward!", __FUNCTION__);
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
|
|
auto expOrb = std::make_unique<cExpOrb>(a_Pos, a_Reward);
|
|
auto expOrbPtr = expOrb.get();
|
|
if (!expOrbPtr->Initialize(std::move(expOrb), *this))
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
return expOrbPtr->GetUniqueID();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
std::vector<UInt32> cWorld::SpawnSplitExperienceOrbs(Vector3d a_Pos, int a_Reward)
|
|
{
|
|
std::vector<UInt32> OrbsID;
|
|
|
|
if (a_Reward < 1)
|
|
{
|
|
LOGWARNING("%s: Attempting to create an experience orb with non-positive reward!", __FUNCTION__);
|
|
return OrbsID;
|
|
}
|
|
|
|
std::vector<int> Rewards = cExpOrb::Split(a_Reward);
|
|
|
|
// Check generate number to decide speed limit (distribute range)
|
|
float SpeedLimit = static_cast<float>((Rewards.size() / 2) + 5);
|
|
if (SpeedLimit > 10)
|
|
{
|
|
SpeedLimit = 10;
|
|
}
|
|
|
|
auto & Random = GetRandomProvider();
|
|
for (auto Reward : Rewards)
|
|
{
|
|
auto ExpOrb = std::make_unique<cExpOrb>(a_Pos, Reward);
|
|
auto ExpOrbPtr = ExpOrb.get();
|
|
double SpeedX = Random.RandReal(-SpeedLimit, SpeedLimit);
|
|
double SpeedY = Random.RandReal(0.5);
|
|
double SpeedZ = Random.RandReal(-SpeedLimit, SpeedLimit);
|
|
ExpOrbPtr->SetSpeed(SpeedX, SpeedY, SpeedZ);
|
|
|
|
UInt32 Id = ExpOrbPtr->GetUniqueID();
|
|
if (ExpOrbPtr->Initialize(std::move(ExpOrb), *this))
|
|
{
|
|
OrbsID.push_back(Id);
|
|
}
|
|
}
|
|
|
|
return OrbsID;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UInt32 cWorld::SpawnMinecart(Vector3d a_Pos, int a_MinecartType, const cItem & a_Content, int a_BlockHeight)
|
|
{
|
|
std::unique_ptr<cMinecart> Minecart;
|
|
switch (a_MinecartType)
|
|
{
|
|
case E_ITEM_MINECART: Minecart = std::make_unique<cRideableMinecart> (a_Pos, a_Content, a_BlockHeight); break;
|
|
case E_ITEM_CHEST_MINECART: Minecart = std::make_unique<cMinecartWithChest> (a_Pos); break;
|
|
case E_ITEM_FURNACE_MINECART: Minecart = std::make_unique<cMinecartWithFurnace>(a_Pos); break;
|
|
case E_ITEM_MINECART_WITH_TNT: Minecart = std::make_unique<cMinecartWithTNT> (a_Pos); break;
|
|
case E_ITEM_MINECART_WITH_HOPPER: Minecart = std::make_unique<cMinecartWithHopper> (a_Pos); break;
|
|
default:
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
} // switch (a_MinecartType)
|
|
|
|
auto MinecartPtr = Minecart.get();
|
|
if (!MinecartPtr->Initialize(std::move(Minecart), *this))
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
return MinecartPtr->GetUniqueID();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UInt32 cWorld::SpawnBoat(Vector3d a_Pos, cBoat::eMaterial a_Material)
|
|
{
|
|
auto Boat = std::make_unique<cBoat>(a_Pos, a_Material);
|
|
auto BoatPtr = Boat.get();
|
|
if (!BoatPtr->Initialize(std::move(Boat), *this))
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
return BoatPtr->GetUniqueID();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UInt32 cWorld::SpawnPrimedTNT(Vector3d a_Pos, int a_FuseTicks, double a_InitialVelocityCoeff, bool a_ShouldPlayFuseSound)
|
|
{
|
|
auto TNT = std::make_unique<cTNTEntity>(a_Pos, a_FuseTicks);
|
|
auto TNTPtr = TNT.get();
|
|
if (!TNTPtr->Initialize(std::move(TNT), *this))
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
|
|
if (a_ShouldPlayFuseSound)
|
|
{
|
|
BroadcastSoundEffect("entity.tnt.primed", a_Pos, 1.0f, 1.0f);
|
|
}
|
|
|
|
auto & Random = GetRandomProvider();
|
|
TNTPtr->SetSpeed(
|
|
a_InitialVelocityCoeff * Random.RandReal(-0.5f, 0.5f),
|
|
a_InitialVelocityCoeff * 2,
|
|
a_InitialVelocityCoeff * Random.RandReal(-0.5f, 0.5f)
|
|
);
|
|
return TNTPtr->GetUniqueID();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UInt32 cWorld::SpawnEnderCrystal(Vector3d a_Pos, bool a_ShowBottom)
|
|
{
|
|
auto EnderCrystal = std::make_unique<cEnderCrystal>(a_Pos, a_ShowBottom);
|
|
auto EnderCrystalPtr = EnderCrystal.get();
|
|
if (!EnderCrystalPtr->Initialize(std::move(EnderCrystal), *this))
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
return EnderCrystalPtr->GetUniqueID();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::PlaceBlock(const Vector3i a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)
