507 lines
11 KiB
C++
507 lines
11 KiB
C++
// BlockID.cpp
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// Implements the helper functions for converting Block ID string to int etc.
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#include "Globals.h"
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#include "BlockID.h"
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#include "inifile/iniFile.h"
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#include "Item.h"
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#include "Mobs/Monster.h"
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class cBlockIDMap
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{
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// Making the map case-insensitive:
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struct Comparator
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{
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bool operator ()(const AString & a_Item1, const AString & a_Item2) const
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{
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return (NoCaseCompare(a_Item1, a_Item2) > 0);
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}
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} ;
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typedef std::map<AString, std::pair<short, short>, Comparator> ItemMap;
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public:
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cBlockIDMap(void)
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{
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cIniFile Ini;
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if (!Ini.ReadFile("items.ini"))
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{
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return;
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}
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int KeyID = Ini.FindKey("Items");
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if (KeyID == cIniFile::noID)
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{
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return;
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}
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int NumValues = Ini.GetNumValues(KeyID);
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for (int i = 0; i < NumValues; i++)
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{
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AString Name = Ini.GetValueName(KeyID, i);
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if (Name.empty())
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{
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continue;
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}
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AString Value = Ini.GetValue(KeyID, i);
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AddToMap(Name, Value);
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} // for i - Ini.Values[]
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}
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int Resolve(const AString & a_ItemName)
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{
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ItemMap::iterator itr = m_Map.find(a_ItemName);
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if (itr == m_Map.end())
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{
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return -1;
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}
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return itr->second.first;
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}
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bool ResolveItem(const AString & a_ItemName, cItem & a_Item)
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{
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// Split into parts divided by either ':' or '^'
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AStringVector Split = StringSplitAndTrim(a_ItemName, ":^");
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if (Split.empty())
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{
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return false;
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}
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ItemMap::iterator itr = m_Map.find(Split[0]);
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if (itr != m_Map.end())
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{
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// Resolved as a string, assign the type and the default damage / count
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a_Item.m_ItemType = itr->second.first;
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a_Item.m_ItemDamage = itr->second.second;
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if (a_Item.m_ItemDamage == -1)
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{
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a_Item.m_ItemDamage = 0;
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}
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}
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else
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{
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// Not a resolvable string, try pure numbers: "45:6", "45^6" etc.
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a_Item.m_ItemType = (short)atoi(Split[0].c_str());
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if ((a_Item.m_ItemType == 0) && (Split[0] != "0"))
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{
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// Parsing the number failed
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return false;
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}
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}
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// Parse the damage, if present:
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if (Split.size() < 2)
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{
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// Not present, set the item as valid and return success:
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a_Item.m_ItemCount = 1;
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return true;
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}
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a_Item.m_ItemDamage = (short)atoi(Split[1].c_str());
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if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0"))
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{
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// Parsing the number failed
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return false;
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}
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a_Item.m_ItemCount = 1;
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return true;
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}
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AString Desolve(short a_ItemType, short a_ItemDamage)
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{
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// First try an exact match, both ItemType and ItemDamage ("birchplanks=5:2"):
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for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr)
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{
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if ((itr->second.first == a_ItemType) && (itr->second.second == a_ItemDamage))
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{
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return itr->first;
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}
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} // for itr - m_Map[]
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// There is no exact match, try matching ItemType only ("planks=5"):
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if (a_ItemDamage == 0)
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{
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for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr)
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{
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if ((itr->second.first == a_ItemType) && (itr->second.second == -1))
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{
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return itr->first;
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}
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} // for itr - m_Map[]
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}
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// No match at all, synthesize a string ("5:1"):
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AString res;
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if (a_ItemDamage == -1)
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{
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Printf(res, "%d", a_ItemType);
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}
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else
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{
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Printf(res, "%d:%d", a_ItemType, a_ItemDamage);
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}
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return res;
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}
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protected:
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ItemMap m_Map;
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void AddToMap(const AString & a_Name, const AString & a_Value)
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{
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AStringVector Split = StringSplit(a_Value, ":");
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if (Split.size() == 1)
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{
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Split = StringSplit(a_Value, "^");
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}
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if (Split.empty())
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{
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return;
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}
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short ItemType = (short)atoi(Split[0].c_str());
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short ItemDamage = (Split.size() > 1) ? (short)atoi(Split[1].c_str()) : -1;
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m_Map[a_Name] = std::make_pair(ItemType, ItemDamage);
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}
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} ;
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static cBlockIDMap gsBlockIDMap;
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/*
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// Quick self-test:
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class Tester
