1047 lines
24 KiB
C++
1047 lines
24 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Root.h"
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// STD lib hreaders:
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#include <iostream>
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// OS-specific headers:
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#if defined(_WIN32)
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#include <psapi.h>
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#elif defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
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#include <signal.h>
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#if defined(__linux__)
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#include <fstream>
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#elif defined(__APPLE__)
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#include <mach/mach.h>
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#endif
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#endif
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#include "Server.h"
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#include "World.h"
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#include "WebAdmin.h"
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#include "BrewingRecipes.h"
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#include "FurnaceRecipe.h"
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#include "CraftingRecipes.h"
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#include "Protocol/RecipeMapper.h"
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#include "Bindings/PluginManager.h"
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#include "MonsterConfig.h"
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#include "Entities/Player.h"
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#include "Blocks/BlockHandler.h"
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#include "Items/ItemHandler.h"
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#include "Chunk.h"
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#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
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#include "CommandOutput.h"
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#include "DeadlockDetect.h"
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#include "LoggerListeners.h"
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#include "BuildInfo.h"
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#include "IniFile.h"
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#include "OverridesSettingsRepository.h"
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#include "Logger.h"
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#include "ClientHandle.h"
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extern bool g_RunAsService;
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decltype(cRoot::s_Root) cRoot::s_Root;
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decltype(cRoot::s_NextState) cRoot::s_NextState;
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decltype(cRoot::s_StopEvent) cRoot::s_StopEvent;
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cRoot::cRoot(void) :
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m_pDefaultWorld(nullptr),
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m_Server(nullptr),
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m_MonsterConfig(nullptr),
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m_CraftingRecipes(nullptr),
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m_FurnaceRecipe(nullptr),
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m_BrewingRecipes(nullptr),
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m_WebAdmin(nullptr),
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m_PluginManager(nullptr),
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m_MojangAPI(nullptr)
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{
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s_Root = this;
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TransitionNextState(NextState::Run);
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}
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cRoot::~cRoot()
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{
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s_Root = nullptr;
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}
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bool cRoot::Run(cSettingsRepositoryInterface & a_OverridesRepo)
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{
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auto consoleLogListener = MakeConsoleListener(g_RunAsService);
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auto consoleAttachment = cLogger::GetInstance().AttachListener(std::move(consoleLogListener));
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cLogger::cAttachment fileAttachment;
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if (!a_OverridesRepo.HasValue("Server","DisableLogFile"))
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{
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auto fileLogListenerRet = MakeFileListener();
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if (!fileLogListenerRet.first)
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{
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throw std::runtime_error("failed to open log file");
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}
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fileAttachment = cLogger::GetInstance().AttachListener(std::move(fileLogListenerRet.second));
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}
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LOG("--- Started Log ---");
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#ifdef BUILD_ID
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LOG("Cuberite " BUILD_SERIES_NAME " (id: " BUILD_ID ")");
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LOG("from commit " BUILD_COMMIT_ID " built at: " BUILD_DATETIME);
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#endif
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cDeadlockDetect dd;
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auto BeginTime = std::chrono::steady_clock::now();
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LoadGlobalSettings();
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LOG("Creating new server instance...");
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m_Server = new cServer();
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LOG("Reading server config...");
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m_SettingsFilename = "settings.ini";
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if (a_OverridesRepo.HasValue("Server","ConfigFile"))
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{
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m_SettingsFilename = a_OverridesRepo.GetValue("Server","ConfigFile");
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}
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auto IniFile = std::make_unique<cIniFile>();
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bool IsNewIniFile = !IniFile->ReadFile(m_SettingsFilename);
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if (IsNewIniFile)
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{
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LOGWARN("Regenerating settings.ini, all settings will be reset");
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IniFile->AddHeaderComment(" This is the main server configuration");
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IniFile->AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini");
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}
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auto settingsRepo = std::make_unique<cOverridesSettingsRepository>(std::move(IniFile), a_OverridesRepo);
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LOG("Starting server...");
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// cClientHandle::FASTBREAK_PERCENTAGE = settingsRepo->GetValueSetI("AntiCheat", "FastBreakPercentage", 97) / 100.0f;
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cClientHandle::FASTBREAK_PERCENTAGE = 0; // AntiCheat disabled due to bugs. We will enabled it once they are fixed. See #3506.