|
|
{
|
|
SetBlock(a_Position, a_BlockType, a_BlockMeta);
|
|
|
|
cChunkInterface ChunkInterface(GetChunkMap());
|
|
cBlockHandler::For(a_BlockType).OnPlaced(ChunkInterface, *this, a_Position, a_BlockType, a_BlockMeta);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
|
|
{
|
|
return m_ChunkMap->GetBlocks(a_Blocks, a_ContinueOnFailure);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DigBlock(Vector3i a_BlockPos, const cEntity * a_Digger)
|
|
{
|
|
BLOCKTYPE BlockType;
|
|
NIBBLETYPE BlockMeta;
|
|
GetBlockTypeMeta(a_BlockPos, BlockType, BlockMeta);
|
|
|
|
if (!m_ChunkMap->DigBlock(a_BlockPos))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
cChunkInterface ChunkInterface(GetChunkMap());
|
|
cBlockHandler::For(BlockType).OnBroken(ChunkInterface, *this, a_BlockPos, BlockType, BlockMeta, a_Digger);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DropBlockAsPickups(Vector3i a_BlockPos, const cEntity * a_Digger, const cItem * a_Tool)
|
|
{
|
|
auto pickups = PickupsFromBlock(a_BlockPos, a_Digger, a_Tool);
|
|
if (!DigBlock(a_BlockPos, a_Digger))
|
|
{
|
|
return false;
|
|
}
|
|
SpawnItemPickups(pickups, Vector3d(0.5, 0.5, 0.5) + a_BlockPos, 10);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cItems cWorld::PickupsFromBlock(Vector3i a_BlockPos, const cEntity * a_Digger, const cItem * a_Tool)
|
|
{
|
|
return m_ChunkMap->PickupsFromBlock(a_BlockPos, a_Digger, a_Tool);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer & a_Player)
|
|
{
|
|
m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cWorld::GetHeight(int a_X, int a_Z)
|
|
{
|
|
return m_ChunkMap->GetHeight(a_X, a_Z);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height)
|
|
{
|
|
return m_ChunkMap->TryGetHeight(a_BlockX, a_BlockZ, a_Height);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
|
|
{
|
|
m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::MarkChunkDirty(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
m_ChunkMap->MarkChunkDirty(a_ChunkX, a_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::QueueSetChunkData(cSetChunkDataPtr a_SetChunkData)
|
|
{
|
|
// Validate biomes, if needed:
|
|
if (!a_SetChunkData->AreBiomesValid())
|
|
{
|
|
// The biomes are not assigned, get them from the generator:
|
|
m_Generator.GenerateBiomes({a_SetChunkData->GetChunkX(), a_SetChunkData->GetChunkZ()}, a_SetChunkData->GetBiomes());
|
|
a_SetChunkData->MarkBiomesValid();
|
|
}
|
|
|
|
// Validate heightmap, if needed:
|
|
if (!a_SetChunkData->IsHeightMapValid())
|
|
{
|
|
a_SetChunkData->CalculateHeightMap();
|
|
}
|
|
|
|
// Store a copy of the data in the queue:
|
|
// TODO: If the queue is too large, wait for it to get processed. Not likely, though.
|
|
cCSLock Lock(m_CSSetChunkDataQueue);
|
|
m_SetChunkDataQueue.emplace_back(std::move(a_SetChunkData));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SetChunkData(cSetChunkData & a_SetChunkData)
|
|
{
|
|
ASSERT(a_SetChunkData.AreBiomesValid());
|
|
ASSERT(a_SetChunkData.IsHeightMapValid());
|
|
|
|
m_ChunkMap->SetChunkData(a_SetChunkData);
|
|
|
|
// Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347):
|
|
for (auto & Entity : a_SetChunkData.GetEntities())
|
|
{
|
|
auto EntityPtr = Entity.get();
|
|
EntityPtr->Initialize(std::move(Entity), *this);
|
|
}
|
|
|
|
// If a client is requesting this chunk, send it to them:
|
|
int ChunkX = a_SetChunkData.GetChunkX();
|
|
int ChunkZ = a_SetChunkData.GetChunkZ();
|
|
cChunkSender & ChunkSender = m_ChunkSender;
|
|
DoWithChunk(
|
|
ChunkX, ChunkZ,
|
|
[&ChunkSender] (cChunk & a_Chunk) -> bool
|
|
{
|
|
if (a_Chunk.HasAnyClients())
|
|
{
|
|
ChunkSender.QueueSendChunkTo(
|
|
a_Chunk.GetPosX(),
|
|
a_Chunk.GetPosZ(),
|
|
cChunkSender::Priority::Medium,
|
|
a_Chunk.GetAllClients()
|
|
);
|
|
}
|
|
return true;
|
|
}
|
|
);
|
|
|
|
// Save the chunk right after generating, so that we don't have to generate it again on next run
|
|
// If saving is disabled, then the chunk was marked dirty so it will get
|
|
// saved if saving is later enabled.
