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cuberite-2a/source/Simulator
2013-02-28 07:42:45 +00:00
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ClassicFluidSimulator.cpp Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
ClassicFluidSimulator.h Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
DelayedFluidSimulator.cpp Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
DelayedFluidSimulator.h Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
FireSimulator.cpp Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
FireSimulator.h Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
FloodyFluidSimulator.cpp Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups. 2013-01-27 02:00:33 +00:00
FloodyFluidSimulator.h Floody fluid simulator can create sourceblocks (configurable in World.ini) 2013-01-04 05:21:07 +00:00
FluidSimulator.cpp Fluids will wash away crops and sugarcane. 2012-10-19 18:48:34 +00:00
FluidSimulator.h Initial Floody fluid simulator. 2012-10-14 17:06:21 +00:00
RedstoneSimulator.cpp Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
RedstoneSimulator.h Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
SandSimulator.cpp Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
SandSimulator.h Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
Simulator.cpp Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
Simulator.h Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
SimulatorManager.cpp Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00
SimulatorManager.h Simulators now have direct access to the cChunk object in the WakeUp() call 2013-02-28 07:42:45 +00:00