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m_MojangAPI = new cMojangAPI;
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bool ShouldAuthenticate = settingsRepo->GetValueSetB("Authentication", "Authenticate", true);
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m_MojangAPI->Start(*settingsRepo, ShouldAuthenticate); // Mojang API needs to be started before plugins, so that plugins may use it for DB upgrades on server init
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if (!m_Server->InitServer(*settingsRepo, ShouldAuthenticate))
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{
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settingsRepo->Flush();
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throw std::runtime_error("failure starting server");
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}
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m_WebAdmin = new cWebAdmin();
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m_WebAdmin->Init();
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LOGD("Loading settings...");
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m_RankManager.reset(new cRankManager());
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m_RankManager->Initialize(*m_MojangAPI);
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m_CraftingRecipes = new cCraftingRecipes();
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m_RecipeMapper.reset(new cRecipeMapper());
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m_FurnaceRecipe = new cFurnaceRecipe();
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m_BrewingRecipes.reset(new cBrewingRecipes());
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LOGD("Loading worlds...");
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LoadWorlds(dd, *settingsRepo, IsNewIniFile);
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LOGD("Loading plugin manager...");
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m_PluginManager = new cPluginManager(dd);
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m_PluginManager->ReloadPluginsNow(*settingsRepo);
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LOGD("Loading MonsterConfig...");
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m_MonsterConfig = new cMonsterConfig;
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// This sets stuff in motion
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LOGD("Starting Authenticator...");
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m_Authenticator.Start(*settingsRepo);
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LOGD("Starting worlds...");
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StartWorlds(dd);
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if (settingsRepo->GetValueSetB("DeadlockDetect", "Enabled", true))
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{
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LOGD("Starting deadlock detector...");
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dd.Start(settingsRepo->GetValueSetI("DeadlockDetect", "IntervalSec", 20));
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}
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settingsRepo->Flush();
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LOGD("Finalising startup...");
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if (m_Server->Start())
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{
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m_WebAdmin->Start();
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LOG("Startup complete, took %ldms!", static_cast<long int>(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - BeginTime).count()));
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// Save the current time
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m_StartTime = std::chrono::steady_clock::now();
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HandleInput();
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s_StopEvent.Wait();
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// Stop the server:
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m_WebAdmin->Stop();
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LOG("Shutting down server...");
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m_Server->Shutdown();
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} // if (m_Server->Start()
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delete m_MojangAPI; m_MojangAPI = nullptr;
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LOGD("Shutting down deadlock detector...");
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dd.Stop();
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LOGD("Stopping world threads...");
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StopWorlds(dd);
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LOGD("Stopping authenticator...");
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m_Authenticator.Stop();
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LOGD("Freeing MonsterConfig...");
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delete m_MonsterConfig; m_MonsterConfig = nullptr;
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delete m_WebAdmin; m_WebAdmin = nullptr;
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LOGD("Unloading recipes...");
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delete m_FurnaceRecipe; m_FurnaceRecipe = nullptr;
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delete m_CraftingRecipes; m_CraftingRecipes = nullptr;
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LOGD("Stopping plugin manager...");
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delete m_PluginManager; m_PluginManager = nullptr;
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cItemHandler::Deinit();
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LOG("Cleaning up...");
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delete m_Server; m_Server = nullptr;
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LOG("Shutdown successful!");
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LOG("--- Stopped Log ---");
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return s_NextState == NextState::Restart;
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}
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void cRoot::Stop()
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{
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TransitionNextState(NextState::Stop);
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}
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void cRoot::Restart()
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{
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TransitionNextState(NextState::Restart);
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}
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void cRoot::LoadGlobalSettings()
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{
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// Nothing needed yet
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}
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void cRoot::LoadWorlds(cDeadlockDetect & a_dd, cSettingsRepositoryInterface & a_Settings, bool a_IsNewIniFile)
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{
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if (a_IsNewIniFile)
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{
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a_Settings.AddValue("Worlds", "DefaultWorld", "world");
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a_Settings.AddValue("Worlds", "World", "world_nether");
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a_Settings.AddValue("Worlds", "World", "world_the_end");
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a_Settings.AddValue("WorldPaths", "world", "world");
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a_Settings.AddValue("WorldPaths", "world_nether", "world_nether");