|
|
if (a_SetChunkData.ShouldMarkDirty() && IsSavingEnabled())
|
|
{
|
|
m_Storage.QueueSaveChunk(ChunkX, ChunkZ);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::ChunkLighted(
|
|
int a_ChunkX, int a_ChunkZ,
|
|
const cChunkDef::BlockNibbles & a_BlockLight,
|
|
const cChunkDef::BlockNibbles & a_SkyLight
|
|
)
|
|
{
|
|
m_ChunkMap->ChunkLighted(a_ChunkX, a_ChunkZ, a_BlockLight, a_SkyLight);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GetChunkData(cChunkCoords a_Coords, cChunkDataCallback & a_Callback) const
|
|
{
|
|
return m_ChunkMap->GetChunkData(a_Coords, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
|
|
{
|
|
return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkZ, a_BlockTypes);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::IsChunkQueued(int a_ChunkX, int a_ChunkZ) const
|
|
{
|
|
return m_ChunkMap->IsChunkQueued(a_ChunkX, a_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const
|
|
{
|
|
return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const
|
|
{
|
|
return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::UnloadUnusedChunks(void)
|
|
{
|
|
m_LastChunkCheck = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
|
|
m_ChunkMap->UnloadUnusedChunks();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::QueueUnloadUnusedChunks(void)
|
|
{
|
|
QueueTask([](cWorld & a_World) { a_World.UnloadUnusedChunks(); });
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::CollectPickupsByPlayer(cPlayer & a_Player)
|
|
{
|
|
m_ChunkMap->CollectPickupsByPlayer(a_Player);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::AddPlayer(std::unique_ptr<cPlayer> a_Player, cWorld * a_OldWorld)
|
|
{
|
|
cCSLock Lock(m_CSPlayersToAdd);
|
|
m_PlayersToAdd.emplace_back(std::move(a_Player), a_OldWorld);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
std::unique_ptr<cPlayer> cWorld::RemovePlayer(cPlayer & a_Player)
|
|
{
|
|
// Check the chunkmap
|
|
std::unique_ptr<cPlayer> PlayerPtr(static_cast<cPlayer *>(m_ChunkMap->RemoveEntity(a_Player).release()));
|
|
|
|
if (PlayerPtr != nullptr)
|
|
{
|
|
// Player found in the world, tell it it's being removed
|
|
PlayerPtr->OnRemoveFromWorld(*this);
|
|
}
|
|
else // Check the awaiting players list
|
|
{
|
|
cCSLock Lock(m_CSPlayersToAdd);
|
|
auto itr = std::find_if(m_PlayersToAdd.begin(), m_PlayersToAdd.end(),
|
|
[&](const decltype(m_PlayersToAdd)::value_type & value)
|
|
{
|
|
return (value.first.get() == &a_Player);
|
|
}
|
|
);
|
|
|
|
if (itr != m_PlayersToAdd.end())
|
|
{
|
|
PlayerPtr = std::move(itr->first);
|
|
m_PlayersToAdd.erase(itr);
|
|
}
|
|
}
|
|
|
|
// Remove from the player list
|
|
{
|
|
cLock Lock(*this);
|
|
LOGD("Removing player %s from world \"%s\"", a_Player.GetName().c_str(), m_WorldName.c_str());
|
|
m_Players.remove(&a_Player);
|
|
}
|
|
|
|
// Remove the player's client from the list of clients to be ticked:
|
|
cClientHandle * Client = a_Player.GetClientHandle();
|
|
if (Client != nullptr)
|
|
{
|
|
Client->RemoveFromWorld();
|
|
m_ChunkMap->RemoveClientFromChunks(Client);
|
|
cCSLock Lock(m_CSClients);
|
|
m_ClientsToRemove.push_back(Client);
|
|
}
|
|
|
|
return PlayerPtr;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
bool cWorld::IsPlayerReferencedInWorldOrChunk(cPlayer & a_Player)
|
|
{
|
|
{
|
|
cLock lock(*this);
|
|
auto * Chunk = a_Player.GetParentChunk();
|
|
if (Chunk && Chunk->HasEntity(a_Player.GetUniqueID()))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
{
|
|
cCSLock Lock(m_CSPlayersToAdd);
|
|
if (std::find_if(
|
|
m_PlayersToAdd.begin(), m_PlayersToAdd.end(),
|
|
[&a_Player](const cAwaitingPlayerList::value_type & Item) { return Item.first.get() == &a_Player; }) != m_PlayersToAdd.end()
|
|
)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
{
|
|
cLock Lock(*this);
|
|
if (std::find(m_Players.begin(), m_Players.end(), &a_Player) != m_Players.end())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
{
|
|
cCSLock Lock(m_CSEntitiesToAdd);
|
|
if (std::find(m_ClientsToAdd.begin(), m_ClientsToAdd.end(), a_Player.GetClientHandlePtr()) != m_ClientsToAdd.end())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
{
|
|
cCSLock Lock(m_CSClients);
|
|
if (std::find(m_Clients.begin(), m_Clients.end(), a_Player.GetClientHandlePtr()) != m_Clients.end())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Assume OK if in ClientsToRemove or PlayersToRemove
