a78fd671b2
* Removed BiomeDef.h * Removed ChunkDef.h from Globals.h * Added to CONTRIBUTORS. * Re-added empty last line to Globals.h * Included stddef and StringUtils in BiomeDef.h * Fixed build tools compiling. It compiles, but at what cost? * Added include to src/Generating/Trees.h * Include added in ChunkGeneratorThread.h * Moved rearranged includes in LineBlockTracer.cpp * Re-arrange headers in ChunkInterface.cpp * Included ChunkDef.h in Path.h * Included ChunkDef.h in NBTChunkSerializer.h * Rearranged included and added required includes to headers. * Removed unnecessary included in StringUtils.h.
160 lines
4.5 KiB
C++
160 lines
4.5 KiB
C++
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// BiomeDef.h
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// Defines relevant information and methods related to biomes
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#pragma once
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// tolua_begin
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/** Biome IDs
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The first batch corresponds to the clientside biomes, used by MineCraft.
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BiomeIDs over 255 are used by Cuberite internally and are translated to MC biomes before sending them to client
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*/
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enum EMCSBiome
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{
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biInvalidBiome = -1,
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biFirstBiome = 0,
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biOcean = 0,
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biPlains = 1,
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biDesert = 2,
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biExtremeHills = 3,
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biForest = 4,
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biTaiga = 5,
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biSwampland = 6,
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biRiver = 7,
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biHell = 8, // same as Nether
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biNether = 8,
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biSky = 9, // same as biEnd
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biEnd = 9,
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biFrozenOcean = 10,
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biFrozenRiver = 11,
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biIcePlains = 12,
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biTundra = 12, // same as Ice Plains
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biIceMountains = 13,
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biMushroomIsland = 14,
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biMushroomShore = 15,
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biBeach = 16,
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biDesertHills = 17,
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biForestHills = 18,
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biTaigaHills = 19,
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biExtremeHillsEdge = 20,
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biJungle = 21,
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biJungleHills = 22,
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// Release 1.7 biomes:
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biJungleEdge = 23,
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biDeepOcean = 24,
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biStoneBeach = 25,
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biColdBeach = 26,
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biBirchForest = 27,
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biBirchForestHills = 28,
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biRoofedForest = 29,
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biColdTaiga = 30,
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biColdTaigaHills = 31,
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biMegaTaiga = 32,
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biMegaTaigaHills = 33,
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biExtremeHillsPlus = 34,
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biSavanna = 35,
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biSavannaPlateau = 36,
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biMesa = 37,
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biMesaPlateauF = 38,
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biMesaPlateau = 39,
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// Automatically capture the maximum consecutive biome value into biMaxBiome:
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biNumBiomes, // True number of biomes, since they are zero-based
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biMaxBiome = biNumBiomes - 1, // The maximum biome value
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// Add this number to the biomes to get the variant
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biVariant = 128,
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// Release 1.7 biome variants:
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biFirstVariantBiome = 129,
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biSunflowerPlains = 129,
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biDesertM = 130,
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biExtremeHillsM = 131,
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biFlowerForest = 132,
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biTaigaM = 133,
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biSwamplandM = 134,
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biIcePlainsSpikes = 140,
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biJungleM = 149,
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biJungleEdgeM = 151,
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biBirchForestM = 155,
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biBirchForestHillsM = 156,
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biRoofedForestM = 157,
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biColdTaigaM = 158,
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biMegaSpruceTaiga = 160,
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biMegaSpruceTaigaHills = 161,
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biExtremeHillsPlusM = 162,
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biSavannaM = 163,
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biSavannaPlateauM = 164,
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biMesaBryce = 165,
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biMesaPlateauFM = 166,
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biMesaPlateauM = 167,
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// Automatically capture the maximum consecutive biome value into biVarientMaxBiome:
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biNumVariantBiomes, // True number of biomes, since they are zero-based
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biMaxVariantBiome = biNumVariantBiomes - 1, // The maximum biome value
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} ;
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// tolua_end
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/** Hash for EMCSBiome, so that it can be used in std::unordered_map etc. */
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struct BiomeHasher
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{
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public:
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std::size_t operator() (const EMCSBiome a_Biome) const
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{
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return static_cast<std::size_t>(a_Biome);
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}
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};
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// tolua_begin
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/** Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure. */
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extern EMCSBiome StringToBiome(const AString & a_BiomeString);
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/** Translates biome enum into biome string. Returns empty string on failure (unknown biome). */
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extern AString BiomeToString(int a_Biome);
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/** Returns true if the biome has no downfall - deserts and savannas */
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extern bool IsBiomeNoDownfall(EMCSBiome a_Biome);
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/** Returns true if the biome is an ocean biome. */
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inline bool IsBiomeOcean(int a_Biome)
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{
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return ((a_Biome == biOcean) || (a_Biome == biDeepOcean));
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}
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/** Returns true if the biome is very cold
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(has snow on ground everywhere, turns top water to ice, has snowfall instead of rain everywhere).
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Doesn't report mildly cold biomes (where it snows above certain elevation), use IsBiomeCold() for those. */
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extern bool IsBiomeVeryCold(EMCSBiome a_Biome);
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/** Returns true if the biome is cold
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(has snow and snowfall at higher elevations but not at regular heights).
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Doesn't report Very Cold biomes, use IsBiomeVeryCold() for those. */
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extern bool IsBiomeCold(EMCSBiome a_Biome);
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/** Returns true if the biome is mountainous (mutations of the extreme hills biome) */
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extern bool IsBiomeMountain(EMCSBiome a_Biome);
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/** Returns true if the biome is Mesa or one of its mutations. */
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extern bool IsBiomeMesa(EMCSBiome a_Biome);
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/** Returns the height when a biome when a biome starts snowing. */
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extern int GetSnowStartHeight(EMCSBiome a_Biome);
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// tolua_end
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