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cuberite-2a/CMakeLists.txt
Mattes D f021e2fe22 Updated LibEvent to release 2.1.11-stable. (#4383)
This finally restores my ability to compile on Windows and Linux from the same source folder (on a network drive).

LibEvent broke this long ago by writing a config file into the source folder, rather than build folder. Now it's finally fixed.
2019-09-04 22:34:54 +01:00

334 lines
13 KiB
CMake

# This is the top-level CMakeLists.txt file for the Cuberite project
#
# Use CMake to generate the build files for your platform
#
# This script supports some configuration through CMake arguments (-Dparam=val syntax):
# BUILD_TOOLS=1 sets up additional executables to be built along with the server (ProtoProxy, GrownBiomeGenVisualiser, MCADefrag)
# BUILD_UNSTABLE_TOOLS=1 sets up yet more executables to be built, these can be broken and generally are obsolete (GeneratorPerformanceTest)
# NO_NATIVE_OPTIMIZATION=1 disables CPU-specific optimisations for the current machine, allows use on other CPUs of the same platform
# DISABLE_SYSTEM_LUA=1 disables the use of system Lua interpreter; the tolua executable will be built and used instead. Incompatible with cross-compiling
# SELF_TEST=1 enables testing code to be built
cmake_minimum_required (VERSION 2.8.7)
if (POLICY CMP0054)
cmake_policy(SET CMP0054 NEW)
endif()
# Without this, the MSVC variable isn't defined for MSVC builds ( https://cmake.org/pipermail/cmake/2011-November/047130.html )
enable_language(CXX C)
# Enable the support for solution folders in MSVC
if (MSVC)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
endif()
# These env variables are used for configuring Travis CI builds.
if(DEFINED ENV{TRAVIS_CUBERITE_BUILD_TYPE})
message("Setting build type to $ENV{TRAVIS_CUBERITE_BUILD_TYPE}")
set(CMAKE_BUILD_TYPE $ENV{TRAVIS_CUBERITE_BUILD_TYPE})
endif()
if(DEFINED ENV{TRAVIS_CUBERITE_FORCE32})
set(FORCE32 $ENV{TRAVIS_CUBERITE_FORCE32})
endif()
if(DEFINED ENV{TRAVIS_BUILD_WITH_COVERAGE})
set(BUILD_WITH_COVERAGE $ENV{TRAVIS_BUILD_WITH_COVERAGE})
endif()
if(DEFINED ENV{CUBERITE_BUILD_ID})
# The build info is defined by the build system (Travis / Jenkins)
set(BUILD_ID $ENV{CUBERITE_BUILD_ID})
set(BUILD_SERIES_NAME $ENV{CUBERITE_BUILD_SERIES_NAME})
set(BUILD_DATETIME $ENV{CUBERITE_BUILD_DATETIME})
if(DEFINED ENV{CUBERITE_BUILD_COMMIT_ID})
set(BUILD_COMMIT_ID $ENV{CUBERITE_BUILD_COMMIT_ID})
else()
message("Commit id not set, attempting to determine id from git")
execute_process(
COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
RESULT_VARIABLE GIT_EXECUTED
OUTPUT_VARIABLE BUILD_COMMIT_ID
)
string(STRIP ${BUILD_COMMIT_ID} BUILD_COMMIT_ID)
if (NOT (GIT_EXECUTED EQUAL 0))
message(FATAL_ERROR "Could not identifiy git commit id")
endif()
endif()
else()
# This is a local build, stuff in some basic info:
set(BUILD_ID "Unknown")
set(BUILD_SERIES_NAME "local build")
execute_process(
COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