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachPlayer(cPlayerListCallback a_Callback)
|
|
{
|
|
// Calls the callback for each player in the list
|
|
cLock Lock(*this);
|
|
for (auto & Player : m_Players)
|
|
{
|
|
if (Player->IsTicking() && a_Callback(*Player))
|
|
{
|
|
return false;
|
|
}
|
|
} // for itr - m_Players[]
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback a_Callback)
|
|
{
|
|
// Calls the callback for the specified player in the list
|
|
cLock Lock(*this);
|
|
for (auto & Player : m_Players)
|
|
{
|
|
if (Player->IsTicking() && (NoCaseCompare(Player->GetName(), a_PlayerName) == 0))
|
|
{
|
|
a_Callback(*Player);
|
|
return true;
|
|
}
|
|
} // for itr - m_Players[]
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback a_Callback)
|
|
{
|
|
cPlayer * BestMatch = nullptr;
|
|
size_t BestRating = 0;
|
|
size_t NameLength = a_PlayerNameHint.length();
|
|
|
|
cLock Lock(*this);
|
|
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (!(*itr)->IsTicking())
|
|
{
|
|
continue;
|
|
}
|
|
size_t Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName());
|
|
if (Rating >= BestRating)
|
|
{
|
|
BestMatch = *itr;
|
|
BestRating = Rating;
|
|
}
|
|
if (Rating == NameLength) // Perfect match
|
|
{
|
|
break;
|
|
}
|
|
} // for itr - m_Players[]
|
|
|
|
if (BestMatch != nullptr)
|
|
{
|
|
return a_Callback(*BestMatch);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback a_Callback)
|
|
{
|
|
cLock Lock(*this);
|
|
for (auto & Player : m_Players)
|
|
{
|
|
if (Player->IsTicking() && (Player->GetUUID() == a_PlayerUUID))
|
|
{
|
|
return a_Callback(*Player);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithNearestPlayer(Vector3d a_Pos, double a_RangeLimit, cPlayerListCallback a_Callback, bool a_CheckLineOfSight, bool a_IgnoreSpectator)
|
|
{
|
|
double ClosestDistance = a_RangeLimit;
|
|
cPlayer * ClosestPlayer = nullptr;
|
|
|
|
cLock Lock(*this);
|
|
for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (!(*itr)->IsTicking())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (a_IgnoreSpectator && (*itr)->IsGameModeSpectator())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Vector3f Pos = (*itr)->GetPosition();
|
|
double Distance = (Pos - a_Pos).Length();
|
|
|
|
// If the player is too far, skip them:
|
|
if (Distance > ClosestDistance)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Check LineOfSight, if requested:
|
|
if (
|
|
a_CheckLineOfSight &&
|
|
!cLineBlockTracer::LineOfSightTrace(*this, a_Pos, Pos, cLineBlockTracer::losAirWater)
|
|
)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ClosestDistance = Distance;
|
|
ClosestPlayer = *itr;
|
|
}
|
|
|
|
if (ClosestPlayer)
|
|
{
|
|
return a_Callback(*ClosestPlayer);
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
|
|
{
|
|
// Sends the playerlist to a_DestPlayer
|
|
cLock Lock(*this);
|
|
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
cClientHandle * ch = (*itr)->GetClientHandle();
|
|
if ((ch != nullptr) && !ch->IsDestroyed())
|
|
{
|
|
a_DestPlayer->GetClientHandle()->SendPlayerListAddPlayer(*(*itr));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachEntity(cEntityCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachEntity(a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachEntityInBox(a_Box, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback)
|
|
{
|
|
// First check the entities-to-add:
|
|
{
|
|
cCSLock Lock(m_CSEntitiesToAdd);
|
|
for (const auto & ent: m_EntitiesToAdd)
|
|
{
|
|
if (ent->GetUniqueID() == a_UniqueID)
|
|
{
|
|
a_Callback(*ent);
|
|
return true;
|
|
}
|
|
} // for ent - m_EntitiesToAdd[]
|
|
}
|
|
|
|
// Then check the chunkmap:
|
|
return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
|
|
{
|
|
m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkZ1, a_ChunkX2, a_ChunkZ2, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
|
|
{
|
|
return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkZ, a_Client);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
|
|
{
|
|
m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkZ, a_Client);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::RemoveClientFromChunks(cClientHandle * a_Client)
|
|
{
|
|
m_ChunkMap->RemoveClientFromChunks(a_Client);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::Priority a_Priority, cClientHandle * a_Client)
|
|
{
|
|