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a_Settings.AddValue("WorldPaths", "world_the_end", "world_the_end");
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const AStringVector WorldNames{ "world", "world_nether", "world_the_end" };
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m_pDefaultWorld = &m_WorldsByName.try_emplace("world", "world", "world", a_dd, WorldNames).first->second;
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m_WorldsByName.try_emplace("world_nether", "world_nether", "world_nether", a_dd, WorldNames, dimNether, "world");
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m_WorldsByName.try_emplace("world_the_end", "world_the_end", "world_the_end", a_dd, WorldNames, dimEnd, "world");
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return;
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}
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// Build a list of all world names
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auto Worlds = a_Settings.GetValues("Worlds");
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AStringVector WorldNames(Worlds.size());
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for (const auto & World : Worlds)
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{
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WorldNames.push_back(World.second);
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}
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// Get the default world
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AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world");
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AString DefaultWorldPath = a_Settings.GetValueSet("WorldPaths", DefaultWorldName, DefaultWorldName);
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m_pDefaultWorld = &m_WorldsByName.try_emplace(DefaultWorldName, DefaultWorldName, DefaultWorldPath, a_dd, WorldNames).first->second;
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// Then load the other worlds
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if (Worlds.size() <= 0)
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{
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return;
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}
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/* Here are the world creation rules. Note that these only apply for a world which is in settings.ini but has no world.ini file.
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If an ini file is present, it overrides the world linkages and the dimension type in cWorld::start()
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The creation rules are as follows:
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- If a world exists in settings.ini but has no world.ini, then:
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- If the world name is x_nether, create a world.ini with the dimension type "nether".
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- If a world called x exists, set it as x_nether's overworld.
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- Otherwise set the default world as x_nether's overworld.
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- If the world name is x_the_end or x_end, create a world.ini with the dimension type "end".
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- If a world called x exists, set it as x_the_end's overworld.
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- Otherwise set the default world as x_the_end's overworld.
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- If the world name is x (and doesn't end with _the_end, _end or _nether)
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- Create a world.ini with a dimension type of "overworld".
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- If a world called x_nether exists, set it as x's nether world.
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- Otherwise set x's nether world to blank.h
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- If a world called x_the_end or x_end exists, set it as x's end world.
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- Otherwise set x's nether world to blank.
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*/
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bool FoundAdditionalWorlds = false;
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for (const auto & WorldNameValue : Worlds)
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{
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AString ValueName = WorldNameValue.first;
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if (ValueName.compare("World") != 0)
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{
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continue;
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}
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AString WorldName = WorldNameValue.second;
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if (WorldName.empty())
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{
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continue;
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}
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FoundAdditionalWorlds = true;
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AString LowercaseName = StrToLower(WorldName);
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AString WorldPath = a_Settings.GetValueSet("WorldPaths", WorldName, WorldName);
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AString NetherAppend = "_nether";
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AString EndAppend1 = "_the_end";
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AString EndAppend2 = "_end";
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// The default world is an overworld with no links
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eDimension Dimension = dimOverworld;
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AString LinkTo;
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// if the world is called x_nether
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if ((LowercaseName.size() > NetherAppend.size()) && (LowercaseName.substr(LowercaseName.size() - NetherAppend.size()) == NetherAppend))
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{
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// The world is called x_nether, see if a world called x exists. If yes, choose it as the linked world,
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// otherwise, choose the default world as the linked world.
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// As before, any ini settings will completely override this if an ini is already present.
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LinkTo = WorldName.substr(0, WorldName.size() - NetherAppend.size());
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if (GetWorld(LinkTo) == nullptr)
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{
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LinkTo = DefaultWorldName;
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}
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Dimension = dimNether;
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}
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// if the world is called x_the_end
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else if ((LowercaseName.size() > EndAppend1.size()) && (LowercaseName.substr(LowercaseName.size() - EndAppend1.size()) == EndAppend1))
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{
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// The world is called x_the_end, see if a world called x exists. If yes, choose it as the linked world,
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// otherwise, choose the default world as the linked world.
