0a68994f48
Credit to @MeMuXin Closes #4498
31 lines
1.1 KiB
Lua
31 lines
1.1 KiB
Lua
return
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{
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HOOK_PLAYER_MOVING =
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{
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CalledWhen = "Player tried to move in the tick being currently processed. Plugin may refuse movement.",
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DefaultFnName = "OnPlayerMoving", -- also used as pagename
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Desc = [[
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This function is called in each server tick for each {{cPlayer|player}} that has sent any of the
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player-move packets. Plugins may refuse the movement.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." },
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{ Name = "OldPosition", Type = "{{Vector3d}}", Notes = "The old position." },
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{ Name = "NewPosition", Type = "{{Vector3d}}", Notes = "The new position." },
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{ Name = "PreviousIsOnGround", Type = "{{boolean}}", Notes = "Specifies if the player was standing on a solid block." },
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},
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Returns = [[
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If the function returns true, movement is prohibited.</p>
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<p>
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If the function returns false or no value, other plugins' callbacks are called and finally the new
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position is permanently stored in the cPlayer object.</p>
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]],
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}, -- HOOK_PLAYER_MOVING
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}
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