9b97d63f8f
* Alpha-sort cChestEntity * Chests: use SendUpdateBlockEntity * Pathfinder: fix out of range Y * 1.13: correct weather packet ID * Chests: fix neighbour scanner + Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest. * Fix typo in cross coords computation. * Simplify hopper logic. * Block entities: ASSERT that type is correct If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type. * Chunk: fix some forgotten PendingSendBE cleanup + Add cleanup in SetAllData, WriteBlockArea - Remove RemoveBlockEntity (used once), HasBlockEntity (not used) * Replace MakeIndex with MakeIndexNoCheck * Remove extraneous MarkDirty in hopper & chests
82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
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#pragma once
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#include "BlockEntityWithItems.h"
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#include "../Simulator/RedstoneSimulator.h"
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class cClientHandle;
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// tolua_begin
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class cChestEntity :
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public cBlockEntityWithItems
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{
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// tolua_end
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using Super = cBlockEntityWithItems;
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// tolua_begin
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public:
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enum
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{
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ContentsHeight = 3,
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ContentsWidth = 9,
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} ;
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// tolua_end
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cChestEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
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/** Gets the number of players who currently have this chest open */
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int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
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/** Returns the associated primary chest. */
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cChestEntity & GetPrimaryChest();
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/** Returns the associated secondary chest, if any. */
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cChestEntity * GetSecondaryChest();
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/** Search the given horizontally adjacent relative position for a neighbouring chest of the same type.
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If found, links them together with ourselves and returns true. */
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bool ScanNeighbour(cChunk & a_Chunk, Vector3i a_Position);
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/** Sets the number of players who currently have this chest open */
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void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
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private:
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/** Number of players who currently have this chest open */
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int m_NumActivePlayers;
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/** Neighbouring chest that links to form a double chest */
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cChestEntity * m_Neighbour;
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/** Forces any players to close the owned window. */
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void DestroyWindow();
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/** Returns true if the chest should not be accessible by players. */
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bool IsBlocked();
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/** Opens a new chest window where this is the primary chest and any neighbour is the secondary. */
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void OpenNewWindow();
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// cBlockEntity overrides:
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virtual void CopyFrom(const cBlockEntity & a_Src) override;
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virtual void OnAddToWorld(cWorld & a_World, cChunk & a_Chunk) override;
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virtual void OnRemoveFromWorld() override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual bool UsedBy(cPlayer * a_Player) override;
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/** cItemGrid::cListener overrides: */
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virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override;
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} ; // tolua_export
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