m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, a_Client);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::Priority a_Priority, cClientHandle * a_Client)
|
|
{
|
|
a_Client->AddWantedChunk(a_ChunkX, a_ChunkZ);
|
|
m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, a_Client);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client)
|
|
{
|
|
m_ChunkSender.RemoveClient(a_Client);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_CallAfter)
|
|
{
|
|
m_ChunkMap->PrepareChunk(a_ChunkX, a_ChunkZ, std::move(a_CallAfter));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
|
|
{
|
|
AString Line1(a_Line1);
|
|
AString Line2(a_Line2);
|
|
AString Line3(a_Line3);
|
|
AString Line4(a_Line4);
|
|
|
|
if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(*this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (m_ChunkMap->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4))
|
|
{
|
|
cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(*this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command)
|
|
{
|
|
return DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, [&](cCommandBlockEntity & a_CommandBlock)
|
|
{
|
|
a_CommandBlock.SetCommand(a_Command);
|
|
return false;
|
|
}
|
|
);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
{
|
|
BLOCKTYPE Block;
|
|
NIBBLETYPE Meta;
|
|
GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
|
|
if ((Block != E_BLOCK_TRAPDOOR) && (Block != E_BLOCK_IRON_TRAPDOOR))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return (Meta & 0x4) > 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open)
|
|
{
|
|
BLOCKTYPE Block;
|
|
NIBBLETYPE Meta;
|
|
GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
|
|
if ((Block != E_BLOCK_TRAPDOOR) && (Block != E_BLOCK_IRON_TRAPDOOR))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool IsOpen = (Meta & 0x4) != 0;
|
|
if (a_Open != IsOpen)
|
|
{
|
|
SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta ^ 0x4);
|
|
BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_TRAPDOOR_OPEN, {a_BlockX, a_BlockY, a_BlockZ}, 0);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ);
|
|
m_Generator.QueueGenerateChunk({a_ChunkX, a_ChunkZ}, true);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
m_ChunkMap->GenerateChunk(a_ChunkX, a_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_Callback)
|
|
{
|
|
m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, std::move(a_Callback));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
return m_ChunkMap->IsChunkLighted(a_ChunkX, a_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback)
|
|
{
|
|
return m_ChunkMap->ForEachLoadedChunk(a_Callback);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SaveAllChunks(void)
|
|
{
|
|
if (IsSavingEnabled())
|
|
{
|
|
m_LastSave = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
|
|
m_ChunkMap->SaveAllChunks();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::QueueSaveAllChunks(void)
|
|
{
|
|
QueueTask([](cWorld & a_World) { a_World.SaveAllChunks(); });
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::QueueTask(std::function<void(cWorld &)> a_Task)
|
|
{
|
|
cCSLock Lock(m_CSTasks);
|
|
m_Tasks.emplace_back(0, std::move(a_Task));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::ScheduleTask(int a_DelayTicks, std::function<void (cWorld &)> a_Task)
|
|
{
|
|
Int64 TargetTick = a_DelayTicks + std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count();
|
|
|
|
// Insert the task into the list of scheduled tasks
|
|
{
|
|
cCSLock Lock(m_CSTasks);
|
|
m_Tasks.emplace_back(TargetTick, std::move(a_Task));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::AddEntity(OwnedEntity a_Entity)
|
|
{
|
|
cCSLock Lock(m_CSEntitiesToAdd);
|
|
m_EntitiesToAdd.emplace_back(std::move(a_Entity));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::HasEntity(UInt32 a_UniqueID)
|
|
{
|
|
// Check if the entity is in the queue to be added to the world:
|
|
{
|
|
cCSLock Lock(m_CSEntitiesToAdd);
|
|
for (cEntityList::const_iterator itr = m_EntitiesToAdd.begin(), end = m_EntitiesToAdd.end(); itr != end; ++itr)
|
|
{
|
|
if ((*itr)->GetUniqueID() == a_UniqueID)
|
|
{
|
|
return true;
|
|
}
|
|
} // for itr - m_EntitiesToAdd[]
|
|
}
|
|
|
|
// Check if the entity is in the chunkmap:
|
|
if (m_ChunkMap.get() == nullptr)
|
|
{
|
|
// Chunkmap has already been destroyed, there are no entities anymore.
