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cuberite-2a/source/Pawn.cpp
madmaxoft@gmail.com 37276a4430 Rewritten entity-on-fire management ("forever on fire" bugs)
Fixes FS #297 and part of FS #403.
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01 10:39:56 +00:00

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Pawn.h"
#include "Root.h"
#include "Server.h"
#include "World.h"
#include "Player.h"
#include "PluginManager.h"
#include "Vector3d.h"
#include "BlockID.h"
#include "Defines.h"
cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
: cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height)
, m_bBurnable(true)
{
}