103 lines
1.3 KiB
C++
103 lines
1.3 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Wither.h"
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#include "../World.h"
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cWither::cWither(void) :
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super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
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m_InvulnerableTicks(220)
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{
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SetMaxHealth(300);
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}
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bool cWither::IsArmored(void) const
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{
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return GetHealth() <= (GetMaxHealth() / 2);
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}
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bool cWither::Initialize(cWorld * a_World)
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{
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// Set health before BroadcastSpawnEntity()
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SetHealth(GetMaxHealth() / 3);
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return super::Initialize(a_World);
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}
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void cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (a_TDI.DamageType == dtDrowning)
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{
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return;
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}
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if (m_InvulnerableTicks > 0)
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{
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return;
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}
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if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
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{
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return;
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}
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super::DoTakeDamage(a_TDI);
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}
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void cWither::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_InvulnerableTicks > 0)
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{
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unsigned int NewTicks = m_InvulnerableTicks - 1;
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if (NewTicks == 0)
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{
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m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
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}
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m_InvulnerableTicks = NewTicks;
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if ((NewTicks % 10) == 0)
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{
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Heal(10);
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}
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}
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m_World->BroadcastEntityMetadata(*this);
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}
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void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR);
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}
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