|
|
return false;
|
|
}
|
|
return m_ChunkMap->HasEntity(a_UniqueID);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedEntity cWorld::RemoveEntity(cEntity & a_Entity)
|
|
{
|
|
// Check if the entity is in the chunkmap:
|
|
auto Entity = m_ChunkMap->RemoveEntity(a_Entity);
|
|
if (Entity != nullptr)
|
|
{
|
|
Entity->OnRemoveFromWorld(*this);
|
|
return Entity;
|
|
}
|
|
|
|
// Check if the entity is in the queue to be added to the world:
|
|
cCSLock Lock(m_CSEntitiesToAdd);
|
|
auto itr = std::find_if(m_EntitiesToAdd.begin(), m_EntitiesToAdd.end(),
|
|
[&a_Entity](const OwnedEntity & a_OwnedEntity)
|
|
{
|
|
return (a_OwnedEntity.get() == &a_Entity);
|
|
}
|
|
);
|
|
|
|
if (itr != m_EntitiesToAdd.end())
|
|
{
|
|
Entity = std::move(*itr);
|
|
m_EntitiesToAdd.erase(itr);
|
|
}
|
|
return Entity;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
size_t cWorld::GetNumChunks(void) const
|
|
{
|
|
return m_ChunkMap->GetNumChunks();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
size_t cWorld::GetNumUnusedDirtyChunks(void) const
|
|
{
|
|
return m_ChunkMap->GetNumUnusedDirtyChunks();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
|
|
{
|
|
m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);
|
|
a_NumInLightingQueue = static_cast<int>(m_Lighting.GetQueueLength());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::TickQueuedBlocks(void)
|
|
{
|
|
if (m_BlockTickQueue.empty())
|
|
{
|
|
return;
|
|
}
|
|
m_BlockTickQueueCopy.clear();
|
|
m_BlockTickQueue.swap(m_BlockTickQueueCopy);
|
|
|
|
for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); ++itr)
|
|
{
|
|
BlockTickQueueItem * Block = (*itr);
|
|
Block->TicksToWait -= 1;
|
|
if (Block->TicksToWait <= 0)
|
|
{
|
|
// TODO: Handle the case when the chunk is already unloaded
|
|
m_ChunkMap->TickBlock({Block->X, Block->Y, Block->Z});
|
|
delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick
|
|
}
|
|
else
|
|
{
|
|
m_BlockTickQueue.push_back(Block); // Keep the block in the queue
|
|
}
|
|
} // for itr - m_BlockTickQueueCopy[]
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait)
|
|
{
|
|
BlockTickQueueItem * Block = new BlockTickQueueItem;
|
|
Block->X = a_BlockX;
|
|
Block->Y = a_BlockY;
|
|
Block->Z = a_BlockZ;
|
|
Block->TicksToWait = a_TicksToWait;
|
|
|
|
m_BlockTickQueue.push_back(Block);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
{
|
|
return (
|
|
IsBlockWater(GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ)) ||
|
|
IsBlockWater(GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ)) ||
|
|
IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1)) ||
|
|
IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1))
|
|
);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UInt32 cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType, bool a_Baby)
|
|
{
|
|
auto Monster = cMonster::NewMonsterFromType(a_MonsterType);
|
|
if (Monster == nullptr)
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
|
|
|
|
if (a_Baby)
|
|
{
|
|
Monster->SetAge(-1);
|
|
}
|
|
|
|
return SpawnMobFinalize(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UInt32 cWorld::SpawnMobFinalize(std::unique_ptr<cMonster> a_Monster)
|
|
{
|
|
ASSERT(a_Monster != nullptr);
|
|
|
|
// Give the mob full health.
|
|
a_Monster->SetHealth(a_Monster->GetMaxHealth());
|
|
|
|
// A plugin doesn't agree with the spawn. bail out.
|
|
if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster))
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
|
|
auto & Monster = *a_Monster;
|
|
|
|
// Initialize the monster into the current world.
|
|
if (!Monster.Initialize(std::move(a_Monster), *this))
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
|
|
cPluginManager::Get()->CallHookSpawnedMonster(*this, Monster);
|
|
|
|
return Monster.GetUniqueID();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UInt32 cWorld::CreateProjectile(Vector3d a_Pos, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed)
|
|
{
|
|
auto Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_Pos, a_Item, a_Speed);
|
|
if (Projectile == nullptr)
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
|
|
auto ProjectilePtr = Projectile.get();
|
|
if (!ProjectilePtr->Initialize(std::move(Projectile), *this))
|
|
{
|
|
return cEntity::INVALID_ID;
|
|
}
|
|
|
|
return ProjectilePtr->GetUniqueID();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
UInt32 cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed)
|
|
{
|
|
return CreateProjectile({a_PosX, a_PosY, a_PosZ}, a_Kind, a_Creator, a_Item, a_Speed);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cWorld::GetTickRandomNumber(int a_Range)
|
|
{
|
|
return GetRandomProvider().RandInt(a_Range);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results)
|
|
{
|
|
typedef std::pair<AString::size_type, AString> pair_t;
|
|
size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space
|
|
AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word
|
|
|
|
if (LastWord.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::vector<pair_t> UsernamesByWeight;
|
|
|
|
cLock Lock(*this);
|
|
for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
|
|
{
|
|
AString PlayerName ((*itr)->GetName());
|
|
if ((*itr)->HasCustomName())
|
|
{
|
|
PlayerName = (*itr)->GetCustomName();
|
|
}
|
|
|
|
