63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
// FlowerPotEntity.h
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// Declares the cFlowerPotEntity class representing a single sign in the world
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#pragma once
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#include "BlockEntity.h"
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#include "Item.h"
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// tolua_begin
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class cFlowerPotEntity :
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public cBlockEntity
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{
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typedef cBlockEntity super;
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public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cFlowerPotEntity)
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/** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */
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cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual void Destroy(void) override;
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// tolua_begin
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/** Is a flower in the pot? */
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bool IsItemInPot(void) { return !m_Item.IsEmpty(); }
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/** Get the item in the flower pot */
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cItem GetItem(void) const { return m_Item; }
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/** Set the item in the flower pot */
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void SetItem(const cItem & a_Item) { m_Item = a_Item; }
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// tolua_end
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/** Called when the player is using the entity; returns true if it was a successful use, return false if it should be treated as a normal block */
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virtual bool UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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static bool IsFlower(short m_ItemType, short m_ItemData);
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private:
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cItem m_Item;
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} ; // tolua_export
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