1
0
cuberite-2a/src/Entities/FireworkEntity.h
Mattes D 0c0c762412 Exported individual projectile classes to Lua API.
They used to be exported, but then they were moved to separate files and those werent' added to the ToLua processing list.
2014-10-21 21:25:52 +02:00

65 lines
1.3 KiB
C++

// FireworkEntity.h
// Declares the cFireworkEntity class representing the flying firework rocket
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cFireworkEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireworkEntity)
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
// tolua_begin
/** Returns the item used to create the rocket (has all the firework effects on it) */
const cItem & GetItem(void) const { return m_FireworkItem; }
/** Sets the item that is used to create the rocket (has all the firework effects on it) */
void SetItem(const cItem & a_Item) { m_FireworkItem = a_Item; }
/** Returns the number of ticks left until the firework explosion. */
int GetTicksToExplosion(void) const { return m_TicksToExplosion; }
/** Sets the number of ticks left until the firework explosion. */
void SetTicksToExplosion(int a_TicksToExplosion) { m_TicksToExplosion = a_TicksToExplosion; }
// tolua_end
protected:
// cProjectileEntity overrides:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
int m_TicksToExplosion;
cItem m_FireworkItem;
}; // tolua_export