AString::size_type Found = StrToLower(PlayerName).find(StrToLower(LastWord)); // Try to find last word in playername
|
|
if (Found == AString::npos)
|
|
{
|
|
continue; // No match
|
|
}
|
|
|
|
UsernamesByWeight.push_back(std::make_pair(Found, PlayerName)); // Match! Store it with the position of the match as a weight
|
|
}
|
|
Lock.Unlock();
|
|
|
|
std::sort(UsernamesByWeight.begin(), UsernamesByWeight.end()); // Sort lexicographically (by the first value, then second), so higher weights (usernames with match closer to start) come first (#1274)
|
|
|
|
/* TODO: Uncomment once migrated to C++11
|
|
std::transform(
|
|
UsernamesByWeight.begin(),
|
|
UsernamesByWeight.end(),
|
|
std::back_inserter(a_Results),
|
|
[](const pair_t & p) { return p.first; }
|
|
);
|
|
*/
|
|
|
|
a_Results.reserve(UsernamesByWeight.size());
|
|
for (std::vector<pair_t>::const_iterator itr = UsernamesByWeight.begin(); itr != UsernamesByWeight.end(); ++itr)
|
|
{
|
|
a_Results.push_back(itr->second);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked)
|
|
{
|
|
m_ChunkMap->SetChunkAlwaysTicked(a_ChunkX, a_ChunkZ, a_AlwaysTicked);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile)
|
|
{
|
|
AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", "Incremental");
|
|
|
|
if (SimulatorName.empty())
|
|
{
|
|
LOGWARNING("[Physics] RedstoneSimulator not present or empty in %s, using the default of \"Incremental\".", GetIniFileName().c_str());
|
|
SimulatorName = "Incremental";
|
|
}
|
|
|
|
cRedstoneSimulator * res = nullptr;
|
|
|
|
if (NoCaseCompare(SimulatorName, "Incremental") == 0)
|
|
{
|
|
res = new cIncrementalRedstoneSimulator(*this);
|
|
}
|
|
else if (NoCaseCompare(SimulatorName, "noop") == 0)
|
|
{
|
|
res = new cRedstoneNoopSimulator(*this);
|
|
}
|
|
else
|
|
{
|
|
LOGWARNING("[Physics] Unknown RedstoneSimulator \"%s\" in %s, using the default of \"Incremental\".", SimulatorName.c_str(), GetIniFileName().c_str());
|
|
res = new cIncrementalRedstoneSimulator(*this);
|
|
}
|
|
|
|
m_SimulatorManager->RegisterSimulator(res, 2 /* Two game ticks is a redstone tick */);
|
|
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock)
|
|
{
|
|
AString SimulatorNameKey;
|
|
Printf(SimulatorNameKey, "%sSimulator", a_FluidName);
|
|
AString SimulatorSectionName;
|
|
Printf(SimulatorSectionName, "%sSimulator", a_FluidName);
|
|
|
|
bool IsWater = (strcmp(a_FluidName, "Water") == 0); // Used for defaults
|
|
AString DefaultSimulatorName = ((GetDimension() == dimNether) && IsWater) ? "Vaporise" : "Vanilla";
|
|
AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, DefaultSimulatorName);
|
|
if (SimulatorName.empty())
|
|
{
|
|
LOGWARNING("[Physics] %s not present or empty in %s, using the default of \"%s\".", SimulatorNameKey.c_str(), GetIniFileName().c_str(), DefaultSimulatorName.c_str());
|
|
SimulatorName = DefaultSimulatorName;
|
|
}
|
|
cFluidSimulator * res = nullptr;
|
|
int Rate = 1;
|
|
if (
|
|
(NoCaseCompare(SimulatorName, "vaporize") == 0) ||
|
|
(NoCaseCompare(SimulatorName, "vaporise") == 0)
|
|
)
|
|
{
|
|
res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
|
|
}
|
|
else if (
|
|
(NoCaseCompare(SimulatorName, "noop") == 0) ||
|
|
(NoCaseCompare(SimulatorName, "nop") == 0) ||
|
|
(NoCaseCompare(SimulatorName, "null") == 0) ||
|
|
(NoCaseCompare(SimulatorName, "nil") == 0)
|
|
)
|
|
{
|
|
res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
|
|
}
|
|
else
|
|
{
|
|
int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2);
|
|
int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30);
|
|
int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1);
|
|
|
|
if ((Falloff > 15) || (Falloff < 0))
|
|
{
|
|
LOGWARNING("Falloff for %s simulator is out of range, assuming default of %d", a_FluidName, IsWater ? 1 : 2);
|
|
Falloff = IsWater ? 1 : 2;
|
|
}
|
|
|
|
if (NoCaseCompare(SimulatorName, "floody") == 0)
|
|
{
|
|
res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource);
|
|
}
|
|
else if (NoCaseCompare(SimulatorName, "vanilla") == 0)
|
|
{
|
|
res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource);
|
|
}
|
|
else
|
|
{
|
|
// The simulator name doesn't match anything we have, issue a warning:
|
|
LOGWARNING("%s [Physics]:%s specifies an unknown simulator, using the default \"Vanilla\".", GetIniFileName().c_str(), SimulatorNameKey.c_str());
|
|
res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource);
|
|
}
|
|
}
|
|
|
|
m_SimulatorManager->RegisterSimulator(res, Rate);
|
|
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::AddQueuedPlayers(void)
|
|
{
|
|
ASSERT(m_TickThread.IsCurrentThread());
|
|
|
|
// Grab the list of players to add, it has to be locked to access it:
|
|
cAwaitingPlayerList PlayersToAdd;
|
|
{
|
|
cCSLock Lock(m_CSPlayersToAdd);
|
|
std::swap(PlayersToAdd, m_PlayersToAdd);
|
|
}
|
|
|
|
// Temporary (#3115-will-fix): store pointers to player objects after ownership transferral
|
|
std::vector<std::pair<cPlayer *, cWorld *>> AddedPlayerPtrs;
|
|
AddedPlayerPtrs.reserve(PlayersToAdd.size());
|
|
|
|
// Add all the players in the grabbed list:
|
|
{
|
|
cLock Lock(*this);
|
|
for (auto & AwaitingPlayer : PlayersToAdd)
|
|
{
|
|
auto & Player = AwaitingPlayer.first;
|
|
ASSERT(std::find(m_Players.begin(), m_Players.end(), Player.get()) == m_Players.end()); // Is it already in the list? HOW?