RESULT_VARIABLE GIT_EXECUTED
OUTPUT_VARIABLE BUILD_COMMIT_ID
)
if (NOT(GIT_EXECUTED EQUAL 0))
set(BUILD_COMMIT_ID "Unknown")
endif()
string(STRIP ${BUILD_COMMIT_ID} BUILD_COMMIT_ID)
execute_process(
COMMAND git log -1 --date=iso --pretty=format:%ai
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
RESULT_VARIABLE GIT_EXECUTED
OUTPUT_VARIABLE BUILD_DATETIME
)
if (NOT(GIT_EXECUTED EQUAL 0))
set(BUILD_DATETIME "Unknown")
endif()
string(STRIP ${BUILD_DATETIME} BUILD_DATETIME)
# The BUILD_COMMIT_ID and BUILD_DATETIME aren't updated on each repo pull
# They are only updated when cmake re-configures the project
# Therefore mark them as "approx: "
set(BUILD_COMMIT_ID "approx: ${BUILD_COMMIT_ID}")
set(BUILD_DATETIME "approx: ${BUILD_DATETIME}")
endif()
# We need C++11 features, Visual Studio has those from VS2012, but it needs a new platform toolset for those; VS2013 supports them natively:
# Adapted from https://web.archive.org/web/https://binglongx.wordpress.com/2013/06/28/set-non-default-platform-toolset-in-cmake/
if(MSVC OR MSVC_IDE)
if( MSVC_VERSION LESS 1700 ) # VC10- / VS2010-
message(FATAL_ERROR "The project requires C++11 features. "
"You need at least Visual Studio 11 (Microsoft Visual Studio 2012), "
"with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012).")
elseif( MSVC_VERSION EQUAL 1700 ) # VC11 / VS2012
message( "VC11: using Microsoft Visual Studio 2012 "
"with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012)" )
set(CMAKE_GENERATOR_TOOLSET "v120_CTP_Nov2012" CACHE STRING "Platform Toolset" FORCE)
else() # VC12+, assuming C++11 supported.
endif()
else() # GCC or Clang, so get compiler version directly since CMAKE_CXX_COMPILER_VERSION is only available in CMake 2.8.8 and later
execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE DUMPED_COMPILER_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
# Check for gcc version 4.8 or greater
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND DUMPED_COMPILER_VERSION VERSION_LESS "4.8")
message(FATAL_ERROR "You have ${CMAKE_CXX_COMPILER_ID} version ${DUMPED_COMPILER_VERSION}, but at least 4.8 is needed")
endif()
# Check for clang version 3.4 or greater
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" AND DUMPED_COMPILER_VERSION VERSION_LESS "3.4")
message(FATAL_ERROR "You have ${CMAKE_CXX_COMPILER_ID} version ${DUMPED_COMPILER_VERSION}, but at least 3.4 is needed")
endif()
endif()
set(BUILD_TOOLS OFF CACHE BOOL "")
set(SELF_TEST OFF CACHE BOOL "")
# Check whether Lua can be used:
if (NOT(DISABLE_SYSTEM_LUA))
include(CheckLua.cmake)
if(HAS_LUA_INTERPRETER)
message(STATUS "Lua has been found in your system and will be used for the build.")
set(USE_SYSTEM_LUA 1)
else()
message(STATUS "Lua has NOT been found in your system, the build will use its own Lua implementation.")
unset(USE_SYSTEM_LUA)
endif()
else()
message(STATUS "System Lua is disabled via CMake command-line parameters. The build will use its own Lua implementation.")
endif()
