1469 lines
37 KiB
C++
1469 lines
37 KiB
C++
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// IntGen.h
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// Declares the cIntGen class and descendants for generating and filtering various 2D arrays of ints
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/*
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The integers generated may be interpreted in several ways:
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- land / sea designators
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- 0 = ocean
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- >0 = land
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- biome group
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- 0 = ocean
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- 1 = desert biomes
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- 2 = temperate biomes
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- 3 = mountains (hills and forests)
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- 4 = ice biomes
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- biome group with "bgfRare" flag (for generating rare biomes for the group)
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- biome IDs
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The interpretation depends on the generator used and on the position in the chain.
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The generators can be chained together - one produces data that another one consumes.
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Some of such chain connections require changing the data dimensions between the two, which is handled automatically
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by using templates.
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*/
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#pragma once
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#include "../BiomeDef.h"
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#include <tuple>
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/** Constants representing the biome group designators. */
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const int bgOcean = 0;
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const int bgDesert = 1;
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const int bgTemperate = 2;
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const int bgMountains = 3;
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const int bgIce = 4;
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const int bgLandOceanMax = 4; // Maximum biome group value generated in the landOcean generator
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const int bgfRare = 1024; // Flag added to values to generate rare biomes for the group
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/** Interface that all the generator classes provide. */
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template <int SizeX, int SizeZ = SizeX>
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class cIntGen
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{
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public:
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typedef cIntGen<SizeX, SizeZ> IntGenType;
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/** Force a virtual destructor in all descendants.
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Descendants contain virtual functions and are referred to via pointer-to-base, so they need a virtual destructor. */
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virtual ~cIntGen() {}
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/** Holds the array of values generated by this class (descendant). */
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typedef int Values[SizeX * SizeZ];
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/** Generates the array of templated size into a_Values, based on given min coords. */
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virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) = 0;
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};
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// Code adapted from https://stackoverflow.com/questions/7858817/unpacking-a-tuple-to-call-a-matching-function-pointer
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template<int... >
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struct sSeq
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{
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};
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template<int N, int... S>
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struct sGens : sGens<N - 1, N - 1, S...>
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{
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};
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template<int... S>
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struct sGens<0, S...>
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{
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typedef sSeq<S...> type;
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};
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template<class Gen, class... Args>
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class cIntGenFactory
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{
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public:
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typedef Gen Generator;
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cIntGenFactory(Args&&... a_args) :
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m_args(std::make_tuple<Args...>(std::forward<Args>(a_args)...))
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{
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}
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template <class LhsGen>
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std::shared_ptr<Gen> construct(LhsGen&& a_Lhs)
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{
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return construct_impl<LhsGen>(std::forward<LhsGen>(a_Lhs), typename sGens<sizeof...(Args)>::type());
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}
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private:
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std::tuple<Args...> m_args;
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template <class LhsGen, int... S>
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std::shared_ptr<Gen> construct_impl(LhsGen&& a_Lhs, sSeq<S...>)
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{
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return std::make_shared<Gen>(std::get<S>(m_args)..., std::forward<LhsGen>(a_Lhs));
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}
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};
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template<class T, class RhsGen, class... Args>
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std::shared_ptr<RhsGen> operator| (std::shared_ptr<T> a_Lhs, cIntGenFactory<RhsGen, Args...> a_Rhs)
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{
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return a_Rhs.construct(static_cast<std::shared_ptr<typename T::IntGenType>>(a_Lhs));
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}
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template<class Gen, class... Args>
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cIntGenFactory<Gen, Args...> MakeIntGen(Args&&... a_Args)
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{
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return cIntGenFactory<Gen, Args...>(std::forward<Args>(a_Args)...);
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}
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/** Provides additional cNoise member and its helper functions. */
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template <int SizeX, int SizeZ = SizeX>
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class cIntGenWithNoise :
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public cIntGen<SizeX, SizeZ>
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{
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typedef cIntGen<SizeX, SizeZ> super;
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public:
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cIntGenWithNoise(int a_Seed) :
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m_Noise(a_Seed)
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{
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}
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protected:
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cNoise m_Noise;
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/** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */
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int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2)
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{
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int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7;
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return ((rnd & 1) == 0) ? a_Val1 : a_Val2;
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}
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/** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */
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int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4)
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{
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int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7;
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switch (rnd % 4)
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{
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case 0: return a_Val1;
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case 1: return a_Val2;
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case 2: return a_Val3;
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default: return a_Val4;
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}
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}
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};
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/** Generates a 2D array of random integers in the specified range [0 .. Range). */
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template <int Range, int SizeX, int SizeZ = SizeX>
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class cIntGenChoice :
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public cIntGenWithNoise<SizeX, SizeZ>
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{
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typedef cIntGenWithNoise<SizeX, SizeZ> super;
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public:
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cIntGenChoice(int a_Seed) :
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super(a_Seed)
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{
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}
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virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
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{
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for (int z = 0; z < SizeZ; z++)
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{
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int BaseZ = a_MinZ + z;
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for (int x = 0; x < SizeX; x++)
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{
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a_Values[x + SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % Range;
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}
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} // for z
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}
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};
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/** Decides between the ocean and landmass biomes.
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Has a threshold (in percent) of how much land, the larger the threshold, the more land.
