179 lines
2.3 KiB
C++
179 lines
2.3 KiB
C++
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// MapManager.cpp
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#include "Globals.h"
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#include "MapManager.h"
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#include "World.h"
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#include "WorldStorage/MapSerializer.h"
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cMapManager::cMapManager(cWorld * a_World)
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: m_World(a_World)
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{
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ASSERT(m_World != nullptr);
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}
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bool cMapManager::DoWithMap(UInt32 a_ID, cMapCallback & a_Callback)
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{
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cCSLock Lock(m_CS);
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cMap * Map = GetMapData(a_ID);
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if (Map == nullptr)
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{
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return false;
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}
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else
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{
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a_Callback.Item(Map);
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return true;
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}
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}
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bool cMapManager::ForEachMap(cMapCallback & a_Callback)
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{
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cCSLock Lock(m_CS);
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for (cMapList::iterator itr = m_MapData.begin(); itr != m_MapData.end(); ++itr)
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{
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cMap * Map = &(*itr);
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if (a_Callback.Item(Map))
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{
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return false;
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}
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} // for itr - m_MapData[]
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return true;
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}
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cMap * cMapManager::GetMapData(unsigned int a_ID)
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{
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if (a_ID < m_MapData.size())
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{
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return &m_MapData[a_ID];
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}
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else
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{
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return nullptr;
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}
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}
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cMap * cMapManager::CreateMap(int a_CenterX, int a_CenterY, int a_Scale)
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{
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cCSLock Lock(m_CS);
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if (m_MapData.size() >= 65536)
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{
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LOGWARN("Could not craft map - Too many maps in use");
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return nullptr;
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}
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cMap Map((unsigned)m_MapData.size(), a_CenterX, a_CenterY, m_World, a_Scale);
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m_MapData.push_back(Map);
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return &m_MapData[Map.GetID()];
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}
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size_t cMapManager::GetNumMaps(void) const
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{
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return m_MapData.size();
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}
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void cMapManager::LoadMapData(void)
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{
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cCSLock Lock(m_CS);
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cIDCountSerializer IDSerializer(m_World->GetName());
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if (!IDSerializer.Load())
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{
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return;
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}
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unsigned int MapCount = IDSerializer.GetMapCount();
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m_MapData.clear();
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for (unsigned int i = 0; i < MapCount; ++i)
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{
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cMap Map(i, m_World);
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cMapSerializer Serializer(m_World->GetName(), &Map);
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if (!Serializer.Load())
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{
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LOGWARN("Could not load map #%i", Map.GetID());
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}
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m_MapData.push_back(Map);
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}
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}
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void cMapManager::SaveMapData(void)
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{
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cCSLock Lock(m_CS);
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if (m_MapData.empty())
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{
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return;
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}
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cIDCountSerializer IDSerializer(m_World->GetName());
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IDSerializer.SetMapCount((unsigned)m_MapData.size());
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if (!IDSerializer.Save())
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{
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LOGERROR("Could not save idcounts.dat");
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return;
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}
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for (cMapList::iterator it = m_MapData.begin(); it != m_MapData.end(); ++it)
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{
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cMap & Map = *it;
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cMapSerializer Serializer(m_World->GetName(), &Map);
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if (!Serializer.Save())
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{
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LOGWARN("Could not save map #%i", Map.GetID());
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}
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}
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}
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