# This has to be done before any flags have been set up.
if(${BUILD_TOOLS})
message("Building tools")
add_subdirectory(Tools/GrownBiomeGenVisualiser/)
add_subdirectory(Tools/MCADefrag/)
add_subdirectory(Tools/NoiseSpeedTest/)
add_subdirectory(Tools/ProtoProxy/)
endif()
if(${BUILD_UNSTABLE_TOOLS})
message("Building unstable tools")
add_subdirectory(Tools/GeneratorPerformanceTest/)
endif()
include(SetFlags.cmake)
set_flags()
set_lib_flags()
enable_profile()
# Under Windows, we need Lua as DLL; on *nix we need it linked statically:
if (WIN32)
add_definitions(-DLUA_BUILD_AS_DLL)
endif()
# The Expat library is linked in statically, make the source files aware of that:
add_definitions(-DXML_STATIC)
# Let Lua use additional checks on its C API. This is only compiled into Debug builds:
add_definitions(-DLUA_USE_APICHECK)
# Self Test Mode enables extra checks at startup
if(${SELF_TEST})
add_definitions(-DSELF_TEST)
endif()
# Build all dependent libraries as static:
SET(CMAKE_BUILD_STATIC_LIBRARIES ON)
####
project (Cuberite)
# Set options for SQLiteCpp, disable all their tests and lints:
set(SQLITECPP_RUN_CPPLINT OFF CACHE BOOL "Run cpplint.py tool for Google C++ StyleGuide." FORCE)
set(SQLITECPP_RUN_CPPCHECK OFF CACHE BOOL "Run cppcheck C++ static analysis tool." FORCE)
set(SQLITECPP_RUN_DOXYGEN OFF CACHE BOOL "Run Doxygen C++ documentation tool." FORCE)
set(SQLITECPP_BUILD_EXAMPLES OFF CACHE BOOL "Build examples." FORCE)
set(SQLITECPP_BUILD_TESTS OFF CACHE BOOL "Build and run tests." FORCE)
set(SQLITECPP_INTERNAL_SQLITE OFF CACHE BOOL "Add the internal SQLite3 source to the project." FORCE)
set(SQLITE_ENABLE_COLUMN_METADATA OFF CACHE BOOL "" FORCE)
# Set options for LibEvent, disable all their tests and benchmarks:
set(EVENT__DISABLE_OPENSSL YES CACHE BOOL "Disable OpenSSL in LibEvent" FORCE)
set(EVENT__DISABLE_BENCHMARK YES CACHE BOOL "Disable LibEvent benchmarks" FORCE)
set(EVENT__DISABLE_TESTS YES CACHE BOOL "Disable LibEvent tests" FORCE)
set(EVENT__DISABLE_REGRESS YES CACHE BOOL "Disable LibEvent regression tests" FORCE)
set(EVENT__DISABLE_SAMPLES YES CACHE BOOL "Disable LibEvent samples" FORCE)
set(EVENT__LIBRARY_TYPE "STATIC" CACHE STRING "Use static LibEvent libraries" FORCE)
# Set options for JsonCPP, disabling all of their tests
# Additionally, their library is output to a strange location; make sure the linker knows where to find it
set(JSONCPP_WITH_TESTS OFF CACHE BOOL "Compile and (for jsoncpp_check) run JsonCpp test executables")
set(JSONCPP_WITH_POST_BUILD_UNITTEST OFF CACHE BOOL "Automatically run unit-tests as a post build step")
set(JSONCPP_WITH_PKGCONFIG_SUPPORT OFF CACHE BOOL "Generate and install .pc files")
link_directories(lib/jsoncpp/src/lib_json)
# Check that the libraries are present:
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/SQLiteCpp/CMakeLists.txt)
message(FATAL_ERROR "SQLiteCpp is missing in folder lib/SQLiteCpp. Have you initialized the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/mbedtls/CMakeLists.txt)
message(FATAL_ERROR "mbedTLS is missing in folder lib/mbedtls. Have you initialized the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/libevent/CMakeLists.txt)
message(FATAL_ERROR "LibEvent is missing in folder lib/libevent. Have you initialized and updated the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/jsoncpp/CMakeLists.txt)
message(FATAL_ERROR "JsonCPP is missing in folder lib/jsoncpp. Have you initialized and updated the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/cmake-coverage/CodeCoverage.cmake)
message(FATAL_ERROR "cmake-coverage is missing in folder lib/cmake-coverage. Have you initialized and updated the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/expat/CMakeLists.txt)
message(FATAL_ERROR "expat is missing in folder lib/expat. Have you initialized and updated the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/fmt/CMakeLists.txt)
message(FATAL_ERROR "fmt is missing in folder lib/fmt. Have you initialized and updated the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/lua/CMakeLists.txt)
message(FATAL_ERROR "lua is missing in folder lib/lua. Have you initialized and updated the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/luaexpat/CMakeLists.txt)
message(FATAL_ERROR "luaexpat is missing in folder lib/luaexpat. Have you initialized and updated the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/luaproxy/CMakeLists.txt)
message(FATAL_ERROR "luaproxy is missing in folder lib/luaproxy. Have you initialized and updated the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/sqlite/CMakeLists.txt)
message(FATAL_ERROR "sqlite is missing in folder lib/sqlite. Have you initialized and updated the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/tolua++/CMakeLists.txt)
message(FATAL_ERROR "tolua++ is missing in folder lib/tolua++. Have you initialized and updated the submodules / downloaded the extra libraries?")