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// As before, any ini settings will completely override this if an ini is already present.
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LinkTo = WorldName.substr(0, WorldName.size() - EndAppend1.size());
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if (GetWorld(LinkTo) == nullptr)
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{
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LinkTo = DefaultWorldName;
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}
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Dimension = dimEnd;
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}
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// if the world is called x_end
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else if ((LowercaseName.size() > EndAppend2.size()) && (LowercaseName.substr(LowercaseName.size() - EndAppend2.size()) == EndAppend2))
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{
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// The world is called x_end, see if a world called x exists. If yes, choose it as the linked world,
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// otherwise, choose the default world as the linked world.
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// As before, any ini settings will completely override this if an ini is already present.
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LinkTo = WorldName.substr(0, WorldName.size() - EndAppend2.size());
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if (GetWorld(LinkTo) == nullptr)
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{
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LinkTo = DefaultWorldName;
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}
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Dimension = dimEnd;
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}
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m_WorldsByName.try_emplace(WorldName, WorldName, WorldPath, a_dd, WorldNames, Dimension, LinkTo);
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} // for i - Worlds
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if (!FoundAdditionalWorlds)
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{
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if (a_Settings.GetKeyComment("Worlds", 0) != " World=secondworld")
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{
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a_Settings.DeleteKeyComment("Worlds", 0);
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a_Settings.AddKeyComment("Worlds", " World=secondworld");
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}
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}
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}
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void cRoot::StartWorlds(cDeadlockDetect & a_DeadlockDetect)
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{
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for (auto & Entry : m_WorldsByName)
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{
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auto & World = Entry.second;
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World.Start();
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World.InitializeSpawn();
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m_PluginManager->CallHookWorldStarted(World);
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}
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}
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void cRoot::StopWorlds(cDeadlockDetect & a_DeadlockDetect)
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{
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for (auto & Entry : m_WorldsByName)
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{
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Entry.second.Stop(a_DeadlockDetect);
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}
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}
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cWorld * cRoot::GetDefaultWorld()
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{
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ASSERT(m_pDefaultWorld != nullptr);
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return m_pDefaultWorld;
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}
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cWorld * cRoot::GetWorld(const AString & a_WorldName)
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{
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const auto FindResult = m_WorldsByName.find(a_WorldName);
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if (FindResult != m_WorldsByName.cend())
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{
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return &FindResult->second;
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}
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return nullptr;
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}