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Generates 0 for ocean, biome group ID for landmass. */
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template <int SizeX, int SizeZ = SizeX>
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class cIntGenLandOcean :
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public cIntGenWithNoise<SizeX, SizeZ>
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{
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typedef cIntGenWithNoise<SizeX, SizeZ> super;
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public:
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cIntGenLandOcean(int a_Seed, int a_Threshold) :
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super(a_Seed),
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m_Threshold(a_Threshold)
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{
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}
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virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
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{
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for (int z = 0; z < SizeZ; z++)
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{
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int BaseZ = a_MinZ + z;
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for (int x = 0; x < SizeX; x++)
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{
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int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7);
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a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0;
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}
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}
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// If the centerpoint of the world is within the area, set it to bgTemperate, always:
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if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + SizeX > 0) && (a_MinZ + SizeZ > 0))
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{
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a_Values[-a_MinX - a_MinZ * SizeX] = bgTemperate;
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}
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}
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protected:
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int m_Threshold;
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};
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/** Zooms the underlying value array to twice the size. Uses random-neighbor for the pixels in-between.
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This means that the zoome out image is randomly distorted. Applying zoom several times provides all
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the distortion that the generators need. */
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template <int SizeX, int SizeZ = SizeX>
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class cIntGenZoom :
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public cIntGenWithNoise<SizeX, SizeZ>
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{
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typedef cIntGenWithNoise<SizeX, SizeZ> super;
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protected:
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static const int m_LowerSizeX = (SizeX / 2) + 2;
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static const int m_LowerSizeZ = (SizeZ / 2) + 2;
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public:
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typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying;
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cIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) :
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super(a_Seed),
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m_UnderlyingGen(a_UnderlyingGen)
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{
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}
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virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
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{
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// Generate the underlying data with half the resolution:
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int lowerMinX = a_MinX >> 1;
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int lowerMinZ = a_MinZ >> 1;
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int lowerData[m_LowerSizeX * m_LowerSizeZ];
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m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerData);
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const int lowStepX = (m_LowerSizeX - 1) * 2;
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const int lowStepZ = (m_LowerSizeZ - 1) * 2;
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int cache[lowStepX * lowStepZ];
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// Discreet-interpolate the values into twice the size:
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for (int z = 0; z < m_LowerSizeZ - 1; ++z)
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{
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int idx = (z * 2) * lowStepX;
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int PrevZ0 = lowerData[z * m_LowerSizeX];
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int PrevZ1 = lowerData[(z + 1) * m_LowerSizeX];
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for (int x = 0; x < m_LowerSizeX - 1; ++x)
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{
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int ValX1Z0 = lowerData[x + 1 + z * m_LowerSizeX];
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int ValX1Z1 = lowerData[x + 1 + (z + 1) * m_LowerSizeX];
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int RndX = (x + lowerMinX) * 2;
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int RndZ = (z + lowerMinZ) * 2;
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cache[idx] = PrevZ0;
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cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1);
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cache[idx + 1] = super::ChooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0);
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cache[idx + 1 + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1);
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idx += 2;
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PrevZ0 = ValX1Z0;
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PrevZ1 = ValX1Z1;
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}
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}
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// Copy from Cache into a_Values; take into account the even / odd offsets in a_Min:
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for (int z = 0; z < SizeZ; ++z)
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{
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memcpy(a_Values + z * SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int));
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}
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}
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protected:
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Underlying m_UnderlyingGen;
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};
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/** Smoothes out some artifacts generated by the zooming - mostly single-pixel values.
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Compares each pixel to its neighbors and if the neighbors are equal, changes the pixel to their value. */
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template <int SizeX, int SizeZ = SizeX>
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class cIntGenSmooth :
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public cIntGenWithNoise<SizeX, SizeZ>
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{
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typedef cIntGenWithNoise<SizeX, SizeZ> super;
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static const int m_LowerSizeX = SizeX + 2;
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static const int m_LowerSizeZ = SizeZ + 2;
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public:
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typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying;
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cIntGenSmooth(int a_Seed, Underlying a_Underlying) :
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super(a_Seed),
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m_Underlying(a_Underlying)
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{
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}
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virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
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{
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// Generate the underlying values:
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int lowerData[m_LowerSizeX * m_LowerSizeZ];
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m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerData);
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// Smooth - for each square check if the surroundings are the same, if so, expand them diagonally.
