52 lines
766 B
C++
52 lines
766 B
C++
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// BlockBanner.h
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#pragma once
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#include "../BlockInfo.h"
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#include "BlockEntity.h"
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class cBlockBannerHandler final :
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public cBlockEntityHandler
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{
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using Super = cBlockEntityHandler;
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public:
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using Super::Super;
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
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{
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// Drops handled by the block entity:
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return {};
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
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{
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if (a_RelPos.y < 1)
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{
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return false;
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}
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return cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelPos.addedY(-1)));
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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return 0;
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}
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} ;
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