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bool cRoot::ForEachWorld(cWorldListCallback a_Callback)
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{
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for (auto & World : m_WorldsByName)
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{
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if (a_Callback(World.second))
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{
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return false;
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}
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}
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return true;
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}
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void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
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{
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const auto KickPlayers = [this]
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{
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// Kick all players from the server with custom disconnect message
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bool SentDisconnect = false;
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cRoot::Get()->ForEachPlayer(
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[&](cPlayer & a_Player)
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{
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a_Player.GetClientHandlePtr()->Kick(m_Server->GetShutdownMessage());
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SentDisconnect = true;
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return false;
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}
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);
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if (SentDisconnect)
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{
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std::this_thread::sleep_for(std::chrono::seconds(1));
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}
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};
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// Some commands are built-in:
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if (a_Cmd == "stop")
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{
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KickPlayers();
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cRoot::Stop();
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return;
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}
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else if (a_Cmd == "restart")
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{
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KickPlayers();
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cRoot::Restart();
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return;
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}
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LOG("Executing console command: \"%s\"", a_Cmd.c_str());
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m_Server->ExecuteConsoleCommand(a_Cmd, a_Output);
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}
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void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
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{
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// Put the command into a queue (Alleviates FS #363):
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QueueExecuteConsoleCommand(a_Cmd, *new cLogCommandDeleteSelfOutputCallback);
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}
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void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
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{
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m_Server->KickUser(a_ClientID, a_Reason);
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}
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void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const cUUID & a_UUID, const Json::Value & a_Properties)
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{
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m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID, a_Properties);
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}
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|
|
|
|
|
|
|
|
|
|
|
size_t cRoot::GetTotalChunkCount(void)
|
|
{
|
|
size_t Count = 0;
|
|
for (const auto & Entry : m_WorldsByName)
|
|
{
|
|
Count += Entry.second.GetNumChunks();
|
|
}
|
|
return Count;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::SaveAllChunks(void)
|
|
{
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
Entry.second.QueueSaveAllChunks();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::SaveAllChunksNow(void)
|
|
{
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
Entry.second.SaveAllChunks();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::SetSavingEnabled(bool a_SavingEnabled)
|
|
{
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