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// Also get rid of single-pixel irregularities (A-B-A):
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for (int z = 0; z < SizeZ; z++)
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{
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int NoiseZ = a_MinZ + z;
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for (int x = 0; x < SizeX; x++)
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{
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int val = lowerData[x + 1 + (z + 1) * m_LowerSizeX];
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int above = lowerData[x + 1 + z * m_LowerSizeX];
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int below = lowerData[x + 1 + (z + 2) * m_LowerSizeX];
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int left = lowerData[x + (z + 1) * m_LowerSizeX];
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int right = lowerData[x + 2 + (z + 1) * m_LowerSizeX];
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if ((left == right) && (above == below))
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{
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if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0)
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{
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val = left;
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}
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else
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{
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val = above;
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}
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}
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else
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{
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if (left == right)
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{
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val = left;
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}
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if (above == below)
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{
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val = above;
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}
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}
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a_Values[x + z * SizeX] = val;
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}
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}
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}
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protected:
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Underlying m_Underlying;
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};
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/** Converts land biomes at the edge of an ocean into the respective beach biome. */
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template <int SizeX, int SizeZ = SizeX>
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class cIntGenBeaches :
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public cIntGen<SizeX, SizeZ>
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{
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typedef cIntGen<SizeX, SizeZ> super;
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static const int m_UnderlyingSizeX = SizeX + 2;
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static const int m_UnderlyingSizeZ = SizeZ + 2;
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public:
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typedef std::shared_ptr<cIntGen<m_UnderlyingSizeX, m_UnderlyingSizeZ>> Underlying;
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cIntGenBeaches(Underlying a_Underlying) :
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m_Underlying(a_Underlying)
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{
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}
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virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
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{
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// Map for biome -> its beach:
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static const int ToBeach[] =
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{
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/* biOcean */ biOcean,
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/* biPlains */ biBeach,
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/* biDesert */ biBeach,
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/* biExtremeHills */ biStoneBeach,
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/* biForest */ biBeach,
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/* biTaiga */ biColdBeach,
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/* biSwampland */ biSwampland,
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/* biRiver */ biRiver,
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/* biNether */ biNether,
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/* biEnd */ biEnd,
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/* biFrozenOcean */ biColdBeach,
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/* biFrozenRiver */ biColdBeach,
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/* biIcePlains */ biColdBeach,
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/* biIceMountains */ biColdBeach,
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/* biMushroomIsland */ biMushroomShore,
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/* biMushroomShore */ biMushroomShore,
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/* biBeach */ biBeach,
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/* biDesertHills */ biBeach,
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/* biForestHills */ biBeach,
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/* biTaigaHills */ biColdBeach,
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/* biExtremeHillsEdge */ biStoneBeach,
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/* biJungle */ biBeach,
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/* biJungleHills */ biBeach,
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/* biJungleEdge */ biBeach,
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/* biDeepOcean */ biOcean,
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/* biStoneBeach */ biStoneBeach,
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/* biColdBeach */ biColdBeach,
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/* biBirchForest */ biBeach,
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/* biBirchForestHills */ biBeach,
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/* biRoofedForest */ biBeach,
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/* biColdTaiga */ biColdBeach,
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/* biColdTaigaHills */ biColdBeach,
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/* biMegaTaiga */ biStoneBeach,
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/* biMegaTaigaHills */ biStoneBeach,
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/* biExtremeHillsPlus */ biStoneBeach,
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/* biSavanna */ biBeach,
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/* biSavannaPlateau */ biBeach,
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/* biMesa */ biMesa,
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/* biMesaPlateauF */ biMesa,
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/* biMesaPlateau */ biMesa,
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};
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// Generate the underlying values:
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int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ];
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m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues);
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// Add beaches between ocean and biomes:
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for (int z = 0; z < SizeZ; z++)
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{
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for (int x = 0; x < SizeX; x++)
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{
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int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX];
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int above = lowerValues[x + 1 + z * m_UnderlyingSizeX];
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int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX];
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int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX];
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int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX];
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if (!IsBiomeOcean(val))
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{
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if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right))
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{
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// First convert the value to a regular biome (drop the M flag), then modulo by our biome count:
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val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)];
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}
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}
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a_Values[x + z * SizeX] = val;
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}
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}
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}
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protected:
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Underlying m_Underlying;
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};
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/** Generates the underlying numbers and then randomly changes some ocean group pixels into random land
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biome group pixels, based on the predefined chance. */
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template <int SizeX, int SizeZ = SizeX>
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class cIntGenAddIslands :
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public cIntGenWithNoise<SizeX, SizeZ>
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{
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typedef cIntGenWithNoise<SizeX, SizeZ> super;
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public:
|
|
typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
|
|
|
|
|
|
cIntGenAddIslands(int a_Seed, int a_Chance, Underlying a_Underlying) :
|
|
super(a_Seed),
|
|
m_Chance(a_Chance),
|
|
m_Underlying(a_Underlying)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
|
|
{
|
|
m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
|
|
for (int z = 0; z < SizeZ; z++)
|
|
{
|
|
for (int x = 0; x < SizeX; x++)
|
|
{
|
|
if (a_Values[x + z * SizeX] == bgOcean)
|
|
{
|
|
int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7;
|
|
if (rnd % 1000 < m_Chance)
|
|
{
|
|
a_Values[x + z * SizeX] = (rnd / 1003) % bgLandOceanMax;
|
|
}
|
|
}
|
|
} // for x
|
|
} // for z
|
|
}
|
|
|
|
protected:
|
|
/** Chance, in permille, of an island being generated in ocean. */
|
|
int m_Chance;
|
|
|
|
Underlying m_Underlying;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** A filter that adds an edge biome group between two biome groups that need an edge between them. */
|
|
template <int SizeX, int SizeZ = SizeX>
|
|
class cIntGenBiomeGroupEdges :
|
|
public cIntGen<SizeX, SizeZ>
|
|
{
|
|
typedef cIntGen<SizeX, SizeZ> super;
|
|
|
|
static const int m_UnderlyingSizeX = SizeX + 2;
|
|
static const int m_UnderlyingSizeZ = SizeZ + 2;
|
|
|
|
public:
|
|
|
|
typedef std::shared_ptr<cIntGen<m_UnderlyingSizeX, m_UnderlyingSizeZ>> Underlying;
|
|
|
|
cIntGenBiomeGroupEdges(Underlying a_Underlying) :
|
|
m_Underlying(a_Underlying)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values)
|
|
{
|
|
// Generate the underlying biome groups:
|
|
int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ];
|
|
m_Underlying->GetInts(a_MinX, a_MinZ, lowerValues);
|
|
|
|
// Change the biomes on incompatible edges into an edge biome:
|
|
for (int z = 0; z < SizeZ; z++)
|
|
{
|
|
for (int x = 0; x < SizeX; x++)
|
|
{
|
|
int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX];
|
|
int above = lowerValues[x + 1 + z * m_UnderlyingSizeX];
|
|
int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX];
|
|
int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX];
|
|
int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX];
|
|
switch (val)
|
|
{
|
|
// Desert should neighbor only oceans, desert and temperates; change to temperate when another:
|
|
case bgDesert:
|
|
{
|
|
if (
|
|
!isDesertCompatible(above) ||
|
|
!isDesertCompatible(below) ||
|
|
!isDesertCompatible(left) ||
|
|
!isDesertCompatible(right)
|
|
)
|
|
{
|
|
val = bgTemperate;
|
|
}
|
|
break;
|
|
} // case bgDesert
|
|
|
|
// Ice should not neighbor deserts; change to temperate:
|
|
case bgIce:
|
|
{
|
|
if (
|
|
(above == bgDesert) ||
|
|
(below == bgDesert) ||
|
|
(left == bgDesert) ||
|
|
(right == bgDesert)
|
|
)
|
|
{
|
|
val = bgTemperate;
|
|
}
|
|
break;
|
|
} // case bgIce
|
|
}
|
|
a_Values[x + z * SizeX] = val;
|
|
} // for x
|
|
} // for z
|
|
}
|
|
|
|
protected:
|
|
Underlying m_Underlying;
|
|
|
|
|
|
inline bool isDesertCompatible(int a_BiomeGroup)
|
|
{
|
|
switch (a_BiomeGroup)
|
|
{
|
|
case bgOcean:
|
|
case bgDesert:
|
|
case bgTemperate:
|
|
{
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Turns biome group indices into real biomes.
