a62b2b1be2
* Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
76 lines
1.5 KiB
C++
76 lines
1.5 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../Chunk.h"
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class cBlockWallSignHandler final :
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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using Super::Super;
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private:
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virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
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{
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return cItem(E_ITEM_SIGN, 1, 0);
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}
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virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
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{
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auto NeighborPos = a_Position + GetOffsetBehindTheSign(a_Meta);
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BLOCKTYPE NeighborType;
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if (!a_Chunk.UnboundedRelGetBlockType(NeighborPos, NeighborType))
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{
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// The neighbor is not accessible (unloaded chunk), bail out without changing this
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return true;
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}
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return (NeighborType == E_BLOCK_WALLSIGN) || (NeighborType == E_BLOCK_SIGN_POST) || cBlockInfo::IsSolid(NeighborType);
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}
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/** Returns the offset from the sign coords to the block to which the wallsign is attached, based on the wallsign's block meta.
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Asserts / returns a zero vector on wrong meta. */
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static Vector3i GetOffsetBehindTheSign(NIBBLETYPE a_BlockMeta)
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{
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switch (a_BlockMeta)
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{
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case 2: return Vector3i( 0, 0, 1);
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case 3: return Vector3i( 0, 0, -1);
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case 4: return Vector3i( 1, 0, 0);
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case 5: return Vector3i(-1, 0, 0);
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}
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ASSERT(!"Invalid wallsign block meta");
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return Vector3i();
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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return 13;
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}
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} ;
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