Entry.second.SetSavingEnabled(a_SavingEnabled);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::SendPlayerLists(cPlayer * a_DestPlayer)
|
|
{
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
Entry.second.SendPlayerList(a_DestPlayer);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::BroadcastPlayerListsAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
|
|
{
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
Entry.second.BroadcastPlayerListAddPlayer(a_Player);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::BroadcastPlayerListsRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
|
|
{
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
Entry.second.BroadcastPlayerListRemovePlayer(a_Player);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
|
|
{
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
Entry.second.BroadcastChat(a_Message, nullptr, a_ChatPrefix);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::BroadcastChat(const cCompositeChat & a_Message)
|
|
{
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
Entry.second.BroadcastChat(a_Message);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cRoot::ForEachPlayer(cPlayerListCallback a_Callback)
|
|
{
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
if (!Entry.second.ForEachPlayer(a_Callback))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback a_Callback)
|
|
{
|
|
class cCallback
|
|
{
|
|
size_t m_BestRating;
|
|
size_t m_NameLength;
|
|
const AString m_PlayerName;
|
|
|
|
public:
|
|
|
|
bool operator () (cPlayer & a_Player)
|
|
{
|
|
size_t Rating = RateCompareString (m_PlayerName, a_Player.GetName());
|
|
if ((Rating > 0) && (Rating >= m_BestRating))
|
|
{
|
|
m_BestMatch = a_Player.GetName();
|
|
if (Rating > m_BestRating)
|
|
{
|
|
m_NumMatches = 0;
|
|
}
|
|
m_BestRating = Rating;
|
|
++m_NumMatches;
|
|
}
|
|
return (Rating == m_NameLength); // Perfect match
|
|
}
|
|
|
|
cCallback (const AString & a_CBPlayerName) :
|
|
m_BestRating(0),
|
|
m_NameLength(a_CBPlayerName.length()),
|
|
m_PlayerName(a_CBPlayerName),
|
|
m_BestMatch(),
|
|
m_NumMatches(0)
|
|
{}
|
|
|
|
AString m_BestMatch;
|
|
unsigned m_NumMatches;
|
|
} Callback (a_PlayerName);
|
|
ForEachPlayer(Callback);
|
|
|
|
if (Callback.m_NumMatches == 1)
|
|
{
|
|
return DoWithPlayer(Callback.m_BestMatch, a_Callback);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cRoot::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback a_Callback)
|
|
{
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
if (Entry.second.DoWithPlayerByUUID(a_PlayerUUID, a_Callback))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cRoot::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback a_Callback)
|
|
{
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
if (Entry.second.DoWithPlayer(a_PlayerName, a_Callback))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
|
|
{
|
|
return cMultiVersionProtocol::GetVersionTextFromInt(static_cast<cProtocol::Version>(a_ProtocolVersion));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cRoot::GetVirtualRAMUsage(void)
|
|
{
|
|
#ifdef _WIN32
|
|
PROCESS_MEMORY_COUNTERS_EX pmc;
|
|
if (GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS *)&pmc, sizeof(pmc)))
|
|
{
|
|
return (int)(pmc.PrivateUsage / 1024);
|
|
}
|
|
return -1;
|
|
#elif defined(__linux__)
|
|
// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
|
|
std::ifstream StatFile("/proc/self/status");
|
|
if (!StatFile.good())
|
|
{
|
|
return -1;
|
|
}
|
|
while (StatFile.good())
|
|
{
|
|
AString Line;
|
|
std::getline(StatFile, Line);
|
|
if (strncmp(Line.c_str(), "VmSize:", 7) == 0)
|
|
{
|
|
int res = atoi(Line.c_str() + 8);
|
|
return (res == 0) ? -1 : res; // If parsing failed, return -1
|
|
}
|
|
}
|
|
return -1;
|
|
#elif defined (__APPLE__)
|
|
// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
|
|
struct task_basic_info t_info;
|
|
mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;
|
|
|
|
if (KERN_SUCCESS == task_info(
|
|
mach_task_self(),
|
|
TASK_BASIC_INFO,
|
|
reinterpret_cast<task_info_t>(&t_info),
|
|
&t_info_count
|
|
))
|
|
{
|
|
return static_cast<int>(t_info.virtual_size / 1024);
|
|
}
|
|
return -1;
|
|
#else
|
|
LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
|
|
return -1;
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cRoot::GetPhysicalRAMUsage(void)
|
|
{
|
|
#ifdef _WIN32
|
|
PROCESS_MEMORY_COUNTERS pmc;
|
|
if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc)))
|
|
{
|
|
return (int)(pmc.WorkingSetSize / 1024);
|
|
}
|
|
return -1;
|
|
#elif defined(__linux__)
|
|
// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
|
|
std::ifstream StatFile("/proc/self/status");
|
|
if (!StatFile.good())
|
|
{
|
|
return -1;
|
|
}
|
|
while (StatFile.good())
|
|
{
|
|
AString Line;
|
|
std::getline(StatFile, Line);
|
|
if (strncmp(Line.c_str(), "VmRSS:", 6) == 0)
|
|
{
|
|
int res = atoi(Line.c_str() + 7);
|
|
return (res == 0) ? -1 : res; // If parsing failed, return -1
|
|
}
|
|
}
|
|
return -1;
|
|
#elif defined (__APPLE__)
|
|
// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
|
|
struct task_basic_info t_info;
|
|
mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;