|
|
For each pixel, takes its biome group and chooses a random biome from that group; replaces the value with
|
|
that biome. */
|
|
template <int SizeX, int SizeZ = SizeX>
|
|
class cIntGenBiomes :
|
|
public cIntGenWithNoise<SizeX, SizeZ>
|
|
{
|
|
typedef cIntGenWithNoise<SizeX, SizeZ> super;
|
|
|
|
public:
|
|
typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
|
|
|
|
|
|
cIntGenBiomes(int a_Seed, Underlying a_Underlying) :
|
|
super(a_Seed),
|
|
m_Underlying(a_Underlying)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
|
|
{
|
|
// Define the per-biome-group biomes:
|
|
static const int oceanBiomes[] =
|
|
{
|
|
biOcean, // biDeepOcean,
|
|
};
|
|
|
|
// Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately)
|
|
static const int rareOceanBiomes[] =
|
|
{
|
|
biOcean,
|
|
};
|
|
|
|
static const int desertBiomes[] =
|
|
{
|
|
biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains,
|
|
};
|
|
|
|
static const int rareDesertBiomes[] =
|
|
{
|
|
biMesaPlateau, biMesaPlateauF,
|
|
};
|
|
|
|
static const int temperateBiomes[] =
|
|
{
|
|
biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland,
|
|
};
|
|
|
|
static const int rareTemperateBiomes[] =
|
|
{
|
|
biJungle, // Jungle is not strictly temperate, but let's piggyback it here
|
|
};
|
|
|
|
static const int mountainBiomes[] =
|
|
{
|
|
biExtremeHills, biForest, biTaiga, biPlains,
|
|
};
|
|
|
|
static const int rareMountainBiomes[] =
|
|
{
|
|
biMegaTaiga,
|
|
};
|
|
|
|
static const int iceBiomes[] =
|
|
{
|
|
biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga,
|
|
};
|
|
|
|
// Same as iceBiomes, there's no rare ice biome
|
|
static const int rareIceBiomes[] =
|
|
{
|
|
biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga,
|
|
};
|
|
|
|
static const cBiomesInGroups biomesInGroups[] =
|
|
{
|
|
/* bgOcean */ { static_cast<int>(ARRAYCOUNT(oceanBiomes)), oceanBiomes},
|
|
/* bgDesert */ { static_cast<int>(ARRAYCOUNT(desertBiomes)), desertBiomes},
|
|
/* bgTemperate */ { static_cast<int>(ARRAYCOUNT(temperateBiomes)), temperateBiomes},
|
|
/* bgMountains */ { static_cast<int>(ARRAYCOUNT(mountainBiomes)), mountainBiomes},
|
|
/* bgIce */ { static_cast<int>(ARRAYCOUNT(iceBiomes)), iceBiomes},
|
|
};
|
|
|
|
static const cBiomesInGroups rareBiomesInGroups[] =
|
|
{
|
|
/* bgOcean */ { static_cast<int>(ARRAYCOUNT(rareOceanBiomes)), rareOceanBiomes},
|
|
/* bgDesert */ { static_cast<int>(ARRAYCOUNT(rareDesertBiomes)), rareDesertBiomes},
|
|
/* bgTemperate */ { static_cast<int>(ARRAYCOUNT(rareTemperateBiomes)), rareTemperateBiomes},
|
|
/* bgMountains */ { static_cast<int>(ARRAYCOUNT(rareMountainBiomes)), rareMountainBiomes},
|
|
/* bgIce */ { static_cast<int>(ARRAYCOUNT(rareIceBiomes)), rareIceBiomes},
|
|
};
|
|
|
|
// Generate the underlying values, representing biome groups:
|
|
m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
|
|
|
|
// Overwrite each biome group with a random biome from that group:
|
|
for (int z = 0; z < SizeZ; z++)
|
|
{
|
|
int IdxZ = z * SizeX;
|
|
for (int x = 0; x < SizeX; x++)
|
|
{
|
|
size_t val = static_cast<size_t>(a_Values[x + IdxZ]);
|
|
const cBiomesInGroups & Biomes = (val > bgfRare) ?
