ba048e2101
* Fix stack overflow in breaking ice. Stupid fix, but it does work and is used in other places too... * Replace hotfix for pistons with better one * Fix comments in BlockBed handler
165 lines
4.6 KiB
C++
165 lines
4.6 KiB
C++
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// BlockBed.cpp
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#include "Globals.h"
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#include "BlockBed.h"
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#include "BroadcastInterface.h"
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#include "../Entities/Player.h"
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#include "../World.h"
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#include "../BoundingBox.h"
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#include "../Mobs/Monster.h"
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#include "../BlockEntities/BedEntity.h"
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void cBlockBedHandler::OnBroken(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta)
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{
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auto Direction = MetaDataToDirection(a_OldBlockMeta & 0x03);
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if ((a_OldBlockMeta & 0x08) != 0)
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{
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// Was pillow
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Vector3i FootPos(a_BlockPos - Direction);
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if (a_ChunkInterface.GetBlock(FootPos) == E_BLOCK_BED)
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{
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// First replace the bed with air
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a_ChunkInterface.FastSetBlock(FootPos, E_BLOCK_AIR, 0);
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// Then destroy the bed entity
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a_ChunkInterface.SetBlock(FootPos, E_BLOCK_AIR, 0);
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}
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}
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else
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{
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// Was foot end
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Vector3i PillowPos(a_BlockPos + Direction);
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if (a_ChunkInterface.GetBlock(PillowPos) == E_BLOCK_BED)
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{
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// First replace the bed with air
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a_ChunkInterface.FastSetBlock(PillowPos, E_BLOCK_AIR, 0);
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// Then destroy the bed entity
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a_ChunkInterface.SetBlock(PillowPos, E_BLOCK_AIR, 0);
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}
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}
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}
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bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
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if (a_WorldInterface.GetDimension() != dimOverworld)
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{
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a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
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}
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else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458))) // Source: https://minecraft.gamepedia.com/Bed#Sleeping
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{
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a_Player.SendMessageFailure("You can only sleep at night");
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}
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else
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(Coords);
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if ((Meta & 0x4) == 0x4)
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{
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a_Player.SendMessageFailure("This bed is occupied");
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}
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else
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{
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auto FindMobs = [](cEntity & a_Entity)
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{
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return (
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(a_Entity.GetEntityType() == cEntity::etMonster) &&
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(static_cast<cMonster&>(a_Entity).GetMobFamily() == cMonster::mfHostile)
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);
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};
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if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
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{
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a_Player.SendMessageFailure("You may not rest now, there are monsters nearby");
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}
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else
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{
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Vector3i PillowDirection(0, 0, 0);
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if ((Meta & 0x8) == 0x8)
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{
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// Is pillow
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a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, { a_BlockX, a_BlockY, a_BlockZ });
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}
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else
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{
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// Is foot end
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VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken
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PillowDirection = MetaDataToDirection(Meta & 0x3);
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if (a_ChunkInterface.GetBlock(Coords + PillowDirection) == E_BLOCK_BED) // Must always use pillow location for sleeping
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{
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a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, Vector3i{a_BlockX, a_BlockY, a_BlockZ} + PillowDirection);
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}
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}
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a_Player.SetBedPos(Coords);
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SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true);
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a_Player.SetIsInBed(true);
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a_Player.SendMessageSuccess("Home position set successfully");
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auto TimeFastForwardTester = [](cPlayer & a_OtherPlayer)
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{
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if (!a_OtherPlayer.IsInBed())
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{
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return true;
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}
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return false;
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};
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if (a_WorldInterface.ForEachPlayer(TimeFastForwardTester))
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{
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a_WorldInterface.ForEachPlayer([&](cPlayer & a_OtherPlayer)
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{
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cBlockBedHandler::SetBedOccupationState(a_ChunkInterface, a_OtherPlayer.GetLastBedPos(), false);
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a_OtherPlayer.SetIsInBed(false);
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return false;
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}
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);
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a_WorldInterface.SetTimeOfDay(0);
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a_ChunkInterface.SetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
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}
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}
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}
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}
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return true;
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}
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void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange)
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{
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a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), [&](cBedEntity & a_Bed)
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{
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a_Bed.SetColor(a_Player.GetEquippedItem().m_ItemDamage);
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return true;
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}
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);
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}
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cItems cBlockBedHandler::ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool)
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{
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short color = E_META_WOOL_RED;
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if (a_BlockEntity != nullptr)
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{
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color = reinterpret_cast<cBedEntity *>(a_BlockEntity)->GetColor();
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}
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return cItem(E_ITEM_BED, 1, color);
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}
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