|
|
|
|
if (KERN_SUCCESS == task_info(
|
|
mach_task_self(),
|
|
TASK_BASIC_INFO,
|
|
reinterpret_cast<task_info_t>(&t_info),
|
|
&t_info_count
|
|
))
|
|
{
|
|
return static_cast<int>(t_info.resident_size / 1024);
|
|
}
|
|
return -1;
|
|
#else
|
|
LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
|
|
return -1;
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
|
|
{
|
|
int SumNumValid = 0;
|
|
int SumNumDirty = 0;
|
|
int SumNumInLighting = 0;
|
|
int SumNumInGenerator = 0;
|
|
int SumMem = 0;
|
|
for (auto & Entry : m_WorldsByName)
|
|
{
|
|
auto & World = Entry.second;
|
|
const auto NumInGenerator = World.GetGeneratorQueueLength();
|
|
const auto NumInSaveQueue = World.GetStorageSaveQueueLength();
|
|
const auto NumInLoadQueue = World.GetStorageLoadQueueLength();
|
|
int NumValid = 0;
|
|
int NumDirty = 0;
|
|
int NumInLighting = 0;
|
|
World.GetChunkStats(NumValid, NumDirty, NumInLighting);
|
|
a_Output.Out("World %s:", World.GetName().c_str());
|
|
a_Output.Out(" Num loaded chunks: %d", NumValid);
|
|
a_Output.Out(" Num dirty chunks: %d", NumDirty);
|
|
a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting);
|
|
a_Output.Out(" Num chunks in generator queue: %zu", NumInGenerator);
|
|
a_Output.Out(" Num chunks in storage load queue: %zu", NumInLoadQueue);
|
|
a_Output.Out(" Num chunks in storage save queue: %zu", NumInSaveQueue);
|
|
int Mem = NumValid * static_cast<int>(sizeof(cChunk));
|
|
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
|
|
a_Output.Out(" Per-chunk memory size breakdown:");
|
|
a_Output.Out(" block types: %6zu bytes (%3zu KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
|
|
a_Output.Out(" block metadata: %6zu bytes (%3zu KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
|
|
a_Output.Out(" block lighting: %6zu bytes (%3zu KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
|
|
a_Output.Out(" heightmap: %6zu bytes (%3zu KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
|
|
a_Output.Out(" biomemap: %6zu bytes (%3zu KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
|
|
SumNumValid += NumValid;
|
|
SumNumDirty += NumDirty;
|
|
SumNumInLighting += NumInLighting;
|
|
SumNumInGenerator += NumInGenerator;
|
|
SumMem += Mem;
|
|
}
|
|
a_Output.Out("Totals:");
|
|
a_Output.Out(" Num loaded chunks: %d", SumNumValid);
|
|
a_Output.Out(" Num dirty chunks: %d", SumNumDirty);
|
|
a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting);
|
|
a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator);
|
|
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cRoot::GetFurnaceFuelBurnTime(const cItem & a_Fuel)
|
|
{
|
|
cFurnaceRecipe * FR = Get()->GetFurnaceRecipe();
|
|
return FR->GetBurnTime(a_Fuel);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AStringVector cRoot::GetPlayerTabCompletionMultiWorld(const AString & a_Text)
|
|
{
|
|
AStringVector Results;
|
|
ForEachWorld([&](cWorld & a_World)
|
|
{
|
|
a_World.TabCompleteUserName(a_Text, Results);
|
|
return false;
|
|
}
|
|
);
|
|
return Results;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::HandleInput()
|
|
{
|
|
if (g_RunAsService)
|
|
{
|
|
// Ignore input when running as a service, cin was never opened in that case:
|
|
return;
|
|
}
|
|
|
|
cLogCommandOutputCallback Output;
|
|
AString Command;
|
|
|
|
while (s_NextState == NextState::Run)
|
|
{
|
|
#ifndef _WIN32
|
|
timeval Timeout{ 0, 0 };
|
|
Timeout.tv_usec = 100 * 1000; // 100 msec
|
|
|
|
fd_set ReadSet;
|
|
FD_ZERO(&ReadSet);
|
|
FD_SET(STDIN_FILENO, &ReadSet);
|
|
|
|
if (select(STDIN_FILENO + 1, &ReadSet, nullptr, nullptr, &Timeout) <= 0)
|
|
{
|
|
// Don't call getline because there's nothing to read
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
if (!std::getline(std::cin, Command))
|
|
{
|
|
cRoot::Stop();
|
|
return;
|
|
}
|
|
|
|
if (s_NextState != NextState::Run)
|
|
{
|
|
// Already shutting down, can't execute commands
|
|
break;
|
|
}
|
|
|
|
if (!Command.empty())
|
|
{
|
|
// Execute and clear command string when submitted
|
|
QueueExecuteConsoleCommand(TrimString(Command), Output);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::TransitionNextState(NextState a_NextState)
|
|
{
|
|
{
|
|
auto Current = s_NextState.load();
|
|
do
|
|
{
|
|
// Stopping is final, so stops override restarts:
|
|
if (Current == NextState::Stop)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
while (!s_NextState.compare_exchange_strong(Current, a_NextState));
|
|
}
|
|
|
|
if (s_NextState == NextState::Run)
|
|
{
|
|
return;
|
|
}
|
|
|
|
s_StopEvent.Set();
|
|
|
|
#ifdef WIN32
|
|
|
|
DWORD Length;
|
|
INPUT_RECORD Record
|
|
{
|
|
KEY_EVENT,
|
|
{
|
|
{
|
|
TRUE,
|
|
1,
|
|
VK_RETURN,
|
|
static_cast<WORD>(MapVirtualKey(VK_RETURN, MAPVK_VK_TO_VSC)),
|
|
{ { VK_RETURN } },
|
|
0
|
|
}
|
|
}
|
|
};
|
|
|
|
// Can't kill the input thread since it breaks cin (getline doesn't block / receive input on restart)
|
|
// Apparently no way to unblock getline apart from CancelIoEx, but xoft wants Windows XP support
|
|
// Only thing I can think of for now. Also, ignore the retval since sometimes there's no cin.
|
|
WriteConsoleInput(GetStdHandle(STD_INPUT_HANDLE), &Record, 1, &Length);
|
|
#endif
|
|
}
|