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{
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public:
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Tester(void)
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{
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cItem Item;
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gsBlockIDMap.ResolveItem("charcoal", Item);
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AString Charcoal = gsBlockIDMap.Desolve(Item.m_ItemType, Item.m_ItemDamage);
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ASSERT(Charcoal == "charcoal");
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}
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} test;
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//*/
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BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString)
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{
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int res = atoi(a_BlockTypeString.c_str());
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if ((res != 0) || (a_BlockTypeString.compare("0") == 0))
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{
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// It was a valid number, return that
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return res;
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}
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return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString));
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}
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bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item)
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{
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return gsBlockIDMap.ResolveItem(TrimString(a_ItemTypeString), a_Item);
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}
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AString ItemToString(const cItem & a_Item)
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{
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return gsBlockIDMap.Desolve(a_Item.m_ItemType, a_Item.m_ItemDamage);
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}
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AString ItemTypeToString(short a_ItemType)
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{
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return gsBlockIDMap.Desolve(a_ItemType, -1);
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}
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AString ItemToFullString(const cItem & a_Item)
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{
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AString res;
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Printf(res, "%s:%d * %d", ItemToString(a_Item).c_str(), a_Item.m_ItemDamage, a_Item.m_ItemCount);
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return res;
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}
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int StringToMobType(const AString & a_MobString)
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{
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static struct
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{
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int m_MobType;
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const char * m_String;
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} MobMap [] =
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{
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{cMonster::mtCreeper, "Creeper"},
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{cMonster::mtSkeleton, "Skeleton"},
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{cMonster::mtSpider, "Spider"},
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{cMonster::mtGiant, "Giant"},
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{cMonster::mtZombie, "Zombie"},
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{cMonster::mtSlime, "Slime"},
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{cMonster::mtGhast, "Ghast"},
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{cMonster::mtZombiePigman, "ZombiePigman"},
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{cMonster::mtEnderman, "Enderman"},
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{cMonster::mtCaveSpider, "CaveSpider"},
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{cMonster::mtSilverfish, "SilverFish"},
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{cMonster::mtBlaze, "Blaze"},
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{cMonster::mtMagmaCube, "MagmaCube"},
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{cMonster::mtEnderDragon, "EnderDragon"},
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{cMonster::mtWither, "Wither"},
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{cMonster::mtBat, "Bat"},
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{cMonster::mtWitch, "Witch"},
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{cMonster::mtPig, "Pig"},
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{cMonster::mtSheep, "Sheep"},
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{cMonster::mtCow, "Cow"},
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{cMonster::mtChicken, "Chicken"},
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{cMonster::mtSquid, "Squid"},
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{cMonster::mtWolf, "Wolf"},
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{cMonster::mtMooshroom, "Mooshroom"},
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{cMonster::mtSnowGolem, "SnowGolem"},
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{cMonster::mtOcelot, "Ocelot"},
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{cMonster::mtIronGolem, "IronGolem"},
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{cMonster::mtVillager, "Villager"},
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};
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for (size_t i = 0; i < ARRAYCOUNT(MobMap); i++)
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{
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if (NoCaseCompare(MobMap[i].m_String, a_MobString) == 0)
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{
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return MobMap[i].m_MobType;
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}
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} // for i - MobMap[]
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return -1;
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}
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eDimension StringToDimension(const AString & a_DimensionString)
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{
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// First try decoding as a number
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int res = atoi(a_DimensionString.c_str());
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if ((res != 0) || (a_DimensionString == "0"))
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{
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// It was a valid number
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return (eDimension)res;
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}
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// Decode using a built-in map:
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static struct
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{
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eDimension m_Dimension;
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const char * m_String;
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} DimensionMap [] =
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{
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{ dimOverworld, "Overworld"},
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{ dimOverworld, "Normal"},
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{ dimOverworld, "World"},
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{ dimNether, "Nether"},
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{ dimNether, "Hell"}, // Alternate name for Nether
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{ dimEnd, "End"},
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{ dimEnd, "Sky"}, // Old name for End
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} ;
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for (size_t i = 0; i < ARRAYCOUNT(DimensionMap); i++)
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{
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if (NoCaseCompare(DimensionMap[i].m_String, a_DimensionString) == 0)
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{
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return DimensionMap[i].m_Dimension;
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}
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} // for i - DimensionMap[]
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// Not found
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LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", a_DimensionString.c_str());
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return dimOverworld;
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}
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AString DimensionToString(eDimension a_Dimension)
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{
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// Decode using a built-in map:
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static struct
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{
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eDimension m_Dimension;
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const char * m_String;
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} DimensionMap[] =
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{
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{ dimOverworld, "Overworld" },
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{ dimNether, "Nether" },
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{ dimEnd, "End" },
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};
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for (size_t i = 0; i < ARRAYCOUNT(DimensionMap); i++)
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{
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if (DimensionMap[i].m_Dimension == a_Dimension)
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{
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return DimensionMap[i].m_String;
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}
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} // for i - DimensionMap[]
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// Not found
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LOGWARNING("Unknown dimension: \"%i\". Setting to Overworld", (int)a_Dimension);
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return "Overworld";
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}
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/// Translates damage type constant to a string representation (built-in).