|
|
rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] :
|
|
biomesInGroups[val % ARRAYCOUNT(biomesInGroups)];
|
|
int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7);
|
|
a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count];
|
|
}
|
|
}
|
|
}
|
|
|
|
protected:
|
|
|
|
struct cBiomesInGroups
|
|
{
|
|
const int Count;
|
|
const int * Biomes;
|
|
};
|
|
|
|
|
|
/** The underlying int generator */
|
|
Underlying m_Underlying;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Randomly replaces pixels of one value to another value, using the given chance. */
|
|
template <int SizeX, int SizeZ = SizeX>
|
|
class cIntGenReplaceRandomly :
|
|
public cIntGenWithNoise<SizeX, SizeZ>
|
|
{
|
|
typedef cIntGenWithNoise<SizeX, SizeZ> super;
|
|
|
|
public:
|
|
typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
|
|
|
|
|
|
cIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) :
|
|
super(a_Seed),
|
|
m_From(a_From),
|
|
m_To(a_To),
|
|
m_Chance(a_Chance),
|
|
m_Underlying(a_Underlying)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
|
|
{
|
|
// Generate the underlying values:
|
|
m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
|
|
|
|
// Replace some of the values:
|
|
for (int z = 0; z < SizeZ; z++)
|
|
{
|
|
int idxZ = z * SizeX;
|
|
for (int x = 0; x < SizeX; x++)
|
|
{
|
|
int idx = x + idxZ;
|
|
if (a_Values[idx] == m_From)
|
|
{
|
|
int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7;
|
|
if (rnd % 1000 < m_Chance)
|
|
{
|
|
a_Values[idx] = m_To;
|
|
}
|
|
}
|
|
}
|
|
} // for z
|
|
}
|
|
|
|
|
|
protected:
|
|
/** The original value to be replaced. */
|
|
int m_From;
|
|
|
|
/** The destination value to which to replace. */
|
|
int m_To;
|
|
|
|
/** Chance, in permille, of replacing the value. */
|
|
int m_Chance;
|
|
|
|
Underlying m_Underlying;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Mixer that joins together finalized biomes and rivers.
|
|
It first checks for oceans, if there is an ocean in the Biomes, it keeps the ocean.
|
|
If there's no ocean, it checks Rivers for a river, if there is a river, it uses the Biomes to select either
|
|
regular river or frozen river, based on the biome. */
|
|
template <int SizeX, int SizeZ = SizeX>
|
|
class cIntGenMixRivers:
|
|
public cIntGen<SizeX, SizeZ>
|
|
{
|
|
typedef cIntGen<SizeX, SizeZ> super;
|
|
|
|
public:
|
|
typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
|
|
|
|
|
|
cIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers):
|
|
m_Biomes(a_Biomes),
|
|
m_Rivers(a_Rivers)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
|
|
{
|
|
// Generate the underlying data:
|
|
m_Biomes->GetInts(a_MinX, a_MinZ, a_Values);
|
|
typename super::Values riverData;
|
|
m_Rivers->GetInts(a_MinX, a_MinZ, riverData);
|
|
|
|
// Mix the values:
|
|
for (int z = 0; z < SizeZ; z++)
|
|
{
|
|
int idxZ = z * SizeX;
|
|
for (int x = 0; x < SizeX; x++)
|
|
{
|
|
int idx = x + idxZ;
|
|
if (IsBiomeOcean(a_Values[idx]))
|
|
{
|
|
// Oceans are kept without any changes
|
|
continue;
|
|
}
|
|
if (riverData[idx] != biRiver)
|
|
{
|
|
// There's no river, keep the current value
|
|
continue;
|
|
}
|
|
|
|
// There's a river, change the output to a river or a frozen river, based on the original biome:
|
|
if (IsBiomeVeryCold(static_cast<EMCSBiome>(a_Values[idx])))
|
|
{
|
|
a_Values[idx] = biFrozenRiver;
|
|
}
|
|
else
|
|
{
|
|
a_Values[idx] = biRiver;
|
|
}
|
|
} // for x
|
|
} // for z
|
|
}
|
|
|
|
protected:
|
|
Underlying m_Biomes;
|
|
Underlying m_Rivers;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Generates a river based on the underlying data.
|
|
This is basically an edge detector over the underlying data. The rivers are the edges where the underlying data
|
|
changes from one pixel to its neighbor. */
|
|
template <int SizeX, int SizeZ = SizeX>
|
|
class cIntGenRiver:
|
|
public cIntGenWithNoise<SizeX, SizeZ>
|
|
{
|
|
typedef cIntGenWithNoise<SizeX, SizeZ> super;
|
|
static const int UnderlyingSizeX = SizeX + 2;
|
|
static const int UnderlyingSizeZ = SizeZ + 2;
|
|
|
|
public:
|
|
typedef std::shared_ptr<cIntGen<UnderlyingSizeX, UnderlyingSizeZ>> Underlying;
|
|
|
|
|
|
cIntGenRiver(int a_Seed, Underlying a_Underlying):
|
|
super(a_Seed),
|
|
m_Underlying(a_Underlying)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
|
|
{
|
|
// Generate the underlying data:
|
|
int Cache[UnderlyingSizeX * UnderlyingSizeZ];
|
|
m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache);
|
|
|
|
// Detect the edges:
|
|
for (int z = 0; z < SizeZ; z++)
|
|
{
|
|
for (int x = 0; x < SizeX; x++)
|
|
{
|
|
int Above = Cache[x + 1 + z * UnderlyingSizeX];
|
|
int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX];
|
|
int Left = Cache[x + (z + 1) * UnderlyingSizeX];
|
|
int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX];
|
|
int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX];
|
|
|
|
if ((val == Above) && (val == Below) && (val == Left) && (val == Right))
|
|
{
|
|
val = 0;
|
|
}
|
|
else
|
|
{
|
|
val = biRiver;
|
|
}
|
|
a_Values[x + z * SizeX] = val;
|
|
} // for x
|
|
} // for z
|
|
}
|
|
|
|
protected:
|
|
Underlying m_Underlying;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Turns some of the oceans into the specified biome. Used for mushroom and deep ocean.
