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cuberite-2a/source/Entities/TNTEntity.h
madmaxoft a7447b4c7e Moved entity spawning into cEntity::Initialize().
It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
2013-08-25 21:25:13 +02:00

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601 B
C++

#pragma once
#include "Entity.h"
class cTNTEntity :
public cEntity
{
typedef cEntity super;
public:
CLASS_PROTODEF(cTNTEntity);
cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec);
cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec);
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
protected:
double m_Counter; ///< How much time has elapsed since the object was created, in seconds
double m_MaxFuseTime; ///< How long the fuse is, in seconds
};