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AString DamageTypeToString(eDamageType a_DamageType)
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{
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// Make sure to keep this alpha-sorted.
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switch (a_DamageType)
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{
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case dtAdmin: return "dtAdmin";
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case dtAttack: return "dtAttack";
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case dtCactusContact: return "dtCactusContact";
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case dtDrowning: return "dtDrowning";
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case dtEnderPearl: return "dtEnderPearl";
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case dtFalling: return "dtFalling";
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case dtFireContact: return "dtFireContact";
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case dtInVoid: return "dtInVoid";
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case dtLavaContact: return "dtLavaContact";
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case dtLightning: return "dtLightning";
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case dtOnFire: return "dtOnFire";
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case dtPoisoning: return "dtPoisoning";
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case dtWithering: return "dtWithering";
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case dtPotionOfHarming: return "dtPotionOfHarming";
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case dtRangedAttack: return "dtRangedAttack";
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case dtStarving: return "dtStarving";
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case dtSuffocating: return "dtSuffocation";
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case dtExplosion: return "dtExplosion";
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}
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// Unknown damage type:
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ASSERT(!"Unknown DamageType");
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return Printf("dtUnknown_%d", (int)a_DamageType);
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}
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/// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure
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eDamageType StringToDamageType(const AString & a_DamageTypeString)
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{
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// First try decoding as a number:
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int res = atoi(a_DamageTypeString.c_str());
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if ((res != 0) || (a_DamageTypeString == "0"))
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{
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// It was a valid number
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return (eDamageType)res;
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}
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// Decode using a built-in map:
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static struct
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{
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eDamageType m_DamageType;
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const char * m_String;
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} DamageTypeMap [] =
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{
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// Cannonical names:
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{ dtAttack, "dtAttack"},
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{ dtRangedAttack, "dtRangedAttack"},
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{ dtLightning, "dtLightning"},
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{ dtFalling, "dtFalling"},
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{ dtDrowning, "dtDrowning"},
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{ dtSuffocating, "dtSuffocation"},
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{ dtStarving, "dtStarving"},
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{ dtCactusContact, "dtCactusContact"},
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{ dtLavaContact, "dtLavaContact"},
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{ dtPoisoning, "dtPoisoning"},
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{ dtWithering, "dtWithering"},
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{ dtOnFire, "dtOnFire"},
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{ dtFireContact, "dtFireContact"},
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{ dtInVoid, "dtInVoid"},
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{ dtPotionOfHarming, "dtPotionOfHarming"},
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{ dtAdmin, "dtAdmin"},
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{ dtExplosion, "dtExplosion"},
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// Common synonyms:
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{ dtAttack, "dtPawnAttack"},
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{ dtAttack, "dtEntityAttack"},
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{ dtAttack, "dtMob"},
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{ dtAttack, "dtMobAttack"},
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{ dtRangedAttack, "dtArrowAttack"},
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{ dtRangedAttack, "dtArrow"},
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{ dtRangedAttack, "dtProjectile"},
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{ dtFalling, "dtFall"},
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{ dtDrowning, "dtDrown"},
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{ dtSuffocating, "dtSuffocation"},
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{ dtStarving, "dtStarvation"},
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{ dtStarving, "dtHunger"},
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{ dtCactusContact, "dtCactus"},
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{ dtCactusContact, "dtCactuses"},
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{ dtCactusContact, "dtCacti"},
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{ dtLavaContact, "dtLava"},
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{ dtPoisoning, "dtPoison"},
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{ dtWithering, "dtWither"},
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{ dtOnFire, "dtBurning"},
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{ dtFireContact, "dtInFire"},
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{ dtAdmin, "dtPlugin"},
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} ;
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for (size_t i = 0; i < ARRAYCOUNT(DamageTypeMap); i++)
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{
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if (NoCaseCompare(DamageTypeMap[i].m_String, a_DamageTypeString) == 0)
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{
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return DamageTypeMap[i].m_DamageType;
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}
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} // for i - DamageTypeMap[]
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// Not found:
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return (eDamageType)-1;
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}
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cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a_Key, const char * a_Default)
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{
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AString ItemStr = a_IniFile.GetValueSet(a_Section, a_Key, a_Default);
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cItem res;
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if (!StringToItem(ItemStr, res))
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{
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res.Empty();
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}
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return res;
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}
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