|
|
The biome is only placed if at least 3 of its neighbors are ocean and only with the specified chance. */
|
|
template <int SizeX, int SizeZ = SizeX>
|
|
class cIntGenAddToOcean:
|
|
public cIntGenWithNoise<SizeX, SizeZ>
|
|
{
|
|
typedef cIntGenWithNoise<SizeX, SizeZ> super;
|
|
static const int UnderlyingSizeX = SizeX + 2;
|
|
static const int UnderlyingSizeZ = SizeZ + 2;
|
|
|
|
public:
|
|
typedef std::shared_ptr<cIntGen<UnderlyingSizeX, UnderlyingSizeZ>> Underlying;
|
|
|
|
|
|
cIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying):
|
|
super(a_Seed),
|
|
m_Chance(a_Chance),
|
|
m_ToValue(a_ToValue),
|
|
m_Underlying(a_Underlying)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
|
|
{
|
|
// Generate the underlying data:
|
|
int Cache[UnderlyingSizeX * UnderlyingSizeZ];
|
|
m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache);
|
|
|
|
// Add the mushroom islands:
|
|
for (int z = 0; z < SizeZ; z++)
|
|
{
|
|
for (int x = 0; x < SizeX; x++)
|
|
{
|
|
int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX];
|
|
if (!IsBiomeOcean(val))
|
|
{
|
|
a_Values[x + z * SizeX] = val;
|
|
continue;
|
|
}
|
|
|
|
// Count the ocean neighbors:
|
|
int Above = Cache[x + 1 + z * UnderlyingSizeX];
|
|
int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX];
|
|
int Left = Cache[x + (z + 1) * UnderlyingSizeX];
|
|
int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX];
|
|
int NumOceanNeighbors = 0;
|
|
if (IsBiomeOcean(Above))
|
|
{
|
|
NumOceanNeighbors += 1;
|
|
}
|
|
if (IsBiomeOcean(Below))
|
|
{
|
|
NumOceanNeighbors += 1;
|
|
}
|
|
if (IsBiomeOcean(Left))
|
|
{
|
|
NumOceanNeighbors += 1;
|
|
}
|
|
if (IsBiomeOcean(Right))
|
|
{
|
|
NumOceanNeighbors += 1;
|
|
}
|
|
|
|
// If at least 3 ocean neighbors and the chance is right, change:
|
|
if (
|
|
(NumOceanNeighbors >= 3) &&
|
|
((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance)
|
|
)
|
|
{
|
|
a_Values[x + z * SizeX] = m_ToValue;
|
|
}
|
|
else
|
|
{
|
|
a_Values[x + z * SizeX] = val;
|
|
}
|
|
} // for x
|
|
} // for z
|
|
}
|
|
|
|
protected:
|
|
/** Chance, in permille, of changing the biome. */
|
|
int m_Chance;
|
|
|
|
/** The value to change the ocean into. */
|
|
int m_ToValue;
|
|
|
|
Underlying m_Underlying;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Changes random pixels of the underlying data to the specified value. */
|
|
template <int SizeX, int SizeZ = SizeX>
|
|
class cIntGenSetRandomly :
|
|
public cIntGenWithNoise<SizeX, SizeZ>
|
|
{
|
|
typedef cIntGenWithNoise<SizeX, SizeZ> super;
|
|
|
|
public:
|
|
typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
|
|
|
|
cIntGenSetRandomly(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying) :
|
|
super(a_Seed),
|
|
m_Chance(a_Chance),
|
|
m_ToValue(a_ToValue),
|
|
m_Underlying(a_Underlying)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
|
|
{
|
|
// Generate the underlying data:
|
|
m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
|
|
|
|
// Change random pixels to bgOcean:
|
|
for (int z = 0; z < SizeZ; z++)
|
|
{
|
|
for (int x = 0; x < SizeX; x++)
|
|
{
|
|
int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7;
|
|
if (rnd % 1000 < m_Chance)
|
|
{
|
|
a_Values[x + z * SizeX] = m_ToValue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected:
|
|
/** Chance, in permille, of changing each pixel. */
|
|
int m_Chance;
|
|
|
|
/** The value to which to set the pixel. */
|
|
int m_ToValue;
|
|
|
|
Underlying m_Underlying;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Adds a "rare" flag to random biome groups, based on the given chance. */
|
|
template <int SizeX, int SizeZ = SizeX>
|
|
class cIntGenRareBiomeGroups:
|
|
public cIntGenWithNoise<SizeX, SizeZ>
|
|
{
|
|
typedef cIntGenWithNoise<SizeX, SizeZ> super;
|
|
|
|
public:
|
|
typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
|
|
|
|
|
|
cIntGenRareBiomeGroups(int a_Seed, int a_Chance, Underlying a_Underlying):
|
|
super(a_Seed),
|
|
m_Chance(a_Chance),
|
|
m_Underlying(a_Underlying)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
|
|
{
|
|
// Generate the underlying data:
|
|
m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
|
|
|
|
// Change some of the biome groups into rare biome groups:
|
|