|
|
LOGD("Adding player %s to world \"%s\".", Player->GetName().c_str(), m_WorldName.c_str());
|
|
|
|
m_Players.push_back(Player.get());
|
|
Player->SetWorld(this);
|
|
|
|
// Add to chunkmap, if not already there (Spawn vs MoveToWorld):
|
|
auto PlayerPtr = Player.get();
|
|
m_ChunkMap->AddPlayer(std::move(Player));
|
|
PlayerPtr->OnAddToWorld(*this);
|
|
ASSERT(!PlayerPtr->IsTicking());
|
|
PlayerPtr->SetIsTicking(true);
|
|
AddedPlayerPtrs.emplace_back(PlayerPtr, AwaitingPlayer.second);
|
|
} // for itr - PlayersToAdd[]
|
|
} // cLock(*this)
|
|
|
|
// Add all the players' clienthandles:
|
|
{
|
|
cCSLock Lock(m_CSClients);
|
|
for (auto & AwaitingPlayer : AddedPlayerPtrs)
|
|
{
|
|
auto & Player = AwaitingPlayer.first;
|
|
cClientHandlePtr Client = Player->GetClientHandlePtr();
|
|
if (Client != nullptr)
|
|
{
|
|
m_Clients.push_back(Client);
|
|
}
|
|
} // for itr - PlayersToAdd[]
|
|
} // Lock(m_CSClients)
|
|
|
|
// Stream chunks to all eligible clients:
|
|
for (auto & AwaitingPlayer : AddedPlayerPtrs)
|
|
{
|
|
auto & Player = AwaitingPlayer.first;
|
|
cClientHandle * Client = Player->GetClientHandle();
|
|
if (Client != nullptr)
|
|
{
|
|
Client->SendPlayerMoveLook();
|
|
Client->SendHealth();
|
|
Client->SendWholeInventory(*Player->GetWindow());
|
|
|
|
// Send resource pack
|
|
auto ResourcePackUrl = cRoot::Get()->GetServer()->GetResourcePackUrl();
|
|
if (!ResourcePackUrl.empty())
|
|
{
|
|
Client->SendResourcePack(ResourcePackUrl);
|
|
}
|
|
}
|
|
} // for itr - PlayersToAdd[]
|
|
|
|
// Call EntityChangedWorld callback on all eligible clients
|
|
for (auto & AwaitingPlayer : AddedPlayerPtrs)
|
|
{
|
|
if (AwaitingPlayer.second != nullptr)
|
|
{
|
|
cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*(static_cast <cEntity *>(AwaitingPlayer.first)), *AwaitingPlayer.second);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// cWorld::cChunkGeneratorCallbacks:
|
|
|
|
cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) :
|
|
m_World(&a_World)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc)
|
|
{
|
|
cChunkDef::BlockNibbles BlockMetas;
|
|
a_ChunkDesc.CompressBlockMetas(BlockMetas);
|
|
|
|
auto SetChunkData = std::make_unique<cSetChunkData>(
|
|
a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(),
|
|
a_ChunkDesc.GetBlockTypes(), BlockMetas,
|
|
nullptr, nullptr, // We don't have lighting, chunk will be lighted when needed
|
|
&a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(),
|
|
std::move(a_ChunkDesc.GetEntities()), std::move(a_ChunkDesc.GetBlockEntities()),
|
|
true
|
|
);
|
|
SetChunkData->RemoveInvalidBlockEntities();
|
|
m_World->QueueSetChunkData(std::move(SetChunkData));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::cChunkGeneratorCallbacks::IsChunkValid(cChunkCoords a_Coords)
|
|
{
|
|
return m_World->IsChunkValid(a_Coords.m_ChunkX, a_Coords.m_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::cChunkGeneratorCallbacks::IsChunkQueued(cChunkCoords a_Coords)
|
|
{
|
|
return m_World->IsChunkQueued(a_Coords.m_ChunkX, a_Coords.m_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWorld::cChunkGeneratorCallbacks::HasChunkAnyClients(cChunkCoords a_Coords)
|
|
{
|
|
return m_World->HasChunkAnyClients(a_Coords.m_ChunkX, a_Coords.m_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerating(cChunkDesc & a_ChunkDesc)
|
|
{
|
|
cPluginManager::Get()->CallHookChunkGenerating(
|
|
*m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
|
|
);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_ChunkDesc)
|
|
{
|
|
cPluginManager::Get()->CallHookChunkGenerated(
|
|
*m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
|
|
);
|
|
}
|