endif()
if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/zlib/CMakeLists.txt)
message(FATAL_ERROR "zlib is missing in folder lib/zlib. Have you initialized and updated the submodules / downloaded the extra libraries?")
endif()
# Include all the libraries:
add_subdirectory(lib/jsoncpp/)
add_subdirectory(lib/zlib/)
add_subdirectory(lib/lua/)
add_subdirectory(lib/tolua++/ EXCLUDE_FROM_ALL)
add_subdirectory(lib/sqlite/)
add_subdirectory(lib/SQLiteCpp/)
add_subdirectory(lib/expat/)
add_subdirectory(lib/luaexpat/)
add_subdirectory(lib/libevent/ EXCLUDE_FROM_ALL)
add_subdirectory(lib/fmt)
# Add proper include directories so that SQLiteCpp can find SQLite3:
get_property(SQLITECPP_INCLUDES DIRECTORY "lib/SQLiteCpp/" PROPERTY INCLUDE_DIRECTORIES)
set(SQLITECPP_INCLUDES "${SQLITECPP_INCLUDES}" "${CMAKE_CURRENT_SOURCE_DIR}/lib/sqlite/")
set_property(DIRECTORY lib/SQLiteCpp/ PROPERTY INCLUDE_DIRECTORIES "${SQLITECPP_INCLUDES}")
set_property(TARGET SQLiteCpp PROPERTY INCLUDE_DIRECTORIES "${SQLITECPP_INCLUDES}")
# Add proper includes for LibEvent's event-config.h header:
include_directories(SYSTEM ${LIBEVENT_INCLUDE_DIRS})
# Prettify jsoncpp_lib_static name in VS solution explorer
set_property(TARGET jsoncpp_lib_static PROPERTY PROJECT_LABEL "jsoncpp")
if (WIN32)
add_subdirectory(lib/luaproxy/)
endif()
# We use EXCLUDE_FROM_ALL so that only the explicit dependencies are used
# (mbedTLS also has test and example programs in their CMakeLists.txt, we don't want those)
include(lib/mbedtls.cmake EXCLUDE_FROM_ALL)
if(NOT MSVC AND "${CMAKE_SYSTEM_PROCESSOR}" MATCHES "arm")
# mbed TLS uses the frame pointer's register in inline assembly for its bignum implementation:
# https://tls.mbed.org/kb/development/arm-thumb-error-r7-cannot-be-used-in-asm-here
target_compile_options(mbedcrypto PRIVATE -fomit-frame-pointer)
endif()
set_exe_flags()
add_subdirectory(src)
if(${SELF_TEST})
message("Tests enabled")
enable_testing()
add_subdirectory(tests)
endif()
# Put projects into solution folders in MSVC:
if (MSVC)
set_target_properties(
event_core_static
event_extra_static
expat
fmt
jsoncpp_lib_static
lua
luaexpat
mbedcrypto
mbedtls
mbedx509
sqlite
SQLiteCpp
tolualib
zlib
PROPERTIES FOLDER Lib
)
set_target_properties(
luaproxy
PROPERTIES FOLDER Support
)
if(${BUILD_TOOLS})
set_target_properties(
MCADefrag
ProtoProxy
PROPERTIES FOLDER Tools
)
endif()
endif()