for (int z = 0; z < SizeZ; z++)
|
|
{
|
|
for (int x = 0; x < SizeX; x++)
|
|
{
|
|
int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7;
|
|
if (rnd % 1000 < m_Chance)
|
|
{
|
|
int idx = x + SizeX * z;
|
|
a_Values[idx] = a_Values[idx] | bgfRare;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected:
|
|
/** Chance, in permille, of changing each pixel into the rare biome group. */
|
|
int m_Chance;
|
|
|
|
/** The underlying generator. */
|
|
Underlying m_Underlying;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Changes biomes in the parent data into an alternate versions (usually "hill" variants), in such places
|
|
that have their alterations set. */
|
|
template <int SizeX, int SizeZ = SizeX>
|
|
class cIntGenAlternateBiomes:
|
|
public cIntGenWithNoise<SizeX, SizeZ>
|
|
{
|
|
typedef cIntGenWithNoise<SizeX, SizeZ> super;
|
|
|
|
public:
|
|
typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
|
|
|
|
|
|
cIntGenAlternateBiomes(int a_Seed, Underlying a_Alterations, Underlying a_BaseBiomes):
|
|
super(a_Seed),
|
|
m_Alterations(a_Alterations),
|
|
m_BaseBiomes(a_BaseBiomes)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
|
|
{
|
|
// Generate the base biomes and the alterations:
|
|
m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_Values);
|
|
typename super::Values alterations;
|
|
m_Alterations->GetInts(a_MinX, a_MinZ, alterations);
|
|
|
|
// Change the biomes into their alternate versions:
|
|
for (int idx = 0; idx < SizeX * SizeZ; ++idx)
|
|
{
|
|
if (alterations[idx] == 0)
|
|
{
|
|
// No change
|
|
continue;
|
|
}
|
|
|
|
// Change to alternate biomes:
|
|
int val = a_Values[idx];
|
|
switch (val)
|
|
{
|
|
case biBirchForest: val = biBirchForestHills; break;
|
|
case biDesert: val = biDesertHills; break;
|
|
case biExtremeHills: val = biExtremeHillsPlus; break;
|
|
case biForest: val = biForestHills; break;
|
|
case biIcePlains: val = biIceMountains; break;
|
|
case biJungle: val = biJungleHills; break;
|
|
case biMegaTaiga: val = biMegaTaigaHills; break;
|
|
case biMesaPlateau: val = biMesa; break;
|
|
case biMesaPlateauF: val = biMesa; break;
|
|
case biMesaPlateauM: val = biMesa; break;
|
|
case biMesaPlateauFM: val = biMesa; break;
|
|
case biPlains: val = biForest; break;
|
|
case biRoofedForest: val = biPlains; break;
|
|
case biSavanna: val = biSavannaPlateau; break;
|
|
case biTaiga: val = biTaigaHills; break;
|
|
}
|
|
a_Values[idx] = val;
|
|
} // for idx - a_Values[]
|
|
}
|
|
|
|
protected:
|
|
Underlying m_Alterations;
|
|
Underlying m_BaseBiomes;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Adds an edge between two specifically incompatible biomes, such as mesa and forest. */
|
|
template <int SizeX, int SizeZ = SizeX>
|
|
class cIntGenBiomeEdges:
|
|
public cIntGenWithNoise<SizeX, SizeZ>
|
|
{
|
|
typedef cIntGenWithNoise<SizeX, SizeZ> super;
|
|
static const int m_LowerSizeX = SizeX + 2;
|
|
static const int m_LowerSizeZ = SizeZ + 2;
|
|
|
|
public:
|
|
typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying;
|
|
|
|
|
|
cIntGenBiomeEdges(int a_Seed, Underlying a_Underlying):
|
|
super(a_Seed),
|
|
m_Underlying(a_Underlying)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
|
|
{
|
|
// Generate the underlying biomes:
|
|
typename Underlying::element_type::Values lowerValues;
|
|
m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues);
|
|
|
|
// Convert incompatible edges into neutral biomes:
|
|
for (int z = 0; z < SizeZ; z++)
|
|
{
|
|
for (int x = 0; x < SizeX; x++)
|
|
{
|
|
int biome = lowerValues[x + 1 + (z + 1) * m_LowerSizeX];
|
|
int above = lowerValues[x + 1 + z * m_LowerSizeX];
|
|
int below = lowerValues[x + 1 + (z + 2) * m_LowerSizeX];
|
|
int left = lowerValues[x + (z + 1) * m_LowerSizeX];
|
|
int right = lowerValues[x + 2 + (z + 1) * m_LowerSizeX];
|
|
|
|
switch (biome)
|
|
{
|
|
case biDesert:
|
|
case biDesertM:
|
|
case biDesertHills:
|
|
{
|
|
if (
|
|
IsBiomeVeryCold(static_cast<EMCSBiome>(above)) ||
|
|
IsBiomeVeryCold(static_cast<EMCSBiome>(below)) ||
|
|
IsBiomeVeryCold(static_cast<EMCSBiome>(left)) ||
|
|
IsBiomeVeryCold(static_cast<EMCSBiome>(right))
|
|
)
|
|
{
|
|
biome = biPlains;
|
|
}
|
|
break;
|
|
} // case biDesert
|
|
|
|
case biMesaPlateau:
|
|
case biMesaPlateauF:
|
|
case biMesaPlateauFM:
|
|
case biMesaPlateauM:
|
|
{
|
|
if (
|
|
!isMesaCompatible(above) ||
|
|
!isMesaCompatible(below) ||
|
|
!isMesaCompatible(left) ||
|
|
!isMesaCompatible(right)
|
|
)
|
|
{
|
|
biome = biDesert;
|
|
}
|
|
break;
|
|
} // Mesa biomes
|
|
|
|
case biJungle:
|
|
case biJungleM:
|
|
{
|
|
if (
|
|
!isJungleCompatible(above) ||
|
|
!isJungleCompatible(below) ||
|
|
!isJungleCompatible(left) ||
|
|
!isJungleCompatible(right)
|
|
)
|
|
{
|
|
biome = (biome == biJungle) ? biJungleEdge : biJungleEdgeM;
|
|
}
|
|
break;
|
|
} // Jungle biomes
|
|
|
|
case biSwampland:
|
|
case biSwamplandM:
|
|
{
|
|
if (
|
|
IsBiomeNoDownfall(static_cast<EMCSBiome>(above)) ||
|
|
IsBiomeNoDownfall(static_cast<EMCSBiome>(below)) ||
|
|
IsBiomeNoDownfall(static_cast<EMCSBiome>(left)) ||
|
|
IsBiomeNoDownfall(static_cast<EMCSBiome>(right))
|
|
)
|
|
{
|
|
biome = biPlains;
|
|
}
|
|
break;
|
|
} // Swampland biomes
|
|
} // switch (biome)
|
|
|
|
a_Values[x + z * SizeX] = biome;
|
|
} // for x
|
|
} // for z
|
|
}
|
|
|
|
|
|
protected:
|
|
Underlying m_Underlying;
|
|
|
|
|
|
bool isMesaCompatible(int a_Biome)
|
|
{
|
|
switch (a_Biome)
|
|
{
|
|
case biDesert:
|
|
case biMesa:
|
|
case biMesaBryce:
|
|
case biMesaPlateau:
|
|
case biMesaPlateauF:
|
|
case biMesaPlateauFM:
|
|
case biMesaPlateauM:
|
|
case biOcean:
|
|
case biDeepOcean:
|
|
{
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool isJungleCompatible(int a_Biome)
|
|
{
|
|
switch (a_Biome)
|
|
{
|
|
case biJungle:
|
|
case biJungleM:
|
|
case biJungleEdge:
|
|
case biJungleEdgeM:
|
|
case biJungleHills:
|
|
{
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Changes biomes in the parent data into their alternate versions ("M" variants), in such places that
|
|
have their alterations set. */
|
|
template <int SizeX, int SizeZ = SizeX>
|
|
class cIntGenMBiomes:
|
|
public cIntGenWithNoise<SizeX, SizeZ>
|
|
{
|
|
typedef cIntGenWithNoise<SizeX, SizeZ> super;
|
|
|
|
public:
|
|
typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
|
|
|
|
|
|
cIntGenMBiomes(int a_Seed, Underlying a_Alteration, Underlying a_Underlying):
|
|
super(a_Seed),
|
|
m_Underlying(a_Underlying),
|
|
m_Alteration(a_Alteration)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
|
|
{
|
|
// Generate the underlying biomes and the alterations:
|
|
m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
|
|
typename super::Values alterations;
|
|
m_Alteration->GetInts(a_MinX, a_MinZ, alterations);
|
|
|
|
// Wherever alterations are nonzero, change into alternate biome, if available:
|
|
for (int idx = 0; idx < SizeX * SizeZ; ++idx)
|
|
{
|
|
if (alterations[idx] == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Ice spikes biome was removed from here, because it was generated way too often
|
|
switch (a_Values[idx])
|
|
{
|
|
case biPlains: a_Values[idx] = biSunflowerPlains; break;
|
|
case biDesert: a_Values[idx] = biDesertM; break;
|
|
case biExtremeHills: a_Values[idx] = biExtremeHillsM; break;
|
|
case biForest: a_Values[idx] = biFlowerForest; break;
|
|
case biTaiga: a_Values[idx] = biTaigaM; break;
|
|
case biSwampland: a_Values[idx] = biSwamplandM; break;
|
|
case biJungle: a_Values[idx] = biJungleM; break;
|
|
case biJungleEdge: a_Values[idx] = biJungleEdgeM; break;
|
|
case biBirchForest: a_Values[idx] = biBirchForestM; break;
|
|
case biBirchForestHills: a_Values[idx] = biBirchForestHillsM; break;
|
|
case biRoofedForest: a_Values[idx] = biRoofedForestM; break;
|
|
case biColdTaiga: a_Values[idx] = biColdTaigaM; break;
|
|
case biMegaSpruceTaiga: a_Values[idx] = biMegaSpruceTaiga; break;
|
|
case biMegaSpruceTaigaHills: a_Values[idx] = biMegaSpruceTaigaHills; break;
|
|
case biExtremeHillsPlus: a_Values[idx] = biExtremeHillsPlusM; break;
|
|
case biSavanna: a_Values[idx] = biSavannaM; break;
|
|
case biSavannaPlateau: a_Values[idx] = biSavannaPlateauM; break;
|
|
case biMesa: a_Values[idx] = biMesaBryce; break;
|
|
case biMesaPlateauF: a_Values[idx] = biMesaPlateauFM; break;
|
|
case biMesaPlateau: a_Values[idx] = biMesaBryce; break;
|
|
}
|
|
} // for idx - a_Values[] / alterations[]
|
|
}
|
|
|
|
protected:
|
|
Underlying m_Underlying;
|
|
Underlying m_